SiKiN Posted September 2, 2015 Share Posted September 2, 2015 I have created several maps before, just getting back into it seeing as I just found CnC5 has just gone live recently. First off is my first attempt at a marshy map, and secondly where the hell do I get the file (LOL). So just a bit about what I do with my maps while I wait for a reply on the above: 3 Maps currently on mind, 1 map made(needs tile fixing see below). -I like to screw with tiles to make new terrains, such as adjusting mud bridges to be longer and actual battlefields. [Working on concept, issues so far are that with large groups some units get confused and cease orders given to the entire group when they are separated by bridge. Fixe involves changing tiles on large mud bridges to exit1/middle/outside/exit2 tiles for unit AI to function properly. So far only affects groups of units that are separated by bridge in question]. -Using concrete tile to resemble city, problems so far can't find smooth tiles to surround them with that don't initiate "destroy bridge" trigger. -Finding Ore placement system on map that changes the meta of the game to that closer to a "Gold Mine" in Warcraft that does not deplete. [issues so far using 1-4 ore tiles: Trucks will look to fill their remaining space elsewhere instead of re-mining the 1-4 spaces, 5 spaces causes less problems but is too fast for game play. Maybe ore-blocking tile is causing ore truck confusion?]. So anyway if you want to add any tile advice for what I'm trying to do that would be great otherwise if you are not sure what I'm getting at then stick around and subscribe to this post and I'll show you soon, I once made a map years ago that was entirely made from roads with some green locations located in the middle that were harboring crystals. I like themes to come from my maps. I am sticking as close to original as I can but of coarse as you can tell adding just a touch to make the maps more "modern". MOUNTAI0.MPR Link to comment Share on other sites More sharing options...
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