-
Content Count
1,273 -
Joined
-
Last visited
-
https://www.twitch.tv/jackoderp
-
Very fun things start happening if you use guard mode with them though, they can even attack aircraft.
-
I've used Chem warriors on rare occasions. They have some uses on those stupid high-tib maps in Nod vs Nod at the very least, to hit bikes.
-
RA1's Mobile Gap Generator tbh. You can't even hack Rules.ini to make a proper unit out of it, it still does its dumb effects. At least you can do it with the Radar Jammer
-
It's fairly normal to use an existing multiplayer map as a template at the very least. Some are less edited than others though
-
Yes. If you use some scg/scuxxea in the 20-30 and 40-50 region it pastes over certain Counterstrike/Aftermath missions, which also works.
-
its the stnk.shp that Aftermath uses, which is the phase transport. try using the cc_stnk I think
-
If you give it a cmuxxxea.ini name then it will just appear somewhere in the Custom missions menu
-
Set Player= to the country you want to rebuild buildings
-
3 Ref Nod can be super expansive, and just because you don't spam as many infantry as a GDI player doesn't mean it devalues from the build. Besides building a few Rocket Soldiers here and there doesn't hurt.
-
Nod - If We Build It, They Will Come (Single Player)
Jacko replied to nariac's topic in C&C Singleplayer Maps
That picture teaser looks oddly familiar -
You could probably remake it in Red Dawn and try it there.
-
I always found EB to be the hardest EC is the easiest, because capturing the left base sends Nod into Low Power.
-
The one advantage savegames have is you can visit mission branches where you chose differently before (8A/8B etc)