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KazutoSensei

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Everything posted by KazutoSensei

  1. So you found it out. I testet it. Only Urban or NewUrban supporting tunnels from the beginning. Snow and Desert won't work, except you transform them to Temperate and then to NewUrban. The only entrance/exit click funcionality won't help cause you need to see both sides, if not it won't work and even if, then its not good gameplay. (IMPORTANT: Road Tunnels are needed) Theaters which support tunnels: Urban NewUrban Theaters which only work after theater change to NewUrban Temperate Theaters which won't support tunnels: Desert (Only works when changed from Desert -> Temperate -> NewUrban [But your lose your theater Desert]) Snow (Only works when changed from Snow -> Temperate -> NewUrban [But your lose your theater Snow]) Lunar (No Tunnel sets) For switching theaters you need MapTool by @Starkku Link: https://github.com/Starkku/MapTool Thx for the support @GradualyWatermelon and @McPwny So if some updates happen for the support of tunnels on other theaters let us know here. Beside that, see you next time.
  2. I don't know what I should configurate correctly there. I place the enter and exit, don't draw over tunnel parts and it dosn't work. Also the normal cursor is displayed. These examples don't work, too. So idk if thats a new bug for RA2 or if really no tunnels are working at all and never will Thanks for your new idea and I also tried it, but dosn't work, too. I get the following when I use "[Misc] Fix Tunnels" on my test map. [Info] Starting processing of maps. [Info] Processing map: C:\Users\Patrick\Desktop\Custom\MyMaps\In Progress\tunnel test.map [Info] Initializing map file 'C:\Users\Patrick\Desktop\Custom\MyMaps\In Progress\tunnel test.map'. [Info] Parsing IsoMapPack5. [Info] Parsing OverlayPack. [Info] Parsing OverlayDataPack. [Info] Parsing conversion profile file. [Info] FixTunnels set: Saved map will have [Tubes] section fixed to remove errors caused by map editor. [Info] Skipping saving map file as no changes have been made to it. [Info] Processing of all maps completed successfully. After that I copy it again to my "Custom"-Map folder of RA2 but without success. Idk what I could do to get it working, I think I should forget about tunnels, cause how it seems, it won't work.
  3. Thank you again for your fast support all the time. Sadly that drawer didn't help too. I think tunnels/tubes got bugged in RA2/YR cause nevertheless what I try, I dosn't work if the cliff is filled out. With free space between the cliffs everything is working, but when I fill it with ground on the same height, than it won't work. I extracted the coords from the drawer, even though I dosn't make a difference with the ones I get from the map editor. Only thing with map editor is, that he spams -1, -1, -1, so you just remove it until you have 1 "-1" at the end of the coords. But even with that in my "mapname.map" - file it don't work. He draws the lines, enter and exit, but the unit won't go through it. (Picture 1 - This one works perfect) If the tunnel line cells are on the same height as the ground, perfekt, Tunnel works like a dream. (Picture 2 - dream looking, but dosn't work) But when you use flatten ground to make it look like a mountain it wont work anymore. So yeah, if maybe anyone else has solution for me, I would cry out of appreciation. Greetings KazutoSensei
  4. Ah, is there a way to fix it? How is the programm called, do you know? Thx for the advice, didn't know that yet. But it didn't change something. If I close the space between the two tunnels parts (bottom entry/exit and top entry/exit) with higher space or cliffs, then it won't work. May be because of your calculation error you mentioned.
  5. I got acctually a problem and maybe someone can help me... When I try to use tunnels and the dotted lines have no space, then the unit/s don't move through it. But when the dotted lines are free with space, it works? Does someone know why I can't create a normal "cliff" where units move through a tunnel? 1 Picture (Doesn't work) 2 Picture (Does work, but wouldnt work when Cliff is filled on same height)
  6. Country Side (2) Comment: My second map is this time a 1v1, hopefully you can enjoy. Plans for 2v2 are in progress. country side bridge.map Greetings KazutoSensei
  7. Water Warfare (4) Comment: It's my first map and also I got some hints that this map looks like mayflower. Funny thing is that I never played mayflower or seen it before I created it. I hope you have some fun with the map nevertheless. Greetings KazutoSensei water warfare v.1.0.map
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