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Nyerguds

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About Nyerguds

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    C&C1 H4x0r
  • Birthday 12/14/1983

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  1. The Flame Tank video doesn't have any screams... it's a test in a seemingly abandoned village.
  2. Well, I never used OS SHP editor, really. Much easier to convert to sprite sheet and edit that in a normal editor. Though, free editors that decently support paletted images are getting more rare every year -_-
  3. No, you said the ellipse tool was breaking the RA1 type .shp. So I suggested using TS type shp in OS SHP Editor instead, and converting that to TD shp with Engie afterwards 😛
  4. You know, editing weapon stats is totally possible... I can tell you everything you need to know on that. And the bare value dumps are already available. http://nyerguds.arsaneus-design.com/cnc95upd/inirules/
  5. Well, it's not an editor. As the name clearly says, it's a file converter. As for the colours... SHP files don't have colours. If you want colours, you just need to add them yourself. It's not exactly hard. Open an image that has a 256-colour palette, click the "Save" button next to the greyed out "inbuilt palette" dropdown, open the dropdown with palettes and select the "Create new..." at the bottom, give a name, and save it. Or just, y'know... drop a C&C palette into the program's folder. I got a set of editing palettes handy. Engie will read the ????conv.pal ones Mind you, you can just edit your file in SHP editor, save it as TS SHP, and use Engie to convert that to TD/RA1 SHP afterwards. That should work fine. Doesn't even matter if you can't view it in the correct colours; as I said, SHP doesn't save colours anyway.
  6. Um. There is no such thing as a "new RA1 type shp". The SHP format of C&C1 and RA1 is identical. SHP Builder has always had a tendency to corrupt C&C1-type SHP files, though... Try using Engie File Converter?
  7. Do note there is some detail setting in the game that makes these detail animations not appear.
  8. Got my hands on an ISO of the Japanese Covert Ops disk. Sadly, though, it does not contain Japanese briefings for the Covert Ops missions. Anyway, added it to the topic post.
  9. Doesn't the CD installer still work, though?
  10. The only C&C game that uses CD audio tracks is the Sega Saturn version. To play DOS C&C, I see no reason to use a Windows '95 machine. I'm fairly sure Win95 was never able to display graphical DOS content without switching to fullscreen mode anyway. My advice, just use DOSBox.
  11. I transcribed the full lyrics a while ago, after finding that exact scene. Here they are:
  12. Nyerguds

    C&C sprites?

    Wait, what? That's not a normal part of a C&C95 installation... Uh. For C&C, it's just in there with all the rest, inside conquer.mix In RA, the infantry are in lores.mix/hires.mix if I remember correctly, for respectively the original DOS infantry and the ugly upscaled versions of RA95.
  13. Oh, yes. That is true for all double-firing weapons. If for some reason they stop in the middle of a salvo they will continue with that single shot. The constant desyncing is new though. Haven't seen that
  14. Come now. That also means you skipped Warcraft 1 Dune II doesn't have multiple unit select. Heck, it doesn't even have a context-sensitive mouse cursor. It's the descendant of BattleTech games, which is really more like RPG/adventure games, in that you control one thing, and use buttons with different commands on them. The idea of the context-sensitive mouse cursor was actually conceived when they had to simplify the controls for the Sega Megadrive version of the game. That's... not a bug... it's just the same firing logic used for the Mammoth tank. They have dual rocket launchers, which need to reload between shots I've seen this, but only when either trying to move it too far (I think they have a maximum action radius?), or when having a group selected that's deemed too large for some reason. My point is that air units are generally a lot faster than ground units. So the one air unit that can scout is only about as fast as a ground unit. That's a good point... it's actually very sad to see how a lot of very nice features, like the little action cutscenes before and after missions, and such details as individualised voice sets (per actual individual, not per type), got reduced as they made new games. RA2 barely still has any action cutscenes... As I said, that change was made in the Firestorm expansion pack, so if you install a plain old vanilla CD Tiberian Sun, you will have the old behaviour. The fact everything can shoot through it is weird though...
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