Skoda 0 Posted December 21, 2019 Hey there, need some help with adding some function too map ive been working on. when team A ( 1,3,5,7) or team B (0,2,4,6) destroy a given ussr building (lab) a portion of the map is revealed, where a given number of warfactorys are created or given to each memeber of that team. if i apply the same idea to refineries is there something particular i have to do for harvester trigger? Kinds regards Skoda Share this post Link to post Share on other sites
Skoda 0 Posted December 22, 2019 (edited) alright i got the caputre and build figured out, but i got no idea what do do about if the ussr building is destroyed by say team A (multi 1,3,5,7) how do i make so they are the only ones to recieve reinforcements? would action:force trig be the way to go? so it actvites EACH team type multi reinforcement? multi1,multi3,multi5,multi7 ? Edited December 22, 2019 by Skoda Share this post Link to post Share on other sites
Skoda 0 Posted December 22, 2019 would an admin be so kind as to move this post to map modding please. Share this post Link to post Share on other sites
Skoda 0 Posted December 26, 2019 i think ive butched something together that will work, i piggy backed trigs to effect each multi respectively. seems like the game was designed for 1v1. if trigs had 8 actions available for one event the multiplayer gaming experience would go through the roof Share this post Link to post Share on other sites