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About Nyerguds

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  1. Why are people discussing tabs? There's no mention of tabs in the question, folks... keep it on topic.
  2. It's interesting how everyone is offering feature suggestions in a thread specifically asking what should not be changed... 😓
  3. There is a logic like that in the game, but it's completely broken and prevents spread of tiberium altogether, and I have no idea what to do to fix it.
  4. The bugs. Keep them in. Keep them ALL in. (damn, I'm turning into Myg )
  5. Nyerguds

    News from EA.

    It depends largely on what "remastering the classic PC games" means... as far as I know they don't have the sources nor the original 3D resources of the classics anymore, so, what, would it be like a remake or something?
  6. Nyerguds

    C&c maps

    Umm... there isn't a single version of C&C1 without a "start new game" button. You just need to look on the actual main menu, and not inside the "New Missions" listing.
  7. Nyerguds

    carry over money in sp campaign

    I'm honestly not sure. I know it's determined by the following mission's ini file, and that the system is disabled when CarryOverMoney is set to 0, but I don't think anyone ever researched the specifics of how much can carry over. As far as I know it's unlimited, meaning the value in it would be a percentage of the previous mission's money or something like that. MattAttack did figure out that only "cash" money is carried over, and not tiberium: https://forums.cncnet.org/topic/4074-campc95tiberian-dawn-carry-over-money-amp-credits-vs-tiberium/ Note that the musings of CarryOverCap in there are most likely incorrect; it's probably a cap on the amount that can be carried over. It's always disabled in the campaign though, and no one ever really tested it. But, feel free to do some testing of your own.
  8. Nyerguds

    C&C Rhapsody!! (Bohemian Rhapsody Parody)

    Haa, brilliant.
  9. The videos should be accepted by the patched game, as far as I know. The exes in there were never adapted for the other languages, sorry... and it's based on a much older exe that didn't have any of these fancy new features.
  10. Nyerguds

    Modding tools

    I added my new Engie File Converter to this. It supports reading and writing all types of SHP files, including the Dune II type, and also has full writing support for both CPS and WSA
  11. Nyerguds

    [TD] Replacing the dinos with tanks...

    Ah. I generally use it to remove stuff for modding purposes. Specifically, removing a building's build-up animation makes the building unsellable; something I used in my patch to 'remove' the build-up of the hospital so I could make it unsellable (as it should be) without removing the official buildup graphics from the game files. Apparently DOS C&C had some kind of exception code for that, but that's missing from C&C95, and 'sellable' is not among the structure type variables that can be modded.
  12. Nyerguds

    single player with videos - how?

    Because the game includes four languages. I could put the game and the videos of all four languages in one pack too, but then you'd probably be wondering why on earth C&C1 was 5 gigabytes.
  13. Nyerguds

    single player with videos - how?

    True, the end is different... canonically GDI wins. But according to the briefing of the Covert Ops mission "Nod Death Squad", both the European defeat and the African expansion definitely happened.
  14. Nyerguds

    single player with videos - how?

    No. They run more or less parallel, but since they play on different continents they don't really influence each other.
  15. Nyerguds

    Westwood Font Editor [Development thread]

    Just a note for you all... I created edited Dune 2000 fonts that can be expanded for language support: http://nyerguds.arsaneus-design.com/project_stuff/2016/WWFontEditor/resources/Dune2000FontsFixed.zip These fonts have their order fixed to normal Windows text encoding.