MattAttack Posted July 5, 2015 Share Posted July 5, 2015 I was just screwing around and revised my "great wall 3 vs. 2 map" so that all players start in the middle. This is so that it's less of a crapshoot who goes where and the pro players can just move SW while the noobs can go NE. I also put a neutral CY in the SW position for the heck of it. Mind you, if you sell your original CY the neutral one won't allow you to build anything; it only speeds up production. Observe: Also, an me and an old buddy of mine were hanging out and LANing a couple of games and I came up with a sort of duel concept. Each player starts with 5 commandos, 5 Bazookas and an MHQ. Hide in the trees, snipe enemies, capture the Chinooks, and just be underhanded in general Start with 1 unit and bases off. crates might be cool, too. I dunno, whatever: **Edit** added Chinooks to the duel map new_maps_revised.zip Link to comment Share on other sites More sharing options...
MattAttack Posted July 11, 2015 Author Share Posted July 11, 2015 Well I tested the "duel" map and it went pretty well. Decided to add Chinooks to it for fun. Thanks to ggeneral and Sulfide for helping me test it. And I guess thanks to GiftS also, since it's really just a simplified variation of the [sW] concept. Check out this video. Link to comment Share on other sites More sharing options...
MattAttack Posted July 19, 2015 Author Share Posted July 19, 2015 Well, got some good players together to test the 3 vs. 2 map. check it out! With pros like Jacko and cn2mc however, it seems the bonus CY is not needed. So this is the (hopefully) final version of the map. As pictured above, but just no CY. It was suggested to replace it with a comm. center, but I think I'll just leave it be for now..... Enjoy! greatwallv3.zip Link to comment Share on other sites More sharing options...
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