Vancer2 Posted December 27, 2009 Share Posted December 27, 2009 When I try to activate TDR World Builder I get an Assertion Failure:Token DISGUISED is not a valid member of the index list When i click ignore another assertion failure showing [line: 7046 -File DATA\INI\object\airforcegeneral.ini] "error reading 'ConditionState' of block 'Object'. When I click ignore again I get another Assertion failure saying 'Error Parsing block ' ConditionState' in INI file 'Data\INI\Object\airforcegeneral.ini After Clicking ignore again I get a Runtime error saying C:\Command & Conquer Tiberium Redux\WorldBuilder.exe abnormal program termination. I did try and go into the INI files to see what was wrong but no luck. Any Ideas? Link to comment Share on other sites More sharing options...
sgtmyers88 Posted December 28, 2009 Share Posted December 28, 2009 I have seen this before... 1.) Delete your WorldBuilder.ini in your My Documents\Command and Conquer Generals Zero Hour Data folder. 2.) Then go into your default installation directory where all the Zero Hour game data files are and delete two text files called wb_DebugLogFileI.txt and wb_DebugLogFilePrevI.txt and this may fix your problem. Otherwise you may have a curropt installation. Link to comment Share on other sites More sharing options...
Vancer2 Posted December 29, 2009 Author Share Posted December 29, 2009 This is not my default game directory my default in in C:\Program files (x86)\\EA Games\Command and Conquer Generals Zero Hour. I also have a Generals Zero Hour in my outside of EA Games in the Program Files itself. I have reinstalled numerous times b4 I also have the files from the last TDR version in the same folder that I'm using now as mentioned in the first post. Thats the folder that I play from. Is this TDR version trying to read from my EA Games Folder or my Tiberium Dawn Redux folder in my C:\? Thx for helping Link to comment Share on other sites More sharing options...
Vancer2 Posted December 29, 2009 Author Share Posted December 29, 2009 Heres the debug files just in case I hope you can help find a solution *** Initing Memory Manager prior to main! starting Worldbuilder. _INTERNAL defined. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXAI.big Win32BIGFileSystem::openArchiveFile - size of archive file is 6852649 bytes Win32BIGFileSystem::openArchiveFile - 54 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXAI.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXAI.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXART.big Win32BIGFileSystem::openArchiveFile - size of archive file is 174072929 bytes Win32BIGFileSystem::openArchiveFile - 1960 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXART.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXART.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXAUDIO.big Win32BIGFileSystem::openArchiveFile - size of archive file is 288325116 bytes Win32BIGFileSystem::openArchiveFile - 572 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXAUDIO.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXAUDIO.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXINI.big Win32BIGFileSystem::openArchiveFile - size of archive file is 26190033 bytes Win32BIGFileSystem::openArchiveFile - 142 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXINI.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXINI.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXLANGUAGE.big Win32BIGFileSystem::openArchiveFile - size of archive file is 188387637 bytes Win32BIGFileSystem::openArchiveFile - 405 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXLANGUAGE.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXLANGUAGE.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXMAPS.big Win32BIGFileSystem::openArchiveFile - size of archive file is 41951226 bytes Win32BIGFileSystem::openArchiveFile - 466 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXMAPS.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXMAPS.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXSHADERS.big Win32BIGFileSystem::openArchiveFile - size of archive file is 194413 bytes Win32BIGFileSystem::openArchiveFile - 55 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXSHADERS.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXSHADERS.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXTERRAIN.big Win32BIGFileSystem::openArchiveFile - size of archive file is 57938542 bytes Win32BIGFileSystem::openArchiveFile - 289 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXTERRAIN.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXTERRAIN.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_CCTDRDXWINDOW.big Win32BIGFileSystem::openArchiveFile - size of archive file is 8531401 bytes Win32BIGFileSystem::openArchiveFile - 80 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_CCTDRDXWINDOW.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_CCTDRDXWINDOW.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXART.big Win32BIGFileSystem::openArchiveFile - size of archive file is 132513201 bytes Win32BIGFileSystem::openArchiveFile - 1120 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXART.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXART.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXAUDIO.big Win32BIGFileSystem::openArchiveFile - size of archive file is 156827742 bytes Win32BIGFileSystem::openArchiveFile - 550 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXAUDIO.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXAUDIO.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXINI.big Win32BIGFileSystem::openArchiveFile - size of archive file is 25551684 bytes Win32BIGFileSystem::openArchiveFile - 142 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXINI.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXINI.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXLANGUAGE.big Win32BIGFileSystem::openArchiveFile - size of archive file is 369859848 bytes Win32BIGFileSystem::openArchiveFile - 405 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXLANGUAGE.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXLANGUAGE.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXMAPS.big Win32BIGFileSystem::openArchiveFile - size of archive file is 29768364 bytes Win32BIGFileSystem::openArchiveFile - 328 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXMAPS.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXMAPS.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXPATCH_P00.big Win32BIGFileSystem::openArchiveFile - size of archive file is 43 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXPATCH_P00.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXPATCH_P00.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXPATCH_P01.big Win32BIGFileSystem::openArchiveFile - size of archive file is 8355590 bytes Win32BIGFileSystem::openArchiveFile - 61 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXPATCH_P01.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXPATCH_P01.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file 00_TDRDXWINDOW.big Win32BIGFileSystem::openArchiveFile - size of archive file is 8524920 bytes Win32BIGFileSystem::openArchiveFile - 80 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading 00_TDRDXWINDOW.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - 00_TDRDXWINDOW.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file AIZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 2351895 bytes Win32BIGFileSystem::openArchiveFile - 3 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading AIZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - AIZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file AudioEnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 58326522 bytes Win32BIGFileSystem::openArchiveFile - 794 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioEnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - AudioEnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file AudioZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 23965542 bytes Win32BIGFileSystem::openArchiveFile - 287 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - AudioZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file EnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 80469212 bytes Win32BIGFileSystem::openArchiveFile - 75 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading EnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - EnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file gensecZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading gensecZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - gensecZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file INIZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 18681795 bytes Win32BIGFileSystem::openArchiveFile - 99 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading INIZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - INIZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file MapsZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 35056776 bytes Win32BIGFileSystem::openArchiveFile - 263 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading MapsZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - MapsZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file Music.big Win32BIGFileSystem::openArchiveFile - size of archive file is 786724 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading Music.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - Music.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file MusicZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 34741916 bytes Win32BIGFileSystem::openArchiveFile - 8 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading MusicZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - MusicZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file New Folder\00_CCTDRDXINI.big Win32BIGFileSystem::openArchiveFile - size of archive file is 26184080 bytes Win32BIGFileSystem::openArchiveFile - 142 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading New Folder\00_CCTDRDXINI.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - New Folder\00_CCTDRDXINI.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file Shaders2ZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 526872 bytes Win32BIGFileSystem::openArchiveFile - 32 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading Shaders2ZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - Shaders2ZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file ShadersZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 996 bytes Win32BIGFileSystem::openArchiveFile - 8 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading ShadersZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - ShadersZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechEnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 254275694 bytes Win32BIGFileSystem::openArchiveFile - 2430 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechEnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechEnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 6174552 bytes Win32BIGFileSystem::openArchiveFile - 12 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file TerrainZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 8660432 bytes Win32BIGFileSystem::openArchiveFile - 149 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading TerrainZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - TerrainZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file TexturesZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 222753036 bytes Win32BIGFileSystem::openArchiveFile - 3546 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading TexturesZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - TexturesZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file W3DEnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 2696872 bytes Win32BIGFileSystem::openArchiveFile - 16 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DEnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - W3DEnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file W3DZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 189741064 bytes Win32BIGFileSystem::openArchiveFile - 4432 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - W3DZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file WindowZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 8474313 bytes Win32BIGFileSystem::openArchiveFile - 77 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading WindowZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - WindowZH.big inserted into the archive file map. GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Generals for key InstallPath Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Audio.big Win32BIGFileSystem::openArchiveFile - size of archive file is 127940044 bytes Win32BIGFileSystem::openArchiveFile - 1720 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Audio.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Audio.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\AudioEnglish.big Win32BIGFileSystem::openArchiveFile - size of archive file is 104744592 bytes Win32BIGFileSystem::openArchiveFile - 1772 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\AudioEnglish.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\AudioEnglish.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\English.big Win32BIGFileSystem::openArchiveFile - size of archive file is 2771924 bytes Win32BIGFileSystem::openArchiveFile - 10 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\English.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\English.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\gensec.big Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\gensec.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\gensec.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\INI.big Win32BIGFileSystem::openArchiveFile - size of archive file is 7655905 bytes Win32BIGFileSystem::openArchiveFile - 92 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\INI.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\INI.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Maps.big Win32BIGFileSystem::openArchiveFile - size of archive file is 23306524 bytes Win32BIGFileSystem::openArchiveFile - 133 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Maps.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Maps.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Music.big Win32BIGFileSystem::openArchiveFile - size of archive file is 158818808 bytes Win32BIGFileSystem::openArchiveFile - 50 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Music.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Music.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\shaders.big Win32BIGFileSystem::openArchiveFile - size of archive file is 1200 bytes Win32BIGFileSystem::openArchiveFile - 10 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\shaders.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\shaders.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Speech.big Win32BIGFileSystem::openArchiveFile - size of archive file is 13479230 bytes Win32BIGFileSystem::openArchiveFile - 18 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Speech.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Speech.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\SpeechEnglish.big Win32BIGFileSystem::openArchiveFile - size of archive file is 269104188 bytes Win32BIGFileSystem::openArchiveFile - 1552 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\SpeechEnglish.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\SpeechEnglish.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Terrain.big Win32BIGFileSystem::openArchiveFile - size of archive file is 48342856 bytes Win32BIGFileSystem::openArchiveFile - 233 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Terrain.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Terrain.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Textures.big Win32BIGFileSystem::openArchiveFile - size of archive file is 333031108 bytes Win32BIGFileSystem::openArchiveFile - 3748 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Textures.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Textures.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\W3D.big Win32BIGFileSystem::openArchiveFile - size of archive file is 184549391 bytes Win32BIGFileSystem::openArchiveFile - 4556 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\W3D.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\W3D.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files (x86)\EA Games\Command and Conquer Generals\Window.big Win32BIGFileSystem::openArchiveFile - size of archive file is 7944716 bytes Win32BIGFileSystem::openArchiveFile - 78 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Files (x86)\EA Games\Command and Conquer Generals\Window.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files (x86)\EA Games\Command and Conquer Generals\Window.big inserted into the archive file map. EXE CRC: 0x4060BBF6 GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and Conquer Generals Zero Hour for key UserDataLeafName Hostname is 'Vance-PC' IP: 0x4601A8C0 / 0xC0A80146 (xxx.xxx.x.xx) Hostname is 'Vance-PC' IP: 0x4601A8C0 / 0xC0A80146 (xxx.xxx.x.xx) Hostname is 'Vance-PC' IP: 0x4601A8C0 / 0xC0A80146 (xxx.xxx.x.xx) TheWritableGlobalData 4dbac54 GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and Conquer Generals Zero Hour for key Language Looking in data\Generals.str for string file Looking in data\english\Generals.csf for compiled string file ScriptEngine::setGlobalDifficulty(1) THRUST locos may not have zero m_minSpeed; healing... ASSERTION FAILURE: token DISGUISED is not a valid member of the index list Stack Dump: <Unknown>(-1) : <Unknown> 0x0067F2AF <Unknown>(-1) : <Unknown> 0x0074CEA6 <Unknown>(-1) : <Unknown> 0x45534955 [Retry] Link to comment Share on other sites More sharing options...
sgtmyers88 Posted December 29, 2009 Share Posted December 29, 2009 Another thing that will cause issues is having a previous installation of TDR installed as I believe it can cause registry problems and issues such as this. Perhaps uninstall the old TDR and use the repair utility on ZH. Link to comment Share on other sites More sharing options...
Vancer2 Posted January 2, 2010 Author Share Posted January 2, 2010 Well about the Registery That registry path your looking at I had to add manually. When I went to my registry before that it wasnt in there. neither was Generals too. I had to add it myself. When I went to the .ini file myself the DISGUISED Line. is for when the bomb truck disguises as an Avenger. :\ I deleted My C:\Tiberium Dawn Redux, The C:\Program Files(x86)\Command and Conquer Generals Zero Hour. Now All thats left is My C:\Program Files (x86)\EA Games\Command and Conquer Generals Zer Hour. I deleted all the .ini files. I hope this will work I uninstalled TDR. And repairing it right now. I will install and see what happens Link to comment Share on other sites More sharing options...
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