themug Posted June 1, 2016 Share Posted June 1, 2016 Hello again fans, When I set to figure out how RA1 worked, I dug into the rules.ini, aftermath.ini, aftrmath.ini etc. I noticed [GNRL]. I figured that perhaps adding a prereq. this would allow use of the unit in skirmish. Afterall, techlevel was set to-1 and I set it to 1 and IT WORKS. You can use this unit to serve the soviet "tanya", having C4, double colt45 etc. to do so, [GNRL] will need the be saved as shown below in your .ini [GNRL] Prerequisite=stek Primary=Colt45 Secondary=Colt45 Strength=100 Armor=none TechLevel=11 Sight=6 Speed=5 Owner=soviet ( set TANYA value to "allies" also ) Cost=1200 Points=25 Infiltrate=yes C4=yes DoubleOwned=no ( change TANYA value to "no" also ) Now each team has its unique hero/commando but your unit icon has no image and might appear glitched while fully functionnal. I bet all is needed is an associated SHP file. Now XCC tools can probably make this possible ( given a SHP is already provided ) PROBLEM : How can I upload a fitting .shp icon to this slot using available tools ? Thanks Link to comment Share on other sites More sharing options...
Nyerguds Posted June 1, 2016 Share Posted June 1, 2016 just call it GNRLICON.SHP You don't need to set a prerequisite to set something buildable, btw. Just the techlevel is needed. Link to comment Share on other sites More sharing options...
Allen262 Posted June 1, 2016 Share Posted June 1, 2016 The problem is GNRL is hardcoded to leave the map if loaded into a Transport Helicopter... Link to comment Share on other sites More sharing options...
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