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About Jacko

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  • Birthday 08/30/1996
  1. RA1's Mobile Gap Generator tbh. You can't even hack Rules.ini to make a proper unit out of it, it still does its dumb effects. At least you can do it with the Radar Jammer
  2. It's fairly normal to use an existing multiplayer map as a template at the very least. Some are less edited than others though
  3. Yes. If you use some scg/scuxxea in the 20-30 and 40-50 region it pastes over certain Counterstrike/Aftermath missions, which also works.
  4. its the stnk.shp that Aftermath uses, which is the phase transport. try using the cc_stnk I think
  5. If you give it a cmuxxxea.ini name then it will just appear somewhere in the Custom missions menu
  6. Set Player= to the country you want to rebuild buildings
  7. I feel like a chunk of the marketing was about being able to play against your friends, so I wouldn't be shocked if it was balanced around MP. Then again, remember these are the same devs that made Turrets cost $250 in the DOS version. I agree with the WF -> CY HP buff.
  8. Turret doesn't need changing if you fix everything else. MLRS I would not make lower than $700-750. Minor HP Buff I can Understand Still going to advocate that Light tanks are fine as-is.
  9. 3 Ref Nod can be super expansive, and just because you don't spam as many infantry as a GDI player doesn't mean it devalues from the build. Besides building a few Rocket Soldiers here and there doesn't hurt.
  10. That picture teaser looks oddly familiar
  11. Arty only needs a ROT change from 2->3 Its Speed is fine.
  12. Ehhh. Just making them super cheap would be better because...? Just go with walls only Yes to tech, no to everything else. Also no, just ROT. Yes, and make them $250
  13. I know but the point of Nod vs GDI is that if GDI get to mammoths then Nod have kinda failed, and have to go turtle on them in response, hence why Mammoths are ok as they are. Mediums are nice but sometimes I wish they were slightly more tanky. Light tanks could use a similar buff tbh, and Flame tanks. Arty just needs a small rotation speed buff, low speed is fine. Make Minigunners $50 and Bazookas $200 as well. Crushing Infantry isn't usually much of an issue because the fastest crusher is the APC, and the others are fairly beatable using infantry+Tanks carefully. Making Bazookas cheaper should also fix that problem. Making vehicles more expensive in General? maybe.
  14. They sped up the cargo plane to mitigate this problem. It was only ever an issue if you'd finish a unit before the previous one was dropped off.
  15. Giving buggies less HP fixes that problem better, because if someone hasn't prepared for a rush then they'll still lose. The problem is when people do prepare for a rush but buggies still are too stronk