
Timburwolfe
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Well, assuming I can change mission boundaries on the main mission depending on what objectives were completed, I could possibly use the Pre-mission system to have the player choose their angle of attack. In any case, I can't get the RotD version of FinalSun working, as it can't find the non-existant TIBSUN.mix file (it should have asked me to list the exe, but didn't and i didnt see anything in that config that gave any clue). I will ask Reaperrr if he knows how to fix that, and use the defunct "old refinery/power plant/silo/etc" and TS units as placeholders. Terrain will be the current focus until I get a reply.
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Thanks for the screenies and guide. I will study that accordingly. In both campaigns there were side missions that altered the main one in the selection screen, and i believe the mission to capture Umagon had two choices of where you went after her. I could also make the alternates as separate missions in the campaign selection, assuming that each one would have essentially the same outcome
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I have received the go-ahead from Reaperrr on creating the campaign. I already have the mod and FinalSun, so I will secure some full-size screenshots of the mission maps from TD so that I can make TS versions. Once I have created the maps themselves, I will recreate the initial placements/bases/etc. Then I will add the necessary triggers mission by mission until the campaign is complete. All the resources I require are provided by the mod, so here is my current checklist: - Obtain TD mission map screenshots (terrain) - determine how the map should look in TS graphics. - Screenshot the initial placement of units/buildings at the start of each map - Transfer this placement to the TS perspective to match the original - observe the mission objectives for the TD campaigns - replicate those objectives (if possible) in the Tiberian Sun engine. - Send Reaperrr the beta for review - Resolve any issues presented during review before the first release. - Patch the campaign as necessary after receiving community feedback. More eyes will be able to mark unseen bugs for squashing. - If successful, make bonus campaigns and other goodies for RotD
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I will do as you suggest and see how it turns out. Drop pod functions as a super weapon, and the pods themselves, I believe, are vehicles. I will double-check the rules.ini to verify. i'll have a look at the thread. Not being able to shoot down an airstrike is not unlike how you cant defend against ion cannons and nuclear missiles. The airstrike is also slightly less damaging if i'm not mistaken.
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The second mod is far more similar to what I had in mind. Recreating the missions in the TS style should be fairly simple, if I can figure out how to get the airstrike working. I think the drop pod idea might be a good starting point. The structures will be the biggest challenge as far as graphics go.
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I just got a crazy idea. What if you edit the drop pod and drop pod flight characteristics so that the pod looks like a plane, doesn't descend towards the ground, and holds a limited number of bombs to drop instead of shooting a machine gun? It would be aimed by clicking the point where you would normally want the pods to drop.
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I am a Linux user and I am having some trouble with the CnCnet 5 Red Alert 1 client. My current OS is Ubuntu 12.04 and I have wine + Winetricks, NET frameworks 2.0 - 3.0, and the service packs for each. When I attempt to login with the client, I get an error that says "Windows class name is not valid" and the client has to close. Twisted Insurrection works flawlessly, but the RA1 client is not. Is there a way to resolve the issue? I have also tested cncnet5.exe with Tiberian Sun and got the same error. I downloaded the exe and dropped it in the folder, since I already had TS installed. So whatever the issue is on my end, it's related to the exe itself. Attached to this post are the crash logs from both RA and TS. Tiberian_Sun_log.txt Red_Alert_log.txt
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In multiplay, you should have plenty of defenses by the time a commando can be trained. If you neglect to properly defend your base it's only fair that a single commando can lay waste to it
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The first link, while it does use the TS engine, does not use many TS style graphics, which is one if the focuses of what I wish to create. Rather, I want to make a better version based on the original graphics that uses the same placement axis as Tiberian Sun, whereas DTA appears to use the C&C95 axis. I do understand that the idea has been done, but perhaps it has not been done the way I intend to do it? I plan to recreate the entirety of the First War in Tiberian Sun, including the maps and missions, while also making some shiny new graphics to really bring the game to life.
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I have been messing around with the Rules.ini file a bit and thought that with the help of the community, I can recreate EVERYTHING from the first war into the TS engine with more appealing Second War graphics. Everything from units and structures to maps and missions. As an avid player of games like Starcraft and Age of Empires, which allowed players to create their own custom campaigns, I am no stranger to map-making and scenario editing, and I have a pretty good idea of how the ini file works. However, I wont be of much use for making graphics in the TS style, as I haven't got any experience with that, but I can learn by looking at how the TS graphics were made and by looking in the Graphics thread for ideas. So, who would like to see me go through with this lengthy project?
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The official CnCNet5 client+game package download thread
Timburwolfe replied to FunkyFr3sh's topic in CnCNet Discussion
I have also tested cncnet5.exe with Tiberian Sun and got the same error. I downloaded the exe and dropped it in the folder, since I already had TS installed. So whatever the issue is on my end, it's related to the exe itself. Attached to this post are the logs from TS today and yesterday's RA1 log. I apologize for not posting them in the first place. 2014-8-11_13-37-58.txt 2014-8-10_13-54-58.txt -
The official CnCNet5 client+game package download thread
Timburwolfe replied to FunkyFr3sh's topic in CnCNet Discussion
I am a Linux user and I am having some trouble with the CnCnet 5 Red Alert 1 client. My current OS is Ubuntu 12.04 and I have wine + Winetricks, NET frameworks 2.0 - 3.0, and the service packs for each. When I attempt to login with the client, I get an error that says "Windows class name is not valid" and the client has to close. Twisted Insurrection works flawlessly, but the RA1 client is not. Is there a way to resolve the issue?