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Planky

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Everything posted by Planky

  1. Tunnel has never worked for me, the game client crashes after attempting to launch, returning back to the lobby and an error is shown in the chat saying there is an issue with the tunnel. Ive used others successfully (except for the lag given Im in Australia) and my own tunnel works.
  2. Per title, attempting to play co-op missions. Crashes after the loading screen. The ingame ui is briefly shown but the main play area is black. An internal error is displayed. Doesnt matter if playing with ai or another player. Let me know what info you need Version 4.12. The program clientdx.exe version 2.2.0.3 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: 1978 Start Time: 01d44264333ca956 Termination Time: 30 Application Path: C:\Program Files (x86)\Origin Games\Command and Conquer Red Alert II\Resources\clientdx.exe Report Id: e0dbeea7-8024-463a-a3fc-e1cde08cd9bf Faulting package full name: Faulting package-relative application ID: Faulting application name: gamemd-spawn.exe, version: 1.0.1.1, time stamp: 0x02020202 Faulting module name: gamemd-spawn.exe, version: 1.0.1.1, time stamp: 0x02020202 Exception code: 0xc0000005 Fault offset: 0x002bb994 Faulting process id: 0xbdc Faulting application start time: 0x01d44265bf2dc0b7 Faulting application path: C:\Program Files (x86)\Origin Games\Command and Conquer Red Alert II\gamemd-spawn.exe Faulting module path: C:\Program Files (x86)\Origin Games\Command and Conquer Red Alert II\gamemd-spawn.exe Report Id: dd65d970-19f9-4002-ace1-fb8cb9179097 Faulting package full name: Faulting package-relative application ID:
  3. Planky

    Lag with 4.11

    Not sure what it was in the end. Its been fine after switching back to auto from compat.
  4. Planky

    Lag with 4.11

    Screen resizes, blank, then dumps me back to the lobby. Edit switched back to auto, seems to be behaving atm?
  5. Planky

    Lag with 4.11

    Same issue on another tunnel. Slide show animation and input lag (noticeable when issuing movement commands, placing buildings) UI seems to be unaffected. Checked renderer.ini and confirmed it has the new dll specified.
  6. Planky

    Lag with 4.11

    Can confirm it is already set to automatic. Tested skirmish, no issues with lag, nice and fast. I'll try another tunnel server.
  7. Planky

    Lag with 4.11

    Previous version didnt have any issues, but as soon as I started a new game on version 4.11 it seems to have serious graphical lag. Inputs are delayed, animations stutter. Strangely chat ingame displays nice and fast. Getting 30ms ping to tunnel server. Let me know what other information you would like.
  8. Updated the DDLName keys in [TS_DDRAW], [GDI] and [OpenGL] to the proper dll names and now works.
  9. Just updated to 4.09, restarted client and received kaboom error. As per the changelog notes, downloaded patch and extracted to Red Alert 2 directory (confirming each ini file was overwritten). Same error message when launching. See attached.
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