PrezSpammer Posted August 16 Posted August 16 For a few of these maps there's an occasional hang-up that occurs when all the units and structures appear to be killed off but the game won't end. Perhaps there's some sort of spawning error involving submerged naval units? The ones that stand out are Allied Missions 1 & 3 (the most frequent offenders), Alliance Mission 1 and Yuri Mission 3. Is there a way to tweak it so that AI just quits when their unit count reaches a miniscule threshold? However, on the other hand if an AI's major structures are all destroyed and most of their units are gone, they'll just end up quitting on their own. In the game lobby, there's a glitch that affects some players which doesn't allow them to select the side—host must do it for them... and I've only noticed this happening for co-op maps. It's also not set up properly to place players in the correct starting positions if random start is selected, even though it's only supposed to be either 1 or 2. So if a player just leaves it random, there's a likelihood they'll get placed on one of the AI spots, which are always 3 and 4. Like so many other maps, these could also use some tweaks to be more compatible with the modern landscape. Could you enable AI difficulty to be selectable for these maps in order to add to the challenge? Perhaps as a trade-off, add the ability to increase max credits from the traditional 10K if the AI difficulty is raised? Can you also enable observing for these maps as well? Otherwise, being that there's Alliance Mission 1 but no 2 or 3 on the list, are there other maps under this sub-category somewhere in existence but yet for whatever reason weren't completed/made available? If not, are the devs or any map creators willing to add two additional Alliance Maps to make for a more complete, consistent full-circle experience? Since Mission 1 allows players to select Allied/Sov vs AI Yuri, maybe Mission 2 would be Allied/Yuri vs AI Sov and then 3 could be Sov/Yuri vs AI Allied... or vice-versa? Since so many of these are derived from campaign maps, hopefully it shouldn't be too much of a problem creating just two more.
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