Procyon Posted October 15, 2014 Share Posted October 15, 2014 HI, I downloaded the Aydra Cameo pack, and wanted to install them. These files come in .pcx format and I followed these tutorials (http://xhp.xwis.net/, http://www.ppmsite.com/forum/viewtopic.php?t=637), installing the .shp format of these files in conquer.mix/tibsun.mix, ecache02.mix and expand02.mix (these last 2 come with the UMP mod); yet even if i select the according custom cameo of the mammoth tank ingame, it just appear as the grey xxicon.shp, while in TibEd, it looks like a really bad quality version of the cameo. So what I'm doing wrong? And on a side note, where can I find a Nod Light Tower cameo? Link to comment Share on other sites More sharing options...
Allen262 Posted October 16, 2014 Share Posted October 16, 2014 Nuke TibEd from your PC as it is well sucks.... You can do everything and more in notepad/wordpad. In TS the cameo for each unit is set in the art.ini (aifs.ini for firestorm). In the stock art.ini you will find [4TNK] Voxel=yes Remapable=yes PrimaryFireFLH=40,32,96 SecondaryFireFLH=-32,80,120 PBarrelLength=192 Whay you want to do is add Cameo=*File_Name* to the [4TNK] data. At the *File_Name* part add the name of your Cameo with OUT the .shp When done you should have somthing like this. [4TNK] Cameo=4TNKICON Voxel=yes Remapable=yes PrimaryFireFLH=40,32,96 SecondaryFireFLH=-32,80,120 PBarrelLength=192 Link to comment Share on other sites More sharing options...
Procyon Posted October 16, 2014 Author Share Posted October 16, 2014 I tried it, but no results. Could be that the conversion from .pcx to .shp using XCC mixer was corrupted (Did twice)? Does the fact the length of the name (Cameo=MAMMOTHTANK)? Or that the filename is not all caps? Link to comment Share on other sites More sharing options...
Allen262 Posted October 16, 2014 Share Posted October 16, 2014 Cameo could be in the wrong format. For TS and RA2 you must use Copy as SHP (TS). The file name could be too long. All caps dosn't matter to the game. My old TibSun has a number of Cameo listed with out using caps. Link to comment Share on other sites More sharing options...
Procyon Posted October 16, 2014 Author Share Posted October 16, 2014 I´m sure I converted to the right .shp format. I checked using XCC Mixer and mix editor. Will try giving a shorter name (I suppose no more than 8 characters). Link to comment Share on other sites More sharing options...
Allen262 Posted October 16, 2014 Share Posted October 16, 2014 Yup the basic 8/3 rule. Link to comment Share on other sites More sharing options...
Procyon Posted October 17, 2014 Author Share Posted October 17, 2014 It's not working. I'm uploading them in the wrong .mix file? (conquer.mix/tibsun.mix, ecache02.mix and expand02.mix ) Link to comment Share on other sites More sharing options...
Allen262 Posted October 17, 2014 Share Posted October 17, 2014 Icons go into the conquer.mix or ecache##.mix. Attach the icon in the shp format (in a zip file) or the ecache##.mix (in a zip file) that has icon in it and I will see if something is wrong. Link to comment Share on other sites More sharing options...
Procyon Posted October 17, 2014 Author Share Posted October 17, 2014 Here they are. The ecache02.mix also contains cameos from the UMP mod (but these work). https://dl.dropboxusercontent.com/u/21712608/SHP.rar https://dl.dropboxusercontent.com/u/21712608/ecache02.mix Link to comment Share on other sites More sharing options...
Allen262 Posted October 17, 2014 Share Posted October 17, 2014 Icon is in the right format. I sould cut the name down to basic 8/3 rule. See if that lets the game use it. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 20, 2014 Share Posted October 20, 2014 In TS the cameo for each unit is set in the art.ini (aifs.ini for firestorm). Don't you mean "artfs.ini for firestorm"? Link to comment Share on other sites More sharing options...
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