This is my second topic about this problem.
I have RA2 and Yuri installed. And patched by CnCGraphicsPatch. And there is no problem in single player mode or throught internet for any resolution.
But, if I play over CNCNet client (skirmish or internet), I always have lags during explosions (as on a Pentium 1 PC), or prism tank/rocketer shoots, or paradrop and the like.
The following points were checked:
[*]Go to Client Options and under Display, and choose a renderer until the game is fast. - (Default, Software, DDWrapper, DxWnd: No effect; TS-DDraw: during startup the game freezes (white screen); IE-DDraw: an error appears during the game start)
[*]Ensure your video drivers are up to date. - (I have updated drivers.)
[*]In the client settings toggle 'videobackbuffer' on and off - (No effect. When I toggle the client setting 'videobackbuffer' on and off, this changes the 'UseGraphicsPatch=' value in the RA2MD.ini file between true and false, but no effect.)
[*]Try toggling 'graphics patch' on and off - (Where? The CnCGraphicsPatch can not be applied to a file Gamemd-spawn.exe)
[*]Try a lower resolution - (The problem is the same for any resolution.)
[*]If lag is in online games and not skirmish, try selecting different tunnelling servers - (Both modes)
Also the RA2MD.ini file contains the following lines:
[Video]
AllowHiResModes=yes
AllowVRAMSidebar=no
VideoBackBuffer=no
StretchMovies=no
...
e.t.c.
The system that I have:
OS WinXp, video Intel GMA , CNCNet client v3.5.0.5.
How can I fix this problem?