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ZiiP

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Everything posted by ZiiP

  1. Hi what causing this ? i just updated the game version which came out today
  2. I got alot of maps from the time i used to play on the XWIS server. I rename the maps to .map file. When i select them i game, people can't download them, it notifies me with messenge: cant upload to the database. How to do it th right way anyone knows ?
  3. Well if 1 player got buffer=yes All will lag. Keep that in mind.
  4. Create taskforce Sovmcv Alliedmcv Script=delete teammembers Teamtypes create for both players so 4 teamtypes 2 sov and 2 allied mcv create trigger for both players any event (4) create team (delete mcvs) set shortgame off Np
  5. Yes this is possible with triggers and a script.
  6. If you want real survival maps with real smart ai then play my maps. Sewrch on xwis ziip survival maps
  7. Open FA2, save the map again as mapname.mpr or mapname.yrm.
  8. Sure no problem but start a diffrent topic please
  9. Can I test my maps with 3 ally AI?<< Yes but not recommended. Make it super simple, let it attack only you. A 1player survival to start with. Blank map, 10x10 gem patch for yourself+army of tanks(5minutes work), just sit back and watch how the ai will attack. Let the first attack come in the first 20 sec (you got a army of 30rhinos right?) If need some adjustment then you can quickly quit, go back to FA2 edit some thing and try again all in just a few minutes. That is the fastest way to test it. When you happy with it, link the same attacks to the other player(s) but spawning from diffrent waypoints. Script: scatter patrol to waypoint ... do this 15 or a better script : scatter patrol to waypoint ..A patrol to waypoint ..B do this 15 succes jump to line 1 or 2 That way it will always be in a patrol mode (having at least 2 waypoints). More waypoints = more area to scan for enemy's. Script:: Attack 1 not specified << meens it will lock on a (sometimes random) target and unlock ONLY if the target is destroyed, so don't use that script. You can combine the attacks in 1 trigger: Trigger 1 Attack1 event: elapse time ... --------------------------- new action 0 : 80/waypoint ../ teamA ... new action 1 : 80/waypoint ../ teamB ... new action 2 : 80/waypoint ../ teamC ... new action 3 : 80/waypoint ../ teamD ... Action 80 is limited with the amount of units it can spawn at a time but very usefull. All in 1 trigger (max 14 actions in a trigger) You will get there by trial and error, a lot is possible in FA2 just be patient. Giving away my secrets :laugh:
  10. The script is ok that's not the issue. In Teams disable the "recruiter" and anoyence. Also using neutral and special units can bring some weird bugs and glitches with them. It's more likely to work if you stick only with the official "Sov,Allied,Yuri" units. Instead of refixing that map, i suggest that you start from scratch again. Now you know how to build up the taskforces teams etc. Make a simple test map first, give yourself 30 rhino tanks , make 2 or 3 waves to start with. If you happy with how the Ai act u can always expand to more waves and so on, but the most important is u dont need to refix so much. In teams enable only teammembersrecruitble and agressive. The more you test the better you wil understand.
  11. Hi here is my old pack http://xwis.net/forums/index.php/topic/182820-red-alert-2-survival-maps-ziip/ Survival: Cliffside is a broken map the rest is 100% ok !!!WARNING!!! Read carefully the instructions!
  12. Yes there is a method to do what you want, i use it in all my maps. You need the enemy to patrol to your base after that give it the mission to hunt. When its (the group of units) patrolling, it will shoot everything what comes in the range, when you go out of its range it will continue with the patrol (until the script is finished). It will not "Lock On"a target like you mentioned. Using this method will bring other problem with it ------> If your group of vehicles consist of more than 12 units, they likely to get stuck at the end of the patrol. So you need to figure out how to fix that. But keep in mind that if you are using this "trick", it will be MUCH harder to kill the computer. Here try my map http://forums.cncnet.org/index.php?topic=5461.0 Read the instructions first. This map is a good example of "smart ai" and what is possble in red alert 2.
  13. installed .NET framework 3.5 but cant install 2,4. It says that it is for Vista ? i am the only one who is having problems joining the cncnet server ? :down: :down: :down: If you can give me a link where i can download all the stuff i need to join CNCNET that would be great, otherwise i will just stick on xwis server.
  14. Pls upload it and give link. tNX Look in the ra2/yrm maps section i added 1 map. So where do you need help ? What do you want the Ai to do ?
  15. I do it for about 4 mounth There are maps with speacial things in it. Dunno which jokes and humor you talking about. But if you don't need any help good luck
  16. This map is made for red alert 2. Only play vs 1 computer. The enemy(computer) MUST always be RUSSIA or it will break the game (fixed positions) Don't be Russia yourself, it will mess up the game. It's a Survival/Mission. It is made for 2vs1 but you can also play it as 3vs1 but with less ore, or you can go 1v1 but its very hard. Again You can be any country you like expet RUSSIA. To not run out of money, you have to expand to the other ore patches a build there additional base. The enemy have strong attacks with small group of tanks. It is a pro level Ai (attackingit and it's base will be hard). Download link: http://www.mediafire.com/download/vi2nai5nx212um9/LostWorld+v1.mpr If you like the map i have many more.
  17. Learn to take feedback. Didn't meen to flame you. I even not played the map, i just opened it in final alert 2 to look at it, looked at the teamtypes,team,scripts. I have made more than 20 survival maps + missions maps so i know where i'am talking about. Take a look here is 1 of my old mapacks: http://xwis.net/forums/index.php/topic/182820-red-alert-2-survival-maps-ziip/ I have many more but to lazy to post them. "Answer for my AI help request" but what is you're question ? It's attacking only 1 target is because you told to do it so in the Script If you want to make the ai smarter than you have to dig into the rules.ini file. And make a diffrent script.
  18. Windows 7, it opens as admin and compability mode windows 98. Again loading mouse animation but nothing happens, if i open it in compability windows 7/xp sp 2 a messenge will appear Tiberium sun client doesnt work anymore. Can't find any .log files. Is the file cncnetclient.dat you are looking for ?
  19. Hi, are here people playing survival maps ? I made a bunch of them so if anyone interested reply:) Works on red alert 2 and yuri's Here a mission map 3vs2 computers
  20. Hi, don't get me wrong, but that map is build in 10 minutes ? Comon man if you want that people will come back and play this map, then you need to put way more effort in creating a NICE and inviting map. Cliffs,hills,rivers,terrain. All i see is that you rushed the map-making, with a 10x10 grass tile LOL. These kind of survival maps are really boring due to lack of nice terrain and smart Ai. You try to compensate that by adding fancy stuff like nuclear missle, iron curtain, unlimited money etc. Whats the fun in playing if you have everything you need?????? TIP: -Take your time with creating a map. See the official maps and get you're inspiration out of it. -Let go of all the newbii stuff like superweapons,unlimited money, spy sat. You don't need that. -Instead of reinforcing by chrono use the #80. It will not mass lag like the crono does. -Make the attacks smaller but smarter, i meen 33 prismtanks and 33 flaks LOL? -Better unit combo. Like: 6deso/3yuri/5flaktrooper. If you created a good map i can help you with making the Ai "smarter"
  21. Are here people interested in good survival maps + new mission maps for red alert 2 & yuri ? like 3v1/ 3v2/ 1v1/ 2v1 I have made very much of these maps and i can upload them if there are people interested. Let me know. Here a mission map 3vs2 computers
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