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About Nyerguds

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    C&C1 H4x0r
  • Birthday 12/14/1983

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  1. *looks at the title* Is that supposed to be "programmers" or "pro gamers"?
  2. Nyerguds

    Streaming Tiberium Dawn

    Hmm, shouldn't that be 480? Height adjustment is 5/6, so for a play resolution of 1920x1080 you would need a game resolution of 1920x900. Straight conversion of that to an in-game content width of 1024 (divide both by 1.875) gives 1024x480, not 1024x576.
  3. Nyerguds

    Streaming Tiberium Dawn

    If you want the game in its intended aspect ratio, use 1024 x 480 stretched to 1920x1080 😛
  4. Nyerguds


    Moved. The "Suggestions" forum is about the remasters, not about CnCNet...
  5. Nyerguds

    How to draw shadows

    Note that if you implement this correctly as described on the wiki page, you can actually define multiple filters to be applied on unit graphics. I tried doing that in the original game, but sadly the game only reserved 512 bytes for reading the file, so it could never store more than just the index block and the shadow remap table. The shroud edge shadows use this principle as well; the ?SHADOW.MRF file contains a whole bunch of filters, and has an index that assigns them to specific palette indices, and you can see in the shroud graphics SHP file that exactly those indices are used as gradual fade to black.
  6. Nyerguds

    How to draw shadows

    Well, that was the whole point of the filter creator tool... to recreate these mrf files for new theaters
  7. Nyerguds

    Fixing Out of Sync in CnCNet

    Not having it random should be enough; there is no difference between having it disabled and having it not set to random; as long as the playlist doesn't use up any random values that should be used by the game, it can't cause desyncs. Of course, everyone in the game will need to disable random music then.
  8. Nyerguds

    How to draw shadows

    @DummyMike You seem to be simplifying things. There's no such thing as a global mapping for shadow; it depends on the theater and palette, and is saved in the ?units.mrf file for its theater. I'm not sure why you would feel the need to recreate it, let alone try to reconstruct it manually from screenshots. You can just load the files, no? They're simple remapping tables; for all pixels covered by the shadow filter area of the SHP file, replace the found colour index X by the value at RemapTable[X], and you're done. http://www.shikadi.net/moddingwiki/Westwood_Fading_Table And if you don't want to use the mrf files, you could use the data from the mrp files in my tool to generate the remap table it on the fly when loading the game theater, the way Red Alert handles it. You can check the source code of the FilterCreator tool to see exactly how the included filters are applied. The game palettes indeed seem to reserve the last 16 colours on the palette, minus the very last one, for the shadow filter, though, yes. After applying the darkening filters, all colours are mapped to only use that set of 15 colours. Also of note (and specified in the mrp file) is that the shadow colours themselves are never darkened by the shadow filter; they are excluded from it and just map to themselves. This avoids double shadows applying double darkening. It also means the shadow colours are most likely not used by any of the other playing field graphics in the game, because if they were, these graphics would become "immune" to having shadow cast over them, which would look very odd.
  9. Why are people discussing tabs? There's no mention of tabs in the question, folks... keep it on topic.
  10. It's interesting how everyone is offering feature suggestions in a thread specifically asking what should not be changed... 😓
  11. There is a logic like that in the game, but it's completely broken and prevents spread of tiberium altogether, and I have no idea what to do to fix it.
  12. The bugs. Keep them in. Keep them ALL in. (damn, I'm turning into Myg )
  13. Nyerguds

    News from EA.

    It depends largely on what "remastering the classic PC games" means... as far as I know they don't have the sources nor the original 3D resources of the classics anymore, so, what, would it be like a remake or something?
  14. Nyerguds

    C&c maps

    Umm... there isn't a single version of C&C1 without a "start new game" button. You just need to look on the actual main menu, and not inside the "New Missions" listing.
  15. Nyerguds

    carry over money in sp campaign

    I'm honestly not sure. I know it's determined by the following mission's ini file, and that the system is disabled when CarryOverMoney is set to 0, but I don't think anyone ever researched the specifics of how much can carry over. As far as I know it's unlimited, meaning the value in it would be a percentage of the previous mission's money or something like that. MattAttack did figure out that only "cash" money is carried over, and not tiberium: https://forums.cncnet.org/topic/4074-campc95tiberian-dawn-carry-over-money-amp-credits-vs-tiberium/ Note that the musings of CarryOverCap in there are most likely incorrect; it's probably a cap on the amount that can be carried over. It's always disabled in the campaign though, and no one ever really tested it. But, feel free to do some testing of your own.