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Posts
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Posts posted by Jacko
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Very fun things start happening if you use guard mode with them though, they can even attack aircraft.
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I've used Chem warriors on rare occasions.
They have some uses on those stupid high-tib maps in Nod vs Nod at the very least, to hit bikes.
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RA1's Mobile Gap Generator tbh.
You can't even hack Rules.ini to make a proper unit out of it, it still does its dumb effects.
At least you can do it with the Radar Jammer
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It's fairly normal to use an existing multiplayer map as a template at the very least.
Some are less edited than others though
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That's a custom addition though, isn't it? Not a standard 3.03 feature?
Yes.
If you use some scg/scuxxea in the 20-30 and 40-50 region it pastes over certain Counterstrike/Aftermath missions, which also works.
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Why is stnk.shp that comes with spawn1.mix an APC rather than a stealth tank? I noticed that all of the custom missions that use the Stealth Tank have a completely messed up APC graphic instead of a C&C1 stealth tank like it should be. An example is Flame Dancers Set 2 Mission 13, in the enemy base to the left right at the start. The Stealth tanks appear as APCs that have a very buggy animation... Is something wrong with my spawn1.mix?
its the stnk.shp that Aftermath uses, which is the phase transport.
try using the cc_stnk I think
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If you give it a cmuxxxea.ini name then it will just appear somewhere in the Custom missions menu
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[base]
Count=0
Player=USSR
Set Player= to the country you want to rebuild buildings
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3 Ref Nod can be super expansive, and just because you don't spam as many infantry as a GDI player doesn't mean it devalues from the build.
Besides building a few Rocket Soldiers here and there doesn't hurt.
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That picture teaser looks oddly familiar
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You could probably remake it in Red Dawn and try it there.
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That's a BIG Nod base
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I always found EB to be the hardest
EC is the easiest, because capturing the left base sends Nod into Low Power.
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The one advantage savegames have is you can visit mission branches where you chose differently before (8A/8B etc)
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I was playing rasta today and laid down mines where the ore trucks were going.
I laid them on the ore, they exploded but zero damage was done to the trucks!
Is this a glitch?
Were you playing as Allies or Soviets?
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Something tells me your friend doesn't rate grizzlies very high
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Real maps have curves.
This map is sexy af.
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I think he means accessing the Campaign files should you own them via the client.
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I can't remember why I use XP2
I'm pointing out that the DPI option fixed the issue every time for me
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This is also a solution
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It's possible and not that hard to add but unless this has overwhelming support from the community it won't be added.
Really?
I didn't think it was possible.
There already is a hotkey which selects only the units inside your visible viewport, you just copy the code for that and add an extra check so it only selects the ones which are of the same type of the unit you have currently selected.
That's pretty cool actually.
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It's possible and not that hard to add but unless this has overwhelming support from the community it won't be added.
Really?
I didn't think it was possible.
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Don't forget they both added a large collection of new Multiplayer maps.
New Twitch Livestream page live
in CnCNet News
Posted
https://www.twitch.tv/jackoderp