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Allowing disabled special weapon for Red Alert 1 campaign


Alley

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I have problems often because often no topics and discussions about those things what i need to get. So I expand this subforum with one more tutorial so if someone have the same problem like I did with it then he can find a solution here.

 

Actually someone asked how to enable Missile Silo for the missions but I have a solution here which works like in skirmish and how it should be with speech playing when gained. In addiction, Missile Silo is not disabled for all missions. Allied countries have no access to Iron Curtain if it will be captured for example or...

 

To enable special weapon(Missile Silo or Iron Curtain) first you have to set a required tech level for the country which should have a permission to build the required structure over all.

 

I give an example about Soviets with Missile Silo

 

Name:      3hsw

Owner:    USSR

Existence: constant (any linked event -> switch)

Type:      simple (event1 => action1 [+ action2])

 

Event 1:  Building exists...Missile Silo

 

 

Action 1:  Add repeating special weapon... Nuclear Missile

 

Name:      ptsw

Owner:    USSR

Existence: constant (any linked event -> switch)

Type:      complex (event1 => action1; event2 => action2)

 

Event 1:  Any Event

Event 2:  Building exists...Missile Silo

 

Action 1:  Global Clear... 7

Action 2:  Global Set... 7

 

Name:      pads

Owner:    USSR

Existence: constant (any linked event -> switch)

Type:      and (event1 && event2 => action1 [+ action2])

 

Event 1:  Global is set... 7

Event 2:  Global is clear... 8

 

Action 1:  Play speech... APREP1

Action 2:  Global Set... 8

 

Name:      espo

Owner:    USSR

Existence: constant (any linked event -> switch)

Type:      simple (event1 => action1 [+ action2])

 

Event 1:  Global is clear... 7

 

 

Action 1:  Global Clear... 8

 

Apply this in raed.exe(Red Alert map appearance and behavior editor) and test it in your simple map to test it fast! ;)

 

I believe that this should help them who are blocked with this thing for a certain period of time. :)

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  • 3 months later...

"Add one-time Special Weapon... Nuclear Missile" in the action. Add repeating special weapon is not working AFAIK. (As far as I know). With it, I believe the super weapon will function like a normal superweapon or increase the tech level by 12 and above. You'll have access to missile silo with that.

 

As to disable a super weapon set the superweapons techlevel into a higher level or -1

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