VamPyroX Posted January 10, 2015 Share Posted January 10, 2015 I'm replaying the Command & Conquer series (from Tiberian Dawn to Yuri's Revenge). After playing Red Alert many times, I decided to mess around with the RULES.INI file so that I could make the game more interesting. I was new at the time. So, some of my edits weren't very creative or original. A few things I remembered doing was giving the tanks longer and faster range of fire. This turned out to be fun as I could destroy anything immediately without much effort. This proved to be a disadvantage during one particular mission where I had to capture specific buildings instead of destroying them. After coming out of the weapons factory, those tanks would destroy these buildings and the mission would fail. That's when I reverted to the default RULES.INI for that mission. Another time, I made Albert Einstein trainable and weaponized him with tesla coil technology. This time, I want to make the game more interesting when I play it and wonder if any of you had any fun and creative suggestions on what I should modify? Make the suggestions balanced (both Allies and Soviets) or biased (focus on Allies or Soviets)? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now