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Alley

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Everything posted by Alley

  1. Please, people, notice this! :roll: My question is now that is it possible to force my computer player to sell also Construction Yard if the health of this building is red and if no money for this computer like he can sell other buildings. I even try to sell my Construction Yard if I know I lose it anyways to save some money at least and for my principle to not let my opponent to break me manually and I want that also my computer sell Constuction Yards in certain conditions. :roll:
  2. Thank you! And this topic is also solved now. I don't think this will continue with discussion which have been metioned in topic subject...
  3. Yes to think more I totally agree with you. However, I have no permission to move this... But tutorial have been now placed!
  4. I have problems often because often no topics and discussions about those things what i need to get. So I expand this subforum with one more tutorial so if someone have the same problem like I did with it then he can find a solution here. Actually someone asked how to enable Missile Silo for the missions but I have a solution here which works like in skirmish and how it should be with speech playing when gained. In addiction, Missile Silo is not disabled for all missions. Allied countries have no access to Iron Curtain if it will be captured for example or... To enable special weapon(Missile Silo or Iron Curtain) first you have to set a required tech level for the country which should have a permission to build the required structure over all. I give an example about Soviets with Missile Silo Apply this in raed.exe(Red Alert map appearance and behavior editor) and test it in your simple map to test it fast! I believe that this should help them who are blocked with this thing for a certain period of time.
  5. Do you want my tutorial here how to create this then? So next one here who may-be have the same problem can learn from here then...
  6. Reply #1 at 02:12:29 am Semi-constant existence works like also temporary existance for me. Yeah! I understand that it must be work like in that way. I am trying to figure out how to merge the triggers to get the mentioned function. I only don't know how many time it takes to get it. Reply #2 at 03:02:14 am Yahoo! I just did it with 3 triggers! But thank you anyways for your time! This problem have been solved!
  7. Actually I want to enable Missile Silo in Soviet mission and Iron Curtain in Allied mission. One human here asked how to enable Missile Silo and he got an answer which helped of course but no sound "A-Bomb Prepping" like it should be. I want that if I have or just build Missile Silo then this sound will be played once but if I build or capture one more Missile Silo then not. If my Missile Silo gets destroyed or sold so I don't have any Missile Silos anymore then if I rebuild it then I should hear "A-Bomb Prepping" once again and so on like it is in Skirmish Mission. If I used constant then sound played repeatingly more and more and didn't stop. If I used temporary existance then it played once and not anymore at all even if I lose all Missile Silos and build it again. That was the problem. However, I try your method to solve my problem and see if this works. Thank you!
  8. I have one simple question and I think it is important. I don't begin to explain why I need this and what I want to do with it for now yet but I need also not(negative) triggers which seems to not exist. We have a trigger like "Building exist..." but can someone help with it how I can have a trigger like "Building does not exist"? At the beginning, Red Alert modding seemed me to be quite an easy process but now I have just a problem because I cannot figure out how to have negative variants like in GML or ACS where I can set like "if global.smallalju5<1" and also "if not global.smallalju5<1". In one word, how can I have "Building does not exist" trigger? Please help! Later I can explain what I try to do if it is important to understand what function I try to create.
  9. « Reply #2.1 on: January 12, 2013, 05:06:16 PM » That's clear! Then now I attached. Check this out! « Reply #2.2 on: September 20, 2013, 09:39:05 PM » This file have been updated now. The changes are small but I think those are quite an useful. Below there are my more accurate description of this with list. Although Aftermath units have been meant to be disabled on "Land of 8 countries" map those have been enabled now because in new "Red Alert 1 / Tiberian Dawn Online" application there eveyone can choose if the aftermath game is enabled or not. Allied starting positions have been replaced with Soviet ones and conversely to avoid ingame crash because of Gap Generator placed on left and top corner of this map. Modified this file so other rules will not change for this map but the file is just smaller now. My reason of the editing this file was my wish to offer my map to global Red Alert 1 maps list for this community and I hope that I will be accepted with this too. Please download my updated file by downloading attachment or on 4shared link that is given on first post of this topic. Land_of_8_countries.zip
  10. Hello people! I am new here in this forum but I have been active in RA1 online some more time ago and I have been interested from Red Alert 1 very many years ago already. Now I am here to try by introducing myself and showing one my map here. I like to think out and create something new whereever in computer it is and playing the computer games is one which gives me new ideas in my head. I have practised with several things and the most I like to make my own computer games. I have used Game Maker and modded games like Doom, Super Mario Bros., Worms Armageddon and Red Alert 1. Here is my map which hopefully will be played by more people than just by me and by my some friend. This is a mission like scenario for skirmish and online games where your task is to take a middle island to probably win. If no allies then there probably can be only one successful winner and other big losers there because with more agressive players there are no place for more than one human in the mentioned island. So your target is not just to build a base and control your units fast like in most of silo maps but to consider with your money and excact thing for transporting yourself over the water and defending yourself until you are ready to attack. Who do it faster he win, others probably have no chance to stay exist which is tested! However, this also can be played with computers and being allies. Download here! Be careful, you build structures and train and build only units which each country really owns: No Tanya in soviet side or Missile Silo in allies side! That is all for now. I hope you like this!
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