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hypercube33

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  1. You may need to setup HAIRPIN NAT to get this to work. What that does is NAT's anything from your internal LAN, trying to get to your public IP, to whatever is NATTed (Port forwarded) so basically re-writes packets bound for your public ip, to whatever the internal IP is so it can actually get to where it needs to be.
  2. I also am on the newest client. I think its 3.0.41
  3. I have no such crash logs folder. Here is what I found related to the sync. Its now happening nearly instantly in most games.
  4. Still getting tons of crashing with 'reconnect' after about 10 minuets. We had one good, stable game to the end, but the rest keep crashing this way.
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