bbglas007 Posted April 6, 2021 Share Posted April 6, 2021 (edited) Hi guys, i'm working on a modded map in vanilla ra2/YR with the goal of playing on cncnet (ini editing only) My ini edits are about 80% complete however Ive had a couple of Recon errors in the early stages of testing Testing with my 2 local computers via a cncnet server seems fine - testing with players around the world has given me recons One of the recon (i'm pretty sure) was using a "radar jammer (with Temporal=yes warhead) on a spy sat - The weapon does 0 damage and 1% to concrete in which I've changed armour types of buildings to effect This happened about 90 seconds after I "disabled" the other players spy satI have 0 sync files for this particular case The other recon was ( i think) using a mobile/deployer naval gap gen This recon was not as quick as the other oneThis happened about 3-4 minutes after I deployed the Mobile gap genI have 2 sync files for this particular case The reason i'm posting is in hopes to better understand sync issues and try to mitigate the risks There's not much on the topic - I have read both of these articles: https://www.modenc.renegadeprojects.com/Reconnection_Errorhttps://www.modenc.renegadeprojects.com/100_Units_Bug There were a lot of units on the map, but not the most amount of units i've had on this map There could have been 70 ships for all 4 players (its mostly naval based) And maybe 80 land units in total Would someone please be so kind as to look at these 2 synch files attached and give any thoughts/ feedback? I also have the ini edits I can upload on request if need be And I'm hoping we can talk about bugs and if anyone has any insight as to what the main culprits of synch issues are other than what is listed in the wiki, I'm very much all ears I'm also very keen to learn how to debug these myself and hope to teach others Thanks for your time! SYNC_CNCNET0.TXT SYNC_CNCNET2.txt Edited April 6, 2021 by bbglas007 1 Link to comment Share on other sites More sharing options...
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