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Ladder Tester
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About a1nthony

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  1. People who don’t wall are the people who complain about engi rush
  2. If your conyard is walled they can’t engi rush you right? Its pretty simple actually, people usually don’t use walls because most top players don’t choose to engi rush...
  3. Just wall your conyard and other major buildings every game.
  4. This would change the game I think. Being able to zoom in and out like a satellite would be a HUGE advantage to anyone able to use that
  5. Yes, in xwis we used to chrono+ic kirovs in 3v3 lol.
  6. I was part of that Xwis community.. guess I’m pretty old. Also because people can make something like this now easier than before and I guess it would be pretty fun to play? Expanding naval for all sides would be a fun game type for “naval battle”. And what’s the harm in a little conversation? Don’t post in the topic if you don’t have anything to contribute to the OP....
  7. I didn’t mean to kill the topic lol, sometimes I thoroughly enjoy talking about stuff like this, and I’m not one minded I do suppose I can get a little passionate. But I agree about adding a Yuri navy, I always thought that the most this game could expand on would be, Expanding the naval aspect. The problem is Yuri is just so unique in its army that it’s tough adding another super cool unit.
  8. So I guess I can show you how I analyze things, and I know I’m far from the best, but maybe you can see where I’m coming from and why I think the way I do. I start by analyzing strengths and weaknesses of the unit itself, what is it’s purpose? Than it’s how to achieve this purpose?-my guess is a naval unit compared to allied sovs that is meant to damage the structure of buildings and replace the overpowered boomer. if this is not the case then what’s the purpose? We can compare this ship to the magnetron and ask other questions: Is this effective for its purpose-magnetrons do not compare in killing structures but it can use other units for this-keeping in my mind the abuse that a magnetron unit can be used for we then ask would this magnetron ship have a lot of armor? What would it’s range be? How fast? How much damage would we allow it to do to structures on its own? Like a magnetron can I just rapidly click on units and render 5 of my opponents units with one of mine? Etc... and asking all these questions you have to take the Yuri army into account, discs are very good, when mangetrons get combined with discs and they juggle.. its deadly. Would discs and this unit be way to overpowered? And then you would have to look at the rest of the Yuri army.. Honestly, from fighting top Yuri players I’m just hesitant introducing a better magnetron unit when I’ve been abused and have been abused by this thing. Those are my initial thoughts
  9. I think a longer range magnetron ship would be op honestly, against other naval units and such, especially combined with discs. But isn’t magnetron pretty weak against structures? Have you tried to kill a war factory with one magnetron before?
  10. I think you should just make a naval Yuri bunker ship without the walls or something, and make boomer at battlelab. Then you can have diverse naval for Yuri, Although maybe it being a transport ship would make it OP But I think your ideas are good, my only concern is without a naval unit to attack buildings there is no incentive to really attack with navy
  11. If I remember correctly a vet grizzly beats rhino, but rhinos level up faster when killing vet grizzlies. Spying a war factory and mass grizzly tanks is a throwback technique. Allies are all about Mis-direction and pressure; or depending on the map, camping and annoying your opponent at the same time. Allies can eventually get to a point where you do not need to outplay your opponent, but it’s very hard. That’s why at a higher level allies are usually a lot funnier to play because they have more options to explore and being able to control 4 teams at once is a lot more fun when all 4 teams are not tanks. I think soviets are just more dominate because of desolators, iron curtain, and flak trak bombs (desos, engineers, fodder etc..). Soviets do have tricks up their sleeve, but I think it’s the simplicity and power of the soviets that gives them the edge in any normal match up. Now when we start talking specific maps and tactics then I think the argument can change
  12. Tax refund was a bit more than I’d hoped for, Sorry for the lack of transparency.
  13. I’d still be willing to sponsor a 1v1 tournament for this map, I think this map may be a bit funner than it seems. I would only argue that BR vs BM may be a bit lobsided/dull. Anyone interested?
  14. With me trying to develop myself, and create a good future I think it’s time for me to say farewell, this isn’t to say I won’t come back and play in the long-term future. But after buying a new laptop, I just can’t afford to fall behind in my career or personal development. This is my goodbye post. ive had a lot of ups and downs in my Ra2/yr career and my fair share of complete failures on big stages. Some consisting of Getting owned by moon3 5-0 infront of thousands of viewers.. and only training 2 out of the 7 days I had before hand is something I’ll always regret. Beating ico0’s yuri with my sov on heck in the CNCnet tournament with sharp decision making and tactical play, only to get owned by Marko in the next match with the crowd yelling for me to make one simple decision that would have made me fair much better, recorded for everyone to see again and again. Gaining 1000+ clan points by myself on xwis only for my teammates to lose In the last hours of the month for our clan not to reach hof.. the list goes on. I did have my fair share of accomplishments as well, I was once a top 5 Qmer on xwis. Was a part of an xwis clan that got the most points in history before they allowed you to win 5 times in a 24 hour period(even with the 5 win rule our record was never broken) I was lucky enough to have 3 top tier Clanning partners(main partners if you will, I have had many great partners)that helped me hone my skills and have a reputation of being a highly advanced 2v2er known for agile control of units and good decision making. These partners being Adam,Latof, and Brett. I’ve won 2v2 tournaments for money and was fortunate enough to play In many eras of this game, and be good enough to meet the top players of each one. I did my fair share for the yr community as well. Ive hosted and sponsored tournaments. Co-created the clan “tra1n” which at it’s peak maxed out the number of players in a clan with its priority being the training of noobs into pros, I was able to convince many pros to contribute. In the end I was never able to fully achieve what I had hoped for, but my greatest feats on this game were getting rank 1 2-man clans in all eras of this game, and a top 5 2 man clan with just us both being America, Being known as having fantastic tank control and micro, and getting a rank 3 in xwis QM. I will leave this game as a top 50 player, and an even better team player/strategist. U may see me pop up randomly If this game continue to survive, but it seems my devotion to this game has left me. I’ve met so many personalities on this game and spent most of my childhood playing YR instead of concentrating on school. So it will never leave me, but it’s just time for me to concentrate on my future.... until we meet again! edit: I have a bunch of build orders/tactics/ for maps and factions if anyone is interested in my archive just send me a Pm
  15. So have you demonstrated this? What rank have you achieved, what Yuri players have you consistently beaten?
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