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Posted

not much to say on this matter. Player called CryMore is using a maphack... ps.. not my job to verify here.. just mentioning what i've seen ;) .

 

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Posted


The old RTS games are so symetrical in nature. That once a player knows the map by heart. Only a few scouts know where to go. 
Practise, and it won't be long till someone joins this forum, calling you a maphacker.

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Posted

So it took me about 10 days, With my background in software dev , i set out to decompile this software. And guess what ? I now can do the same ! undetectable maphack, no tech build etc... Appearently the focus here is probable, if you cant beat them , join them... 

If you want demo of my accomplishments. page me, i'll setup a match in order to provide proof of my accomplishments.  

Posted

oh and ps, as a tip for the devs... i was also able to link to the different structure classes in memory like the players class. which shows actual stats like money, units etc per player in memory (not just my own units, but it syncs with the other opponents as well.) why not implement this on a per match status, in order to track all players actions per match in a global accessible website ? you could also implement a check, how much of the map a player could "see" based per timeline. in order to get rid of these clientside bugs.. 

having faith is good... having evidence is better ! 

Posted

i know he's an insanly good player. loads of clicks etc... but that doesnt mean he doesnt map.. i have seen it myself. he's smart enough not to exhibit those matches ..

 

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