Lack of database for official and original maps is a huge problem and there doesn’t seem to be a mechanism in place to deal with that. As a survival player, I think pervasiveness of map editing software and know-how on the one hand, and on the other hand lack of regulations have brought about an urgency that requires all the friends’ attention. Here are some of the main problems:
· There’s no place in the website where you can have access to all the maps. You cannot have them unless you join the games. E.g. I recently had to reinstall my OS and forgot to relocate the maps. Now I have lost many great maps and I’m having difficulty finding them.
· Modded maps have infested all the games esp. survival games. This is to the point that the survival maps rarely have characteristics of the classical RA2. More nauseating is the introduction of unfair advantages. I don’t mean modding is bad, but some are blowing this out of proportion.
· Some maps have been edited and the editor did not have the courtesy (or optimistically speaking, the knowledge of) indicating that the map has been edited. This becomes an issue when you have several duplicates of the same map and you cannot identify the original one before lunching the game.
· This epidemic of editing and modding has recently reached a point that sometimes I feel like some people are intentionally doing this to dissuade many of us (survival players) from joining the games or even discouraging some if not many of the reputable map designer. There’s an obvious inclination from creativity to nonsense.
I would like to propose some solutions to this problem and I’d be grateful if people share their opinion and help resolving this matter. The following are some of the proposals that came to my mind:
All the maps must be archived.
All the maps must be registered and indexed by their authors’ name, game mode, date of registration etc. I’m sure this will encourage many of the map designers once they are assured that their design will retain its originality and is not going to be tampered with.
This will also encourage creativity among those who are editing the maps. Some edits have added more thrill to the games. Those editors who make the maps even more interesting are the ones who have gone through a long period of playing these maps, unlike the ones who are new, not good at any map and therefore edit for the worse. (“literature review” is a must before making up a theory ? )
Once the maps are registered and indexed, the client should be able to identify the edited ones and save/group them separately and even inform the players that the map being hosted is actually an edited one.
All the maps including the edited and modded ones should have a separate category of their own; Both in the archive and in the client’s interface. They should also be saved on the players hard disk according to its indexed information so that people will have no difficulty removing any map they do not play or like. This will also ease the job of sifting through your maps when making a game. (seems like a favorites category would be of help too, just saying)
I would also like to propose that some of the nick names should also be registered. i.e. CnCNet forums members should be able to be the only ones logging into the games with their profile name, but still having the option of choosing whatever nick they please to use when joining the games.
Thank you for your attention.