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Need help making downloaded cameos to work in TS (using UMP as a base)


Procyon

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HI, I downloaded the Aydra Cameo pack, and wanted to install them. These files come in .pcx format and I followed these tutorials (http://xhp.xwis.net/, http://www.ppmsite.com/forum/viewtopic.php?t=637), installing the .shp format of these files in conquer.mix/tibsun.mix, ecache02.mix and expand02.mix (these last 2 come with the UMP mod); yet even if i select the according custom cameo of the mammoth tank ingame, it just appear as the grey xxicon.shp, while in TibEd, it looks like a really bad quality version of the cameo.

 

So what I'm doing wrong? And on a side note, where can I find a Nod Light Tower cameo?

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Nuke TibEd from your PC as it is well sucks.... You can do everything and more in notepad/wordpad.

 

In TS the cameo for each unit is set in the art.ini (aifs.ini for firestorm).

 

In the stock art.ini you will find

 

[4TNK]

Voxel=yes

Remapable=yes

PrimaryFireFLH=40,32,96

SecondaryFireFLH=-32,80,120

PBarrelLength=192

 

Whay you want to do is add Cameo=*File_Name* to the [4TNK] data. At the *File_Name* part add the name of your Cameo with OUT the .shp  When done you should have somthing like this.

 

[4TNK]

Cameo=4TNKICON

Voxel=yes

Remapable=yes

PrimaryFireFLH=40,32,96

SecondaryFireFLH=-32,80,120

PBarrelLength=192

 

 

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