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Crimsonum

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Posts posted by Crimsonum

  1. Honestly, you only think it has anything of C&C just because Petroglyph makes it...

     

    IMO it looks a lot more like World in Conflict, which is definitely a good thing. The music sounds awesome, as expected (I presume Frank's composing?), and 51 players on one map?! I assume it's more C&C4-like with only a few units per player?

  2. who have an engine with nothing about the classic c&c's

     

    You simply can't produce 10 games with the exact same formula without the last games ultimately becoming boring and repeative. The SAGE engine plays really well, Generals may be different but ultimately it is just another branch inside the C&C saga. C&C4 tried to change the formula once more, but instead of becoming succesful like Generals, it failed miserably (or that is the impression I've been given, I propably never will actually play the game).

  3. Oh, and I honestly don't like how they changed the flamethrower weapon to a "magic fireball" type in RA.

     

    Possibly to increase the range of the flamethrower infantry. It would look odd if it was given the classic flame animation but kept its current range. However if they had made a longer flame, it would have been odd again since infantry could only face and fire at 8 directions. Think about a situation when the flames don't seem to touch the target but still cause damage....

  4. I agree about the ore and gems. I doubt they would have had the resources and time to develop a completely new resource system, but instead of spreading all over, the ore should stick to a limited area and that area only. Gigantic golden rocks and brightly colourful gems should definitely have been replaced with something more realistic, though. Not forgeting miners that look like combines :roll:

     

    some of the campaign missions only have text message briefings and no FMV briefings at all.

     

    That's not necessarily a bad thing. It would be strange if video conversations were used everywhere in the 1950s :huh: Plus, none of the covert operations had FMV intros, unlike some Aftermath and secret ant missions in Retaliation.

     

    Though these are not the only things that require(d) fixing in Red Alert: For example, the ugly resized infantry in windows version and grenades with wrong warhead explosion. It's also absurd that while Red Alert terrain affects unit speed in a realistic way, it makes wheeled units, such as costly Ranger, less effective on anything but roads than their TD (Hum-vee/Buggy) counterpart. It's wacky to see the usually-so-slow convoy truck speed up to 100mph on dirt roads :D

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