Superdude Posted March 18, 2013 Share Posted March 18, 2013 I am new to RAED mapping, so could someone give me some pointers or even a brief guide for using RAED? I also have used the EDWIN tool from Westwood, but it has limited functionality. Thanks. Link to comment Share on other sites More sharing options...
Allen262 Posted March 19, 2013 Share Posted March 19, 2013 What do you want to do? RAED can do basic maps like EDWIN up to full missions. Some more info would help us point you the right way. Link to comment Share on other sites More sharing options...
Superdude Posted March 19, 2013 Author Share Posted March 19, 2013 Mainly, I just want to make maps, especially mega maps. Features like placing crates, buildings, ore, gems, etc.. Previously, I could only place things like ore and crates, but I'd like to be able to make a full-fledged map. Link to comment Share on other sites More sharing options...
Allen262 Posted March 19, 2013 Share Posted March 19, 2013 Crate are random on Multiplayer so any crates placed on the map are removed by the game. I'm attaching blank Snow and Temperate (grass) mega maps below. You can open these in Edwin and make mega maps in edwin with them. Just put them into your Red Alert directory. Making Multiplayer maps with RAED If you put the blank mega maps in your Red Alert directory RAED can use them as well for a template. In RAED the Doc tab you can find some basic info. The Mode (******) tab has all the you will need to make a Multiplayer map. Once you click on Mode (******) it will drop down showing Template, Overlay, Smuge, Terrain .etc. Template has the Shores, Rivers, Roads, Ridges and Debris. Overlay has Ore, Gems, Walls, Hay stacks, fields and crates. Smuge has craters and burn marks. Terrain has Mine for spawning ore Tress and Ice. Also Waypoints. For Multiplayer Waypoint 0 to 7 are starting points in Multiplayer. Blank_MegaMaps.zip Link to comment Share on other sites More sharing options...
Superdude Posted March 20, 2013 Author Share Posted March 20, 2013 Thanks! I just figured out that you have to double click to place most things. Do any buildings you place stay in the game? And how do you place starting positions/waypoints? I have a few other questions : Can you start the game with the MCV coming in a transport? Can you start the game with pre-built buildings? If these are possible, it would be great. Thanks again. Link to comment Share on other sites More sharing options...
Jacko Posted March 20, 2013 Share Posted March 20, 2013 In Multiplayer answers, 1. yes, use multi 1-8 for stuff like this, use triggers to make them appear etc 2. see answer 1, but just place them on the map. In singleplayer Answers, 1. Use the Nation that you control or want to deliver it for (probably you) if allies, usually Greece and soviet usually USSR. 2. See Answer 1, but just place them on the map. See my attached file, it is a multiplayer map made as a co-op. ALLvsONE.rar Link to comment Share on other sites More sharing options...
Allen262 Posted March 20, 2013 Share Posted March 20, 2013 You place Multiplayer starting positions/waypoints by going to Mode(****) than waypoints. All the way points are listed on the right side 0 to 7 are used as starting positions. No you can't have a MCV coming in a transport in multiplayer. Yes buildings say on multiplayer maps if placed, units too. Only crates are removed from multiplayer maps. Link to comment Share on other sites More sharing options...
Jacko Posted March 20, 2013 Share Posted March 20, 2013 No you can't have a MCV coming in a transport in multiplayer. Yes you can. My map has that in it. (its 2vs5 Bases Allies or something) If you set bases to off and units to 1 it works fine. Link to comment Share on other sites More sharing options...
Superdude Posted March 20, 2013 Author Share Posted March 20, 2013 Cool! I have played RA since I was 7. (I play on cncnet as Superdude or Invincible.) Thanks for the info. I will try your map... How do you make it happen? Using waypoints? Also, do the units fire on you, are they computer controlled? Or do they just sit there. Is it like the "The Hills Have Eyes" map? Those units(crazy civilians) are hostile. Could you disable crates to let the game keep pre-placed crates? Link to comment Share on other sites More sharing options...
Allen262 Posted March 20, 2013 Share Posted March 20, 2013 The Hills Have Eyes uses an AI like singleplayer missions do. Any units you place should be hostile unless you make it Sleep . To do this double click on the unit and select mission anc change it to Sleep. I don't think there is any way to disable crates to keep pre-placed crates. Link to comment Share on other sites More sharing options...
Jacko Posted March 20, 2013 Share Posted March 20, 2013 Cool! I have played RA since I was 7. (I play on cncnet as Superdude or Invincible.) Thanks for the info. I will try your map... How do you make it happen? Using waypoints? Also, do the units fire on you, are they computer controlled? Or do they just sit there. Is it like the "The Hills Have Eyes" map? Those units(crazy civilians) are hostile. Could you disable crates to let the game keep pre-placed crates? you can open it up in RAED and have a look, mostly for the Triggers I assume. Link to comment Share on other sites More sharing options...
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