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Riddler

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  1. Is it compatible with PortableRA?
  2. You can change it to "Cloakable=yes" and it works. With buildings it doesn't. You can have units/structures with "Sensors=yes" to counter them
  3. What do you mean? There is a way of modding stuff, other then changing its .ini?
  4. Infantry can be cloaked. Stealth thieves are cool
  5. So it's hard-coded in the ra95.exe?
  6. Just got it. And used Allen262's rules.ini as a template. But sad that you still can't edit much of the stuff (ships, planes, defensive structures, etc.). Does Iran plan to continue his work (very useful, anyway)?
  7. Is it somehow possible to make buildings "Cloakable=yes", as it is with units? I tried to make a building like the Demo Trap in Generals, it doesn't works.
  8. Riddler

    RA1 crash

    Here are the .ini files (just changed the infantry and structures info). And another crash file. Rules.ini Aftrmath.ini ra95crash.dmp
  9. Riddler

    RA1 crash

    Changed some units, structures and weapons in the ini files (can attach them if it will help). I don't know what could go wrong with that.
  10. Riddler

    RA1 crash

    I've downloaded the Portable RA frome the site, the game worked very well untill I tried to make my own mod (only changed the rules.ini & aftrmath.ini). The game crashes after a couple minutes playing (mostly after I play the soviets). It also says "An illegal instruction was executed at address 005e65dc". Crash file attached. ra95crash.dmp
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