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About X3M

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  • Birthday 10/14/1983

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  1. I just wonder what an RA2 guy is looking for in a tiberian sun topic?? https://img-9gag-fun.9cache.com/photo/aP73ezq_460svvp9.webm
  2. Any chance on doing one on Voice Rythm? I like the Act on Instict that you made.
  3. All is fair, in love and war - a proverb attributed to John Lyly's Euphues History is written by the victors - Winston Churchill What is history, but a fable agreed upon? - Napoleon P*ck off XeM - Many of my opponents, no matter if they win or loose GG X3M - If the streamer doesn't want to loose face in front of their public O god no!! Not X3M again! - If my "5k subscribers" opponent once again catches me in his stream Come and drink some beer - Dad
  4. The "may" part, is what gets me waiting another 3 years.
  5. A brown laser is possible. But I wonder about a dark/black laser
  6. It can be said with only 3 words: "Accept, Adept, Overcome"
  7. I was introduced to these songs with a 75 dB subwoofer. Then they sound so very different. Flurry gets a 9 from me for the first half. The second half a 1 I guess. Valves even a 10.
  8. That is only for skirmish. The single player missions is what I want to slow down. I read somewhere to lower the FPS. I wonder what the best method would be for that.
  9. So I installed C&C3 on my new pc. Set everything on ultra high. Play the single player missions. My mammoth tanks think they are recon bikes... *shrugs Is there a way to reduce the game speed to "normal". Or do I need an emulator?
  10. How is TD proceeding in this regard? Where can I find these graphs?
  11. I am more referring to the initial first weight factors. Before the practical balances are tested. It goes like: if health is X and damage is Y, then the costs should be Z. I suspect they had a certain level in this. But RTS games where relatively young back then. They noticed the mistake with an extreme, the artillery. They got a practical fix for the artillery. I wonder about all other units though. They probably had their weight changed by smaller adjustments, perhaps even prior to TS being made public. But I suspecting, it was not by the adjustment on weapon range. To add to your comment on the critical mass. There is math possible to counter this effect. That would be great!
  12. It is not regarding a bug. It is merely a misunderstanding in combat statistics. It clearly can be shown with extremes, which the artillery unit has in range. To fix it: the WW team added inaccuracy to the damage in the Firestorm expansion. Which reminds me, does anyone know, how much the inaccuracy actually is?
  13. This is a good and well explained view. The intention indeed seems to that artillery need to build later on. They need a clean basis provided by other units, before entering the battlefield as support. The threshold for artillery in TS seems to be very fast and perhaps to fast in this regard. Which can be seen as an (my) opinion or needs to be subject to a community vote if you will. The WW team followed up with FS shortly after they brought out TS, so the WW team did know about this balance that was hard to achieve by practical testing. No doubt they tried hard with TS. The solution through FS; the inaccuracy on the weapon: Imho a well thought fix outside the scope of mathematical balancing. A fix for practical balance through other means, is still a valid fix. I find it interesting that you don't see the artillery as OP. Is this a case of preventing a snowball effect? Thus preventing certain thresholds? Does Mola play TS or FS or both? Just curious. The artillery feel so very different in both games. What is a top player preference? If anyone wonders. Regarding the threshold that I am talking about. It is the number of units you need to get, before they become in certain ways "invincible", where otherwise there was a way to defeat them by the "wrong" means. Idk if I elaborated this before.
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