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YuriTD88's Achievements
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I'd like to experiment with new game modes through the launcher. I made a mod loooong time ago (time flies..), which I am planning to make compatible with CNCNET. At least for myself, but I might actually release a new version if there are nasty bugs that need crushing, as I remember a broken version was also circulating around. (Yuri's Revenge Skirmish Pack: https://download.cnet.com/Command-Conquer-Yuri-s-Revenge-Skirmish-Pack-Final/3000-2121_4-10264129.html ) oh wow.. 2004 What I found so far.. Steps: - In the /INI/Mapcode/ folder 1. I need to put the gamemode INI files, which I already have in my mod (inside the MIX) - In the /INI/ folder 2. I need to add the following MINIMAL code to MPMaps.ini, like: [CUSTOMGM] CustomIniPath=INI\Map Code\CustomGM.ini 3. I need to add the "CustomGM" gamemode to ALL maps that I want supported inside MPMaps.ini, like: [Maps\Yuri's Revenge\XMP25T6] Description=[6] DEFCON 6 GameModes=Battle,Free For All,Meat Grinder,Unholy Alliance,CustomGM (can be done quickly with some notepad tricks) My questions: 1. Will I be able to play online with the original game modes? 2. Will I be able to play online with the new game modes? (with a friend of mine that has the exact same mod) 3. Will I get a message that I have modified files and might be cheating, when I join a game room? 4. When CNCNET updates, will it overwrite the file? Or will it skip it, even though there is a newer version? 5. How often does MPMaps get updated? Isn't it a fixed set of YR maps that are already released by Westwood? (and therefore, not going to be updated?) 6. Would it be possible to created a MPMapsYRSPF.ini (for my own mod) that will append the dropdown list with my own game modes?
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Please have this implemented as a game mode at least! (the VS_AI version of that mod, so only the AI improvements) The "Brutal AI" option should stay in its current form, as it is a an improvement to the AI, but makes it nice and playable when playing multiple AI's, for example 2v2 with a friend vs AI. It can also be used in combination with other game modes that you select. The mod that you talk about makes it the most brutal AI I have ever seen in RA2/YR, as 1 AI opponent is already challenging your skills. That's why this should be a seperate gamemode. (with permission of the author of course) (https://forums.cncnet.org/topic/8430-modvs_ini/?tab=comments#comment-73023) Ehm.. please? EDIT: Upon re-reading your comment, I notice that you suggested an extra button for a higher level AI next to Brutal AI. Now that I think of it again, yeah, let's add Extreme AI or something
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I really appreciate your work on the AI. I've been using your VS_AI mod (just the AI modifications) and it really challenges me in my micro. It's also awesome to use it with CNCNET and have AI battle each other, with me being a spectator! I have a question, but it probably is related to how the CNCNET client works instead of your mod. To succesfully use it, I have to do the following: https://forums.cncnet.org/topic/6872-is-there-a-way-to-use-rulesmdini-for-local-skirmish-game/?tab=comments#comment-54037 Is there a way for the mod to co-exist with CNCNET, without interfering it? I kept renaming the files (spawner.xdp original and VSAI (rulesmd.ini) ) and moving back and forth, depending on if I needed to play online or not. One time I updated the client when it probably had VSAI in it, and my installation got corrupted, when I put back the original spawner.xdp (which then was probably was from the older version). I wish there was an easier way. Can I put it in the "gamemode" list in Skirmish somehow?
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Is there a way to use Rulesmd.ini for local skirmish game?
YuriTD88 replied to ahhui's topic in Red Alert 2
@ahhui / @Dyna There is a file called spawner.xdp. This is the RulesMD.ini of CnCNet. You can make a backup of this file (you could rename it to spawner_bkp.xdp and then rename your modified RulesMD.ini to spawner.xdp and put it in the same folder. If your friends use the exact same method and modified RulesMD, then it should work online with AI as well. -
Game Screen isn't visible on Recording Tools / Screenshots
YuriTD88 replied to Der_Otten's topic in Red Alert 2
@Winston: Ah, the links have died after the migration to the new forums Basically I use the screenshot function in Steam. You can turn this on and configure the hotkey for it in the Steam settings. Then, you have to add the CnCNet shortcut "as a game" in your Steam library. Now, when you start CnCNet through Steam and start a game (try Skirmish), you can use the defined hotkey to make screenshots. The Steam overlay somehow does a good job of capturing the ingame. Also, you can choose where to save an uncompressed copy of your file. Whether you turn this option on or off, Steam will always make an uncompressed copy of the screenshot in one of its own directories. Though, since I want it saved in an "easy location like My Pictures", I decided to turn the other option on. This does mean you get unneeded copies in the Steam directories and I regularly "clean that up". SHIFT+S was never a problem for me on , the files got saved in the RA2 dir as PCX files. They can be viewed with Irfanview. @Langford: I have not tried this I use the TS-DDRAW renderer, which you can choose in the CnCNet client options. There was only one other (I think DxWnd) which worked almost as good, but slowed down whenever I moved units and the screen. I think using these renderers somehow is causing the screenshot programs not to catch what's happening ingame. But there seems to be no other choice if you actually want to play the game -
I tried various stuff with winetricks / playonlinux. Once I got the clientdx (I think this one) to work, but it wouldnt read the settings and all. Starting a game through it didnt work. What exact .NET version do I need to test?
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Forget my suggestion and try that one first ^ It is more likely the cause
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This really sounds like the same problem I am having under Linux with Red Alert 2 (so without CnCNet), like I explained here: https://forums.cncnet.org/index.php?topic=7513.msg53226#msg53226 Though I see you are under Windows 10, in which case you should re-check which render option is selected in CnCNet. TS-DDRAW works under Windows 10 Home 64-bit for me. Better than the other options anyway. (see https://forums.cncnet.org/index.php?topic=7332.0 for more details of the Win 10 problems I am having)
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This sounds a bit like you need to reconfigure your monitor to set the X and Y position. Try checking that first (when ingame). The CnCNet client puts the chosen resolution in your ra2md.ini file in the RA2 folder. I use the TS-DDRAW on Windows 10 and my INI file has the following values. Perhaps you can try copying this to yours, though do not forget to backup your file beforehand. You can also just make sure that the bolded part is in your INI file.
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The option "save uncompressed version to location..." makes these high quality PNG files and you can also choose where you want them saved. And, when you click on the "Show on disk" button through the Steam library on the custom game YR, you get redirected to the JPG files which are lower quality in a Steam userdata directory. I settled with the first option, because with Irfanview you can easily batch rename + convert them to any name and image type/quality. Would have been nice if my screenshot application just worked like on Windows 7, so I wouldn't need to repeat those steps.
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Windows Power cell pop up, then cant see game but can hear it?
YuriTD88 replied to Dutch00900's topic in Red Alert 2
This solution does make ingame movement very laggy, especially when moving. This is what it does on my Win10 installation anyway, maybe it works for other people. Or perhaps I need to configure the INI in a different way? I tried all emulation modes and only two numbers work, including the default one (1). -
Or the icon could be updated realtime when the host changes this option in the lobby, just like the current user count and selected map. This means less checkboxes when creating a game, keeping it as "clean" and simple as possible
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I guess I have to try installing dotnet through winetricks or something. Maybe it will help some. More info on RA2 and YR under Linux to anyone who is interested: - I do notice more chance of internal errors on YR when playing under Linux. Happened twice when I played a longer game. I also don't think it's the unit count, because I had eliminated a couple AI before it even crashed. - Also, when I start RA2, I first have to alttab out of it and get back in it, to actually start playing. Also the preview maps when selecting game options is not looking so well. Luckily this is not the case with YR
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Does anybody know how / did anybody get the CnCNet client to work on Linux? I have the latest Linux Mint 18.1 Cinnamon and got both RA2 and YR to work "alright" with some regedit additions and some DLL's including the ddraw.dll in the game folder, through Wine. The mouse ingame flickers a little and moves a little different than under Windows, but other than that it seems to run fine. If anyone got any info on this, that would help me as well The only thing I can't get running through Wine is the CnCNet client right now. Has anybody got experience with this? I've searched the forums for Linux info, but didn't find a way to run it.
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Game Screen isn't visible on Recording Tools / Screenshots
YuriTD88 replied to Der_Otten's topic in Red Alert 2
I have the exact same issue on Windows 10. This is a working solution: https://forums.cncnet.org/index.php?topic=7332.msg52173#msg52173 Alternative is SHIFT+S, which is the ingame screenshot key and makes PCX files in the game folder (can be viewed with a free Image viewer like Irfanview)