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!!!SIEGE UPDATE [VERSION 1.3)!!! - Welcome to F[AI]r Mod


BRCKHAN88

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SIEGE UPDATE HAS BEEN RELEASED (F[AI]R LITE V1.3)

Thanks @YosefAnanto his contributions, I discovered some serious bugs in my mod pack that must be urgently fixed. Now I release my "Siege Update" which includes serious enhancements on Siege Choppers and Siege logic on Naval invasions. As I said before, The F[AI]r Mod pack does not have these changes yet, so I recommend downloading this pack for an up-to-date experience. changes yet, so I recommend downloading this pack for an up-to-date.

 

What's New Compared To V1.2:

 

1. Fixes & Additions & Changes I applied in Vanilla Red Alert 2 + YR

* Move Command Issue on Mixed Flying&Deployed Chopper Selection.
* Wrong FLH values of some weapons. 
+ Intelligence Naval Bombard & Trasport Scripts. (Get ready for real Siege)
+ AI Chopper Deployed Attack
Elite Deployed Siege Choppers & Elite Magnetron Weapon Range: 12-->14.
Sights of Ranged Units (SREF, TELE, V3, SCHD) are equalized in 12.

 

2. Additions with Ares Extension

*Prerequisite inequality on Allied factions. (In the Vanilla version, Allied factions have two different Air Force types using the same assets and logic, so it was necessary to use overarching prerequisites for Allied radar tech. This naturally meant that any Soviet or Yuri faction opponent who captured an Allied barracks could easily produce rocketeers with their radar. This injustice has now been completely fixed.)

 

YOU CAN REACH THE UPDATE DETAILS AND LATEST VERSION FROM HERE!!!


INFO: Legend of items=

*: Fixes

+: Additions

&: Changes

-: Subtractions

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