tracy22
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Everything posted by tracy22
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Hi Radian, First of all, i owe you and the other players in last nights match my apologies, for ruiining that single match. To be honest , it was exactly my intend. Let me explain : For months i've been asking the devs, to take the cheating situation serious. Time after Time, see my other posts please. i get the answer Nah, player <...blablabla...> is not a cheater. or no there are no cheats etc. My objective in the game we played : was to show all, what can and is possible if you have the know-how. The game is bugged. I've come accross some players (who where my inspiration, of creating the same) , but they are keen on hiding there extra capabilities. So well infact that unless you've been playing this game for years and on, you wouldnt even notice that you're being cheated. There so good at it that it hardly shows, while there having a huge benefit. As an example. I was extreme in showing the controll over nearly every unit on the map (thanks to the buggy shared control interface that was introduced). However the players i talk about use it in a more sophisticated way. For example : every communication packet between your and there machine, has a frame number. Some of the players i met, stopped my harvester every 10 frames, for 1 or 2 frames resulting in a slower economy for me of about 10-20% !!!! .. hardly even noticable, unless you have a very good understanding of the game mechanics... This has been going on for years. And i have a list of offenders i suspect. Currently im working on a detection method, that is actually based on the frames exchanged by the computers. Once completed i will share that with the community (since the devs are doing a poor job)... Then we can finally post a wall of shame. You'll be suprised at the names that will show up there. So once again, my apologies. But the reason i did this was to be a whistleblower. Im a white hat hacker, so i will not be displaying anymore of these capabilities online (unless requested). If you still think thats reason enough to get me banned. Thats up-to-you, but please know 2 things: A : i made these because i was inspired by the other cheaters online. B : Im trying to blow the lid in order to address these serious bugs. Best Regards, MindFCK aka... 2 many names to list here...
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ps crymore = stevie... why does he need more then 1 nick online at the same time ???
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WhistleBlower... The thruth about our great players.
tracy22 replied to tracy22's topic in Tiberian Sun
another german cheater caught ! ... XtrancerX Maphacking all the way... -
WhistleBlower... The thruth about our great players.
tracy22 replied to tracy22's topic in Tiberian Sun
Caught another one : Islander -> controll hack -
WhistleBlower... The thruth about our great players.
tracy22 replied to tracy22's topic in Tiberian Sun
Caught another German cheater callend Anburner.. definitely a maphack loser .. -
played our great player called C0rpsMakr ... after reviewing my game and vid saw 2 things : 1- he's using the controll hack, where he is able to controll enemies units ! ...... 2- he's using maphack... he always put on a great show of scouting . .. but he sees exactly what you're building in ur base. he anticipates for instance by building rocket-men, and engineer for repair. follows where you are coming in the base.. controls ur unit to miss fire, then kills it, and repairs with engineer... What a champion ....
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and in review... that loser also saw my mmk2 coming in ... maphack as well
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As an additional find. Today i played C0rpsmakr... That noob is using the controll "other side's" units hack
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i know he's an insanly good player. loads of clicks etc... but that doesnt mean he doesnt map.. i have seen it myself. he's smart enough not to exhibit those matches ..
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oh and ps, as a tip for the devs... i was also able to link to the different structure classes in memory like the players class. which shows actual stats like money, units etc per player in memory (not just my own units, but it syncs with the other opponents as well.) why not implement this on a per match status, in order to track all players actions per match in a global accessible website ? you could also implement a check, how much of the map a player could "see" based per timeline. in order to get rid of these clientside bugs.. having faith is good... having evidence is better !
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not much to say on this matter. Player called CryMore is using a maphack... ps.. not my job to verify here.. just mentioning what i've seen .
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best thing todo is leave this game for what it is... its dead.. full of cheaters like momodog.. yeah yeah i know he plays for 20 years... and has been cheating for 19 of them saw momodog today kill mcv though shrouded cloacked , ps mcv was not deployed what a loser !
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No im not a newcomer. Infact there are cheats and they do work online. as long as you stay in sync with buildin game mechanics, you dont get a de-sync.
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GMAC62 (IRL) , giant (GER) whats being done about these build speed hackers ? somehow they've managed to change their ingame build speed to 10-25 % faster build speed then the rest of us !
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Looks like homie builds sams much faster then the rest of us !
