Riseofbane Posted September 2, 2013 Share Posted September 2, 2013 i.e.) how i put the cliff on the map in the exact center, or to make left and right distance is equal, etc this is for Tiberian Dawn Link to comment Share on other sites More sharing options...
Allen262 Posted September 2, 2013 Share Posted September 2, 2013 In RAED if you make a new map wapypoint 98 is at the center of the map. Link to comment Share on other sites More sharing options...
MattAttack Posted September 2, 2013 Share Posted September 2, 2013 I make concrete walls from the NE corner to the SW corner and then from NW to SE, making a big X across the map. Where the concrete comes together is obviously the center and then sometimes I also make a N-S and E-W cross. Overlay is a good guideline because you can hide that layer and focus on your template tiles looking good. Then erase the concrete and put down Tiberium last. Link to comment Share on other sites More sharing options...
Allen262 Posted September 2, 2013 Share Posted September 2, 2013 For TD? Not sure. Maybe you can make the map 1x1 and the editor will center it? Link to comment Share on other sites More sharing options...
cn2mc Posted September 2, 2013 Share Posted September 2, 2013 Also, XCC Editor shows row and column numbers on mouseover. First square (map border) is 0, last one is 63 (again, map border in a 62x62 map), so the true centre of a 62x62 map is a 2x2 square on rows 31 and 32 and columns 31 and 32. Link to comment Share on other sites More sharing options...
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