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  1. All game assets, game art, game effects, game mechanics and game engine are property of EA. Him launching copyright infringement action against you is pathetic and baseless. As stated before even if you make a mod with new art and new effects, that would not give you the legal basis to claim copyright if someone were to use it and you would have no grounds whatsoever to sell you creation so long as you are still using the Red Alert 2 Engine. FlyingZ is effectively trying to claim ownership over Red Alert 2 or he's extremely naive and has something against you. Regardless, what once was a lot of respect for one of the original mappers has now turned into pity. Shame on you FlyingZ. I expect more from such a role model such as you, especially from someone who has made tutorials in the past with the ethos of goodwill, community and sharing. I hope you can sort this out Kikematamitos.
  2. Have you tried changing the settings whilst in game?
  3. This is sick - what an immense amount of amazing work!
  4. It should be doing that but default. Maybe you have some noise software interfering
  5. You can't. Cncnet doesn't want innovation. They want you to shut up and enjoy the original game with all the bugs and problems it has. If you don't like that answer click here:
  6. You're probably interested in The Dynamic Patcher then as they have been doing very similar stuff by directly injecting C into the game engine A newfangled way to make extension for Yuri's Revenge. DP: https://github.com/Xkein/YRDynamicPatcher C#YRpp: https://github.com/Xkein/PatcherYRpp Extension: https://github.com/Xkein/PatcherExtension You can talk with them in the discord: https://discord.gg/PwJRayD7
  7. There may have to be a sort of "vetting process" or "approved mods" system Also some kind of arrangement between cncnet and Moddb may have to be formed and Moddb should be a good reference to see how they deal with this sort of copyright issue At the very least, art.ini integration would be appreciated however Difficult, yes. Impossible... never
  8. Both, It also means you can select a map AND select a mod, if you wish That's the theory
  9. This is only some... of what's possible... For creatives to express their work and to be able to provide better, much higher quality of content only when alternatives are craved (Ares is a community extension for Red Alert 2. Phobos is an extension for Ares. Art.ini is the file that dictates things like animations, unit sequences and infantry deployment + much more which map makers are not able to edit Some of the content here is from a project called Dynamic Patcher which is in early development. Implementation at this stage is unclear however many have high hopes for it's success) mmexport1621991432274.mp4 Dynamic Patcher project - Credit: ChrisLv (May or may not be possible with Ares+ Phobos) Credit: MentalΩSpeeder https://www.youtube.com/c/MentalOmegaAPYR/videos Phobos Project Buildings, Infantries and Vehicles with Shield in Fantasy ADVENTURE Phobos Project Mind Control Range Limit used in Fantasy ADVENTURE Phobos Project Interception logic used in Tiberium Crisis mod https://www.bilibili.com/video/BV1q64y1476Z?share_source=copy_web Credit: ChrisLv Dynamic Patcher (May or may not be possible with Ares+ Phobos) The addition of Ares will not infringe upon the original game, but only enhance it for those who wish to try something new. To play a mod with a friends is a complicated task which requires downloading different clients, a patcher and the mod itself. What is being proposed here is a seamless integration allowing near instant playability of the desired mod without rebooting and launching when you and your friends are in the same room and ready to go. It should be noted that survival maps and other modded maps can only be largely enhanced and the potential to make very intricate complex combat simulations and unit engagements is near limitless presenting you with a mod for exactly what you're after. Many other gaming platforms already have these functions that are much more user friendly and seamless, however Ra2 seems to be stuck in the 90's THE ADDITION OF A MODS DATABASE + ASSET DATABASE As state above, the addition of a mod database would allow you to play any mod at any given time regardless of the map The Addition of an asset database however would allow modders to make simple map mods and reference the asset database to allow unique units to appear Artists could also submit their Voxel and SHP's to the database for community use and for broader audience recognition ARES + PHOBOS COULD ALSO BE USED TO FIX SOME OF THE ORIGINAL RA2 BUGS As Ra2 mode is an emulation using the Yuri's Revenge Engine, the functionality of Ares can be used to fix some of the annoyances ra2 pros encounter such as mirage tanks/ spies/ subs not being detected by the psychic sensor or preventing units from getting promotions whilst being garrisoned inside buildings (true to the original ra2) This can help us reach that original, true RA2 feel For more information check out these links: https://ares-developers.github.io/Ares-docs/index.html https://phobos.readthedocs.io/en/latest/ https://github.com/Xkein/YRDynamicPatcher#yrdynamicpatcher
  10. You Must Force attack ground however as it does not passively acquire targets
  11. The only ways i know how to get the map you are looking is either: 1.) On https://mapdb.cncnet.org/search/?gaem=YR&search=&game=td 2.) Get your friend who has the map already and pass it onto you AFTER you have already cleared/ backup (and removed) your custom maps folder thus making it appear as the first map entry to your collection and obviously the only one 3.) Painfully go through your maps with notepad ++ and search for key words that are unique to the map Tough lesson to learn but we need to make copies and backups - I don't like how the system is also. If only the client was synchronised with the database and offered you a download/ export in English....
  12. Use hyphens ( - ) not space I dont think this can be fixed tbh
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