I have seen a couple of those maps... I was never a fan of the modified units. When I made my (handful) of maps I simply made small edits to things like your recent game balance changes... to make computers smarter, build faster and attack better... though I could have implemented much more scripting than I did...
I relied on the trick to make allies double up and soviets quadruple build - so you'd be going after a pc 2x or 4x harder -- using smarter attacks...
My fav map - Polynesia - took me almost 100 labor hours to build and tweak... pretty strong Naval battle map; I've never seen a better naval map in the game.. as naval mostly doesnt work...
I even added Chronosphere triggars for EVERY country - but only the first country to get a unit onto the 'trigger spot' would activate the trigger -- the elite naval units would chronosphere in - and the white troops would auto assign to your personal control... worked GREAT...
Until a new anti cheat measure was created by Olafs team on xwis.. then anytime someone would activate the reinforcement trigger the game would wash out like someone had cheated... so its been an offline only map since that awful day... made me quite sad.
*I always labeled my maps with Text triggers in game, and version info on the map file - and in the text portion of the map file.... thats just the programmer in me lmao... I can't imagine releasing maps that are unfinished... I'd make 10 testing versions and test it with a few friends (who were told to delete them) before releasing the final...
Alas, my final map was never finished.. City fights back 'pro'... I expanded Cannis Rabidus's 4 player map to an 8 player masterpiece... was adding my naval teams, and the ground teams... 120 hours in on version 18 of my map I broke a trigger someplace and messed up the whole soviet side... wouldnt you know I mis placed the versions between 10 and 18... and I didnt wanna go back and rebuild it from version 9...
Do we have any map makers out here who wanna collaborate? lmao.