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  1. Is that the original RA1 or the remastered version?
  2. It was impossible to get new units working correctly because there are too many hard-coded check on builtin unit IDs. Vessels added into the game wouldn't even render correctly because the turret offets are hard-coded for the existing vessels, in ASM it wasn't feasible unless I'd spend months reverse engineering pretty much all game logic into C++. Now that we have the source code it's very easy to do.
  3. PPM made a mistake on the news post yesterday. Imgui is the UI library used. The map editor is the internal map editor and that's the same one as the one from beta, just using a different UI to make the UI bigger. Rewriting asm functions to C will be done and the open-source SDL2 library with opengl & openal will be used so the game can run on any operating and architecture supported by SDL2 like Linux & Mac and Android and also HTML5 web (by cross compiling C++ to Javascript). And making the game as moddable as TS/YR so adding new units and modifying all the logic will also be possible. And yeah lots of other stuff I''m planning like larger maps, more waypoints, trigger actions etc. Someone already made a better path finding mod which replaces crash & turn algorithm with A* algorithm.
  4. I've been comparing the source codes and it's a lot less work then I expected. Most of it can literally be copy and pasted without modification between the code bases.
  5. Welcome back Allen. The Red Alert source code has been released and the engine can be made completely moddable (adding new units and modifying every attribute of existing ones and unhardcoding tons of work). I'm working on transferring over TD logic. I'm waiting for important missing bits like audio, UI, videos support which a bunch of people are working on. As a preview someone got the internal map editor working (the one Westwood used to make maps for C&C1 and RA1).
  6. Why don't you start a tournament? And some of the Ra2/yr people are working on clans support. The Zero Hour ppl regularly (like twice a month or so) have tournaments with small cash pool of 50-150$. They also have a yearly world series to determine who is the best player.
  7. It's missing some support logic. Some professional game software developer is working on fixing that and he seems to be almost done. There will be an open-source community project on GitHub.
  8. There have been no development on those because adding new units could never work properly as too much is hard-coded. Work is being done to make the open-source Red Alert source code release fully functional to build as a standalone game and then stuff like that will be easy to add (and to also merge TD logic with RA so only one code base is needed),
  9. Yeah its just missing rendering and audio, someone already compiled red alert with sdl and openal
  10. They released the full source code to the original game so we can do what we want now.
  11. We're working on adding 8 player support to TD for CnCnet.
  12. Can someone check if you get parabombs if you spy enemy Airfield in RA1?
  13. Can you upload the excep.txt in your game folder after it crashes?
  14. oil derrick support https://github.com/CnCNet/ts-patches/blob/master/src/mods/dta/oil_derricks.asm
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