Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

Community Reputation

3 Neutral

About bmoeller1

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. bmoeller1

    3d printer

    The link i showed you with the ants nests are all my designs that i created in Tinkercad Im working on modifying the above redalert 3d images into one solid unit. At the end of the print it will be a base under distress. Im going to creates some half destroyed buildings and tanks. I have 7 different colors of pla so its going to look bad arse
  2. bmoeller1

    3d printer

    these have yet to be printed... I have the .stl files for them. i just need to load them into the printer and hit GO........ The .stl files came from thingiverse and can be modified to your liking or kept as is.. i plan to make a solid print that will have a base with the above and tanks.. I have an ant nest making business, but plan to do this as a side project https://www.thingiverse.com/antbizzo/designs oh and the sizes are 2-4 inches
  3. bmoeller1

    3d printer

  4. Could the person that is in control of RA1 at this site please send me a personal message? The person that adds maps and whatnot
  5. bmoeller1

    3d printer

    I have 2 3d printers purchased for a small business i have.... I decided to do a side 3d print... Ill upload it when im done if anyone is interested in seeing it.....
  6. bmoeller1

    whats going on

    Is this mod Ra1 WITH only changes to the graphics https://www.moddb.com/mods/red-alert-origins
  7. bmoeller1

    Highest possible 16:9 resolution for Red Alert

    thats something else. i try to stick to a lower res so the build menu isnt so far away from the map.
  8. bmoeller1

    TC05 Tree Group

    Resolved.. I guess there is an object limit
  9. bmoeller1

    TC05 Tree Group

    update: i just noticed its not showing up only in 1 certain area.. Is there a object limit?
  10. bmoeller1

    TC05 Tree Group

    for some reason tc05 is not showing up after i save the map.. All other objects i added show up.theres not a tree one when i play the map. Any ideas why this is happening?
  11. bmoeller1

    RA1 Challenge

  12. bmoeller1

    RA1 Challenge

    Are you a good player? If so try to win with 1 AI set to hard and 10000 credit tech 10 unit count 0... It took me a few tries, but i finally was able to win. Map Name Conflictant 69.7z
  13. Map theme: Jungle Size: 126x126 Players: up to 8 do you get tired of hearing silos needed? I do, so i changed the silo storage amount, so all you have to do is build one silo and that annoying silos needed voice goes away. This also helps you keep all the ore you harvest... The map is setup to where its extremely hard for the other players to build into your base and destroy you with tesla coils . JungleSmoke.7z So all you have to do is build one silo to make the silos needed audio to go away JungleSmoke.7z
  14. bmoeller1

    remove unit limit

    i have notice while playing ra1 in multiplayer mode that there is a unit limit when you select copious amounts of units. If i have 100 tanks built and select them all the coding only allows an x amount of units to go mobile. It really can mess up your strategy. If a base is setup to where im guessing its going to take 80 tanks to destroy it then im shit out of luck because only 60 tanks are going to go mobile while the rest sit stationary.. Everyone knows that you can just be one tank short while attacking and it can cost you the game. I thinks its important to remove this unit limit.... Sometimes a front on assault is the only way to take control. Yes you can group the tanks and do it like, but imo its not the same as a straight forward attack while your are controlling 80 tanks at one time. Thanks Ant
  15. bmoeller1

    Little Help Naming map

    I just completed my latest map and im happy with the end results. I need help naming this map.... Any ideas? Also i would like to ask the collective if i should increase the ore value or not? also Im going to run a few games before i put this map in circulation. Should be later today