Hoping the legendary Nyerguds or FunkyFr3sh still peruse round these parts lol.
I just had the itch to play the original classics again, building the perfect and most complete versions of TD and RA I can possibly muster. I got everything set up, and got to the point of adding the HQ soundrack compilations and hit a snag.
I compared the .aud files in scores.mix and scores2.mix against the HQ .aud files using Media Player Classic and found that the HQ audio files play in stereo, and in higher quality than when they're played in-game.
I was wondering if there was any way to increase sound quality in-game, as it seems the audio plays in mono and at a lower volume for some reason. As I noticed in MPC-HC there's a noticeable panning effect present and they play at a higher volume.
I have poked around in the conquer.ini file and changed the Channels string to 2, but didn't notice any change with the music...
And on another note, was wondering if it would be possible to add the remastered audio to the game via a custom .mix file or themes.ini, after extracting the source files and converting them to .aud format that is.
I was even contemplating creating a batch renamer others could use to quickly add the remastered tracks to the original games. If there aren't audio quality limitations that is... A strange idea, I know, since C&C Remastered exists lol. And I've found that the digital versions of CCR apparently contain lossy audio versions of Klepacki's remastered music. So, in order to truly get the best music experience I'd have to get my hands on the physical 25th Anniversary release of CCR. 😂