Skoda Posted December 21, 2019 Share Posted December 21, 2019 Hey there, need some help with adding some function too map ive been working on. when team A ( 1,3,5,7) or team B (0,2,4,6) destroy a given ussr building (lab) a portion of the map is revealed, where a given number of warfactorys are created or given to each memeber of that team. if i apply the same idea to refineries is there something particular i have to do for harvester trigger? Kinds regards Skoda Link to comment Share on other sites More sharing options...
Skoda Posted December 22, 2019 Author Share Posted December 22, 2019 (edited) alright i got the caputre and build figured out, but i got no idea what do do about if the ussr building is destroyed by say team A (multi 1,3,5,7) how do i make so they are the only ones to recieve reinforcements? would action:force trig be the way to go? so it actvites EACH team type multi reinforcement? multi1,multi3,multi5,multi7 ? Edited December 22, 2019 by Skoda Link to comment Share on other sites More sharing options...
Skoda Posted December 22, 2019 Author Share Posted December 22, 2019 would an admin be so kind as to move this post to map modding please. Link to comment Share on other sites More sharing options...
Skoda Posted December 26, 2019 Author Share Posted December 26, 2019 i think ive butched something together that will work, i piggy backed trigs to effect each multi respectively. seems like the game was designed for 1v1. if trigs had 8 actions available for one event the multiplayer gaming experience would go through the roof Link to comment Share on other sites More sharing options...
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