Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

Nyerguds

Global Moderator
  • Content Count

    6,108
  • Joined

  • Last visited

Community Reputation

116 Excellent

7 Followers

About Nyerguds

  • Rank
    C&C1 H4x0r
  • Birthday 12/14/1983

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The full beta has been released. We added a document analysing the contents, and uploaded videos of the gameplay and cutscenes included. Check it out on reddit here: https://www.reddit.com/r/commandandconquer/comments/dflqti/a_present_to_the_cc_community/ And, yes, the 4th map is indeed just called "b".
  2. Four, actually. Fairly sure the "b" on the last line is another map.
  3. Neat stuff... though these pictures are all oddly dark, and terribly dithered 😕 [edit] Ah, they all have an obvious identical gap in their palette... I guess that's for game credits. Explains why they would be darkened, too.
  4. Yeah, I am no longer doubting this. We have a render of the shipyard scene, and that specific cutscene, SHIPYARD.VQA, is missing from the final game, but referenced in the videos list. I used that entry in the little addon I made to add the Playstation ants briefing with General Carville into the game, by renaming the video file to SHIPYARD.VQA so the game would accept it. I always wondered what the full video would look like. This is an amazing find, just for those media alone.
  5. The Soviet mission 1 video also looks real... the "moscow" is not there on the release version, and you can't just edit that kind of thing on moving image material.
  6. Are you serious? When you get your hands on a unique piece of C&C history, your first thought is "how much can I get for this"? Anyway, no one is going to given any money for something that can't be verified as being legit, especially since its main menu uses a logo that should not exist at that time. The least you can do is give the map editor exe file to verify that it is indeed an unknown build.
  7. I think I've actually seen that cruiser render in an old magazine... I went through loads of old magazine articles from Hallfiry's scanned collection. Sadly even this 640x400 version is pretty poor quality.
  8. I just found that Desperation campaign on an "unofficial expansion" disk for TS. (This one, to be specific. A big thanks to Taxowlbear for donating his collection to me) Though it seems that one's just on ra.afraid.org anyway... http://ra.afraid.org/html/downloads/campaigns-2.html Anyway, I'll keep an eye out as I dig through these disks.
  9. Sure, hit me up on Discord any time.
  10. The Flame Tank video doesn't have any screams... it's a test in a seemingly abandoned village.
  11. Well, I never used OS SHP editor, really. Much easier to convert to sprite sheet and edit that in a normal editor. Though, free editors that decently support paletted images are getting more rare every year -_-
  12. No, you said the ellipse tool was breaking the RA1 type .shp. So I suggested using TS type shp in OS SHP Editor instead, and converting that to TD shp with Engie afterwards 😛
  13. You know, editing weapon stats is totally possible... I can tell you everything you need to know on that. And the bare value dumps are already available. http://nyerguds.arsaneus-design.com/cnc95upd/inirules/
  14. Well, it's not an editor. As the name clearly says, it's a file converter. As for the colours... SHP files don't have colours. If you want colours, you just need to add them yourself. It's not exactly hard. Open an image that has a 256-colour palette, click the "Save" button next to the greyed out "inbuilt palette" dropdown, open the dropdown with palettes and select the "Create new..." at the bottom, give a name, and save it. Or just, y'know... drop a C&C palette into the program's folder. I got a set of editing palettes handy. Engie will read the ????conv.pal ones Mind you, you can just edit your file in SHP editor, save it as TS SHP, and use Engie to convert that to TD/RA1 SHP afterwards. That should work fine. Doesn't even matter if you can't view it in the correct colours; as I said, SHP doesn't save colours anyway.
  15. Um. There is no such thing as a "new RA1 type shp". The SHP format of C&C1 and RA1 is identical. SHP Builder has always had a tendency to corrupt C&C1-type SHP files, though... Try using Engie File Converter?
×
×
  • Create New...