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ZiiP

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  1. Hi what causing this ? i just updated the game version which came out today
  2. I got alot of maps from the time i used to play on the XWIS server. I rename the maps to .map file. When i select them i game, people can't download them, it notifies me with messenge: cant upload to the database. How to do it th right way anyone knows ?
  3. Well if 1 player got buffer=yes All will lag. Keep that in mind.
  4. Create taskforce Sovmcv Alliedmcv Script=delete teammembers Teamtypes create for both players so 4 teamtypes 2 sov and 2 allied mcv create trigger for both players any event (4) create team (delete mcvs) set shortgame off Np
  5. Yes this is possible with triggers and a script.
  6. If you want real survival maps with real smart ai then play my maps. Sewrch on xwis ziip survival maps
  7. Open FA2, save the map again as mapname.mpr or mapname.yrm.
  8. Sure no problem but start a diffrent topic please
  9. Can I test my maps with 3 ally AI?<< Yes but not recommended. Make it super simple, let it attack only you. A 1player survival to start with. Blank map, 10x10 gem patch for yourself+army of tanks(5minutes work), just sit back and watch how the ai will attack. Let the first attack come in the first 20 sec (you got a army of 30rhinos right?) If need some adjustment then you can quickly quit, go back to FA2 edit some thing and try again all in just a few minutes. That is the fastest way to test it. When you happy with it, link the same attacks to the other player(s) but spawning from diffrent waypoints. Script: scatter patrol to waypoint ... do this 15 or a better script : scatter patrol to waypoint ..A patrol to waypoint ..B do this 15 succes jump to line 1 or 2 That way it will always be in a patrol mode (having at least 2 waypoints). More waypoints = more area to scan for enemy's. Script:: Attack 1 not specified << meens it will lock on a (sometimes random) target and unlock ONLY if the target is destroyed, so don't use that script. You can combine the attacks in 1 trigger: Trigger 1 Attack1 event: elapse time ... --------------------------- new action 0 : 80/waypoint ../ teamA ... new action 1 : 80/waypoint ../ teamB ... new action 2 : 80/waypoint ../ teamC ... new action 3 : 80/waypoint ../ teamD ... Action 80 is limited with the amount of units it can spawn at a time but very usefull. All in 1 trigger (max 14 actions in a trigger) You will get there by trial and error, a lot is possible in FA2 just be patient. Giving away my secrets :laugh:
  10. The script is ok that's not the issue. In Teams disable the "recruiter" and anoyence. Also using neutral and special units can bring some weird bugs and glitches with them. It's more likely to work if you stick only with the official "Sov,Allied,Yuri" units. Instead of refixing that map, i suggest that you start from scratch again. Now you know how to build up the taskforces teams etc. Make a simple test map first, give yourself 30 rhino tanks , make 2 or 3 waves to start with. If you happy with how the Ai act u can always expand to more waves and so on, but the most important is u dont need to refix so much. In teams enable only teammembersrecruitble and agressive. The more you test the better you wil understand.
  11. Hi here is my old pack http://xwis.net/forums/index.php/topic/182820-red-alert-2-survival-maps-ziip/ Survival: Cliffside is a broken map the rest is 100% ok !!!WARNING!!! Read carefully the instructions!
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