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Are Red Alert 2 tanks faster in native, than CnCNet RA2 Mode?


Grant
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Are Red Alert 2 tanks faster in native than RA2 Mode?

 

To solve this once and for all, lets do the following:

 

tomscncnet> i suppose make a scripted map that makes a unit move after X seconds for ra2 and yr

tomscncnet> record that and overlay the videos in a video editor to see

 

As far as the RA2 rules go for the RA2mode they are the same, so could it be an illusion or is there some hard code in there detailing the speed change?

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So since Gamespeed 6 is based on clock speed, done a new test (2 results each) based on Game speed 5:

 

Results:

 

Red Alert 2:

Power = 8 seconds / 8 seconds

Barracks = 4 seconds / 4 seconds

 

Tanks:

Griz = 7 seconds / 7 seconds

IFV = 5 seconds / 5 seconds

 

Inf:

GI = 1 second / 1 second

 

--

Yuri's Revenge

 

Power = 8 seconds / 8 seconds

Barracks = 4 seconds / 4 seconds

 

Tanks:

Griz = 10 seconds / 10 seconds

IFV = 5 seconds / 5 seconds

 

 

Inf:

GI = 1 second / 1 second

 

--

Red Alert 2 Mode:

Tanks:

Griz = 6 seconds / 7 seconds / 7 seconds / 7 seconds / 7 seconds

IFV = 5

 

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