Jacko

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About Jacko

  • Rank
    Grenadier
  • Birthday 08/30/1996
  1. https://www.twitch.tv/jackoderp
  2. Very fun things start happening if you use guard mode with them though, they can even attack aircraft.
  3. I've used Chem warriors on rare occasions. They have some uses on those stupid high-tib maps in Nod vs Nod at the very least, to hit bikes.
  4. RA1's Mobile Gap Generator tbh. You can't even hack Rules.ini to make a proper unit out of it, it still does its dumb effects. At least you can do it with the Radar Jammer
  5. It's fairly normal to use an existing multiplayer map as a template at the very least. Some are less edited than others though
  6. Yes. If you use some scg/scuxxea in the 20-30 and 40-50 region it pastes over certain Counterstrike/Aftermath missions, which also works.
  7. its the stnk.shp that Aftermath uses, which is the phase transport. try using the cc_stnk I think
  8. If you give it a cmuxxxea.ini name then it will just appear somewhere in the Custom missions menu
  9. Set Player= to the country you want to rebuild buildings
  10. I feel like a chunk of the marketing was about being able to play against your friends, so I wouldn't be shocked if it was balanced around MP. Then again, remember these are the same devs that made Turrets cost $250 in the DOS version. I agree with the WF -> CY HP buff.
  11. Turret doesn't need changing if you fix everything else. MLRS I would not make lower than $700-750. Minor HP Buff I can Understand Still going to advocate that Light tanks are fine as-is.
  12. 3 Ref Nod can be super expansive, and just because you don't spam as many infantry as a GDI player doesn't mean it devalues from the build. Besides building a few Rocket Soldiers here and there doesn't hurt.
  13. That picture teaser looks oddly familiar
  14. Arty only needs a ROT change from 2->3 Its Speed is fine.
  15. Ehhh. Just making them super cheap would be better because...? Just go with walls only Yes to tech, no to everything else. Also no, just ROT. Yes, and make them $250