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X3M

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About X3M

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    Grenadier
  • Birthday 10/14/1983
  1. IMHO It is easier with nod. How many buggies can you get? I often go 1 ref, then airfield. And get myself at least 6 buggies before the fastest APC arrives. In fact, I am more or less protected automatically. Of course some might slip through. But 70% of the time, I win the first strike. Focus fire, and the engi crawls into its grave. Any way, by this point. You are only stalled by him, because you prepared for an engi rush. Make sure all APC are dead. And after that, rape his harvesters with your bikes. Keep an eye out for future attempts. Also, purchase artillery from time to time. And place them through your base.
  2. (Wht)Trichotomy

    Nah man, he did it perfectly. Bottom right has the problem that refineries and other structures have their exit points on the wrong side. Also, harvesters, micro them. I would prefer blossom tree's in base fields as well. But that is a matter of taste I think.
  3. crée un pseudo pour lancé le serveur jeu

    On s'en fout?! Google Traduction FTW.
  4. Lets talk about addiction!

    You will not find the worst kind of addiction here. Some kids might throw away their time by playing these games. But there are games out there that forces players to keep playing. Pay to win games. Look it up.
  5. Are there any admins around who can do something about this topic title problem at all? Like implementing something that might work as solution?
  6. https://www.amazon.com/Official-Command-Conquer-Strategy-Guides/dp/1566862477 Please note the difference in stars given and the dates of the reviews. Any way, it is so rare. That there is only one site, selling these. A new one costs $81, there are 3 currently. An used one only $2, there are currently 19?? wtf. Makes you wonder how much quality those have. There are some shipping costs as well, but who cares. I think, amazon might be pissed if a digital version can be found. But I will salute you if you do scan them pages in.
  7. instalacao

    You are somewhat, wrong here. That is only the point of view for english communities. There are a lot of these "internet communities" that are in other languages. True that most of dot com is in english. But each "international" community has its own language. From wiki: Regional Internet Registries (RIRs) allocate IP addresses: African Network Information Center (AfriNIC) for Africa American Registry for Internet Numbers (ARIN) for North America Asia-Pacific Network Information Centre (APNIC) for Asia and the Pacific region Latin American and Caribbean Internet Addresses Registry (LACNIC) for Latin America and the Caribbean region Réseaux IP Européens – Network Coordination Centre (RIPE NCC) for Europe, the Middle East, and Central Asia After English (27%), the most requested languages on the World Wide Web are Chinese (25%), Spanish (8%), Japanese (5%), Portuguese and German (4% each), Arabic, French and Russian (3% each), and Korean (2%).[63] By region, 42% of the world's Internet users are based in Asia, 24% in Europe, 14% in North America, 10% in Latin America and the Caribbean taken together, 6% in Africa, 3% in the Middle East and 1% in Australia/Oceania.[68] The Internet's technologies have developed enough in recent years, especially in the use of Unicode, that good facilities are available for development and communication in the world's widely used languages. However, some glitches such as mojibake (incorrect display of some languages' characters) still remain. So in my opinion. Let them talk in Portuguese. They aren't hurting any one. And you can google translate their stuff too. Would not be the first time for me to do that either.
  8. It looks good Chem. If you want to nerve NOD on this map. Then I suggest making the tiberium fields on the sides into private fields for 1 player. That means, closing all gaps on the edge of the map. Also closing the ring towards these fields. Let me know what you think.
  9. O yeah, B doesn't need Ref. Silly me. I stand corrected. But honestly, more people should learn that. I am always dealing with players that DIE when I rush in with my 6 LT.
  10. The best players obviously use infantry. They don't get them crushed. Yes, I am really talking about no scouting. I have noticed that 1v1 on big maps. Well, they are in the exact opposite corner. Irregular maps might not have this. There, I would scout as well. But hey, it is the same map over and over again/again. And again. So, I think you understand why I bash those people the way I do. Power is indeed the target for infantry. But not if they are crushed. And when does that happen? If there are plenty of tanks around and the player doesn't dodge. I have my doubts about infantry on the big maps (especially the mega). But you are right regarding small and medium maps. I am not saying you are wrong in that regard. B, Infantry, Walking across the map, lets asume, NO scouting needed. Who knows how much time there is needed? vs WF, LT. Time equal to build €2700. The test is, will there be a LT around to crush the infantry? How many barracks do you suggest on big maps? If I see you, or you me. Message! You have showed me how to play on the smallest maps any way. There we get infantry, no doubt.
  11. Infantry on small maps or FFA. Duh. I remember from my games with you. I mentioned somewhere that the biggest maps ask for a rush with tanks. And since 1v1 places your opponent in the exact opposite corner. No need to scout. Sure, I see them build infantry. I run over them!! Why do you think I choose LT above MT for something like that?
  12. If you execute it properly. By the time you destroyed their CY (and they panic!) You should have clicked for more LT. Or MT. By that time, you have like 9 more or so. They won't have those tanks. Of course, your army should not be dead yet with Q. So, they can take out the WF of your opponent as well. Or you target his tanks instead. Still using Q. In THAT time, you are still building tanks. It is a matter of speed. And the attacker has an advantage for sure. If you are building up your base while attacking. Make sure you Q like 5 to 6 times. Some decent distance. Press H and place your structure. Then go to your group by pressing 1? And press F. You are like 2 seconds away. And the Q is done. Sometimes, when dealing with a sovjet player. I click farther away with Q. So the heavy tanks follow and are behind. It annoys them as well. WARNING!! If you spot a radar dome. He is building tesla coils. Target his power instead. Absolutely no power slows him down so much, it is often more effective too.
  13. I never liked it that they used anthrax, or the word. Anthrax is deadly, not simply damaging. Soldier received anthrax? It is done for! Radioactivity on the other hand, works slower. In fact, if you had a medium to high dose. There is still a chance for survival. The nuclear explosion beats them all! You can't withstand evaporation, now can you? Either way, the effects of radiation and anthrax are both too slow for RTS games. I rather see napalm or acid to take its place.
  14. Artillery? Did not see that one comming. Considering the tech requirements. It is worth the try. But reconsidering the buggy assault. That player must have gone P, R, A and start spamming. In the same time frame. You have P, R, R, R, A? The buggy swarm is 6 to 7 buggies ahead. And when they arrive. You might have 2 to 3 buggies ready. That is only 2 artilleries. The only way would be to have them covered by flamethrowers. And slowly spread out in your base. And flame tanks are to far of in tech at the first assault. I do understand getting them later on for the same function. So. Have a turret cover the artillery as well. And the airfield exit point close to your cy. What remains is the harvester slaughter.
  15. Red Alert? "Fair" map? 1 v 1? I prefer the LT rush. Your opponent is exactly on the other side of the map. No need for scouting. Target CY and/or P. Ignore tanks and infantry. Just get: P, R, W (LT spam), R, P, R Medium sized maps, I prefer to roll out with a minimum of 4. Large sized maps, I prefer to roll out with a minimum of 6. On small maps? O dear, I learned the painful way that infantry are the better rushing material here. It is basicly doing the buggy rush. But then with LT. But there is one key, that you will need to learn to make this rush unstoppable. And that is Q! You take waaaay less damage from tanks. And you can crush infantry.
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