oh and ps, as a tip for the devs... i was also able to link to the different structure classes in memory like the players class. which shows actual stats like money, units etc per player in memory (not just my own units, but it syncs with the other opponents as well.) why not implement this on a per match status, in order to track all players actions per match in a global accessible website ? you could also implement a check, how much of the map a player could "see" based per timeline. in order to get rid of these clientside bugs..
having faith is good... having evidence is better !