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Crimsonum

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Posts posted by Crimsonum

  1. In Tiberian Sun, you can abuse any weapon that uses Burst logic (a weapon that fires two or more shots per round, like the Mammoth's dual cannons) to fire with no delay between shots. Select a unit with such weapon, and move it somewhere where it can fire at the enemy on its own (without you commanding it to). When the unit fires, use the stop command (default S) quickly between the shots, and repeat this process. The unit will keep shooting at the enemy as long as you keep hitting stop. The downside to this is that you can't pick any particular target yourself, and must let the unit "decide". Also, giving the unit stop command also stops it from moving, chasing a target, etc. This works best when defending, IMO.

  2. How's this, then?

     

    A strange situation commander: We captured a GDI MCV and they have one of ours.

    The frontlines are at place and it's a miracle that a conflict hasn't erupted yet. However,

    the GDI force is noticably larger, so we are using fake units to hide our true numbers. We

    are sure the driver of the GDI MCV has noticed this deception and will reveal it, once he

    leaves our comm. jammer range. So move to the south and quickly build up a base.

    Reinforcements for both sides are on their way!

     

    I thought "Both sides are rapidly sending troops" was redundant, as it is stated at the end that reinforcements are on their way for both sides.

  3. Clever mission idea. I'd fix some of the spelling in the briefing, though ;)

     

    A strange situation commander: We captured a GDI MCV and they have one of ours.
    Both sides are rapidly sending troops in and it's a miracle that the situation hasn't
    escalated yet. Unfortunately the GDI had more resources here, so we were forced to use fake 
    units to hide the real size of our troop. We are sure the driver of the GDI MCV has noticed this
    hoax and will reveal it, once he leaves our comm. jammer range. So move to the south and 
    quickly build up a base. Reinforcements for both sides are on their way!

  4. eh, it's a DOS emulator. It emulates DOS. There is no GUI for that. If you don't know the basics of DOS, there's only one thing you can do, and that's LEARN THEM.

     

    No need when you have DOSShell ;) Forgive me for not spending my time learning DOS (in fact I have learned it, but not used it in years so I've forgotten everything) :P

  5. Yeah I saw those, but in my opinion a demo should not contain anything (aside from ads or something trivial like that) that won't appear in the full game. I'd consider it cheating towards those who buy the game (think about Westwood and their infamous photoshoped screenshots). Demos can be downloaded even if you buy the full game, yes, but what's the point?

  6. Actually, player 0 is closest to the south-eastern Tib field, and he can expand his base to the ridges (especially south-east) surrounding the starting point. I edited the map so that the north entrance to 0's base is now closed.

     

    Or he can just rob the Tiberium from 5 :P

     

     

    EDIT: Typo in previous post, I meant the top-left spot. Also updated pic.

  7. The GDI Mission is just a edited version of GDI Mission 13. Also, it haves WIn/lose triggers, and seems to be very organised.

     

    The Nod Mission is just a edited version of Nod Mission 8. Also, it haves WIn/lose triggers, and seems to be very organised.

     

    The GDI one is from scg13ea' date=' Nod one is from scb08eb.[/quote']

     

    Also, "has" not "haves" ;)

  8. Intriguing. I have to take a look at that. It's indeed like how they changed some N64 missions, yes. And since my map pics folder contains the modified N64 ones (well, one anyway, where a difference was noticed), that one should definitely be added too

     

    Same applies for PS1, I remember how the landmasses were connected (and thus I presume there were boats removed from there as well).

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