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KABOOOM


Sargardan
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hi

i have problem , kabooom

i already installed framework 4

this is my client.log file

 

20.12. 01:39:43.328    ***Logfile for Yuri's Revenge client***

20.12. 01:39:43.343    Client version: 2.0.3.1

20.12. 01:39:43.343    Loading settings.

20.12. 01:39:43.406    Initializing updater.

20.12. 01:39:43.421    Update mirror count: 1

20.12. 01:39:43.421    Running from: clientxna.exe

20.12. 01:39:43.421    Operating system: Microsoft Windows NT 5.1.2600 Service Pack 3

20.12. 01:39:43.421    Selected OS profile: Windows XP

20.12. 01:39:43.437    Removing partial custom component downloads.

20.12. 01:39:43.437    Checking for the existence of FinalSun.ini.

20.12. 01:39:43.437    FinalSun.ini doesn't exist - writing default settings.

20.12. 01:39:43.437    An exception occured while checking the existence of FinalSun settings

20.12. 01:39:43.453    Writing installation path to the Windows registry.

20.12. 01:39:44.593    InitGraphicsMode: 1600x900

20.12. 01:39:44.937    Loading maps.

20.12. 01:39:45.109    Checking local file versions.

20.12. 01:39:45.906    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:45.921    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:45.921    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:45.953    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:45.953    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:45.984    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:45.984    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:46.000    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:46.031    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:46.046    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:46.062    AssetLoader.LoadSound: Sound not found! MainMenu\button.wav

20.12. 01:39:46.140    Hardware info:              Intel® Celeron® D CPU 3.06GHz (1 cores)  Video controller: NVIDIA GeForce 7300 GT

20.12. 01:39:46.687    Attempting to parse INI\Battle.ini to populate mission list.

20.12. 01:39:46.687    File INI\Battle.ini not found. Ignoring.

20.12. 01:39:46.687    Attempting to parse INI\BattleE.ini to populate mission list.

20.12. 01:39:46.703    File INI\BattleE.ini not found. Ignoring.

20.12. 01:39:46.781    Saved Games directory not found!

20.12. 01:39:47.109    Skipping reading statistics because the file doesn't exist!

20.12. 01:39:47.218    AssetLoader.LoadSound: Sound not found! none

20.12. 01:39:47.218    AssetLoader.LoadSound: Sound not found! none

20.12. 01:39:47.218    AssetLoader.LoadSound: Sound not found! none

20.12. 01:39:47.218    AssetLoader.LoadSound: Sound not found! none

20.12. 01:39:47.218    AssetLoader.LoadSound: Sound not found! none

20.12. 01:39:47.984    MultiplayerGameLobby: Saved games are not available!

20.12. 01:39:48.875    MultiplayerGameLobby: Saved games are not available!

20.12. 01:39:49.234    Loading friend list failed!

20.12. 01:39:49.312    KABOOOOOOM!!! Info:

20.12. 01:39:49.312    Message: Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.

20.12. 01:39:49.359    Source: Microsoft.Xna.Framework

20.12. 01:39:49.359    TargetSite.Name: Play

20.12. 01:39:49.359    Stacktrace:    at Microsoft.Xna.Framework.Media.MediaQueue.Play(Song song)

  at ‫‭‍‬‫​‍‬‭‮‎​‌‎‏‌‏‏‏‮‌‌‍‎‮.‫‮‌‍‎‌‫‪‬‮‌‌‬​‬​‏‫‮‎​‪‮()

  at ‫‭‍‬‫​‍‬‭‮‎​‌‎‏‌‏‏‏‮‌‌‍‎‮.‬‫​‬‭‫‫‬​‌​‬‫‮‫‮‏‏‌‫‫‬‬‮()

  at ‫‫‌‪​‏‬‭‮‮‫‬‪‍‫‬‬‍‬‭‏‭‪‬‮‪‬‫‮.‪​‫‬‫‎‪‎‭‫‎​​‫‫‪‪‌‫‌‬‪‏‮()

  at ‫‫‌‪​‏‬‭‮‮‫‬‪‍‫‬‬‍‬‭‏‭‪‬‮‪‬‫‮.‭‎‍‍‭‍‫‍‮​‫‌‏‮‮‫‍‍‬‭‭‬‭‬‫‌‏‬‮‮()

  at ‫‫‌‪​‏‬‭‮‮‫‬‪‍‫‬‬‍‬‭‏‭‪‬‮‪‬‫‮.‫‭‬‪‌‪‬‪‍‬‍‬‎‫‬‬‬‪‌‏‮‎‮(GameTime )

  at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)

  at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)

  at Microsoft.Xna.Framework.Game.Tick()

  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

  at Microsoft.Xna.Framework.GameHost.OnIdle()

  at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

  at System.Windows.Forms.Application.Run(Form mainForm)

  at Microsoft.Xna.Framework.WindowsGameHost.Run()

  at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

  at ‫‎‫‎‌‮‮‍‏‎‭‍‫​‫‫‬‪‬‮‌‭‮‎‪‮.‏‮‮‫‫‏‪‫‮‏‏‭‍‍‬‍‪‌‫‬‫‮()

  at ‏‏‭‮‎‎‬‫‭‏‫‬​‮‎‬‌‎​‭‏‮‍‫‍‮.‌‏‏‎‮‫‭‮‫‮‎‪‮‎‬‭‏​‍‍‮(String[] )

  at ‍​‌‭‬‮‬​‮‌‏​‏‮‭‎‪‌‫‎‫‫‬‫‮.‪‪‪‭‭‍‫‌‫‫‬‌‮‍‫‭‭‮‫‫‮(String[] )

20.12. 01:39:49.359    InnerException info:

20.12. 01:39:49.359    Message: An unexpected error has occurred.

20.12. 01:39:49.359    Stacktrace:

 

help me , idk what to do

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another issue bro

in game lobby after host change some map , i think for some map one time "CNCMaps.Renderer.exe" will be run

after host change some map my memory will full bcuz i have alot "CNCMaps.Renderer.exe" in my task manager

also after i close cnc , some times "CNCMaps.Renderer.exe" and "clientxna.exe" is still in task manager with all "CNCMaps.Renderer.exe" run before , and i should close 1 by 1

should i change any option ? or it will fix in next update

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