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(request) Final Alert & Final Sun in Spanish!


Holland

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BILINGUAL PEOPLE! ENGLISH AND SPANISH!

We are gonna create A SPANISH VERSION, of Final Alert and Final Sun. It is alot of work to translate all of it, so please just translate what you want to translate, even if its just a few lines, just reply on this topic with your translated sections, and we will build from there! Thanks!

 

Replace the english words after the = symbol

 

 

[English-StringsRA2]

GrTibObList=Ore and Gems

BlTibObList=Gems

DrawRanTibObList=Paint random field

DrawTibObList=Paint Ore

DrawTib2ObList=Paint Gems

IncTibSizeObList=Increase size

DecTibSizeObList=Decrease size

FileRunTiberianSunHelp=Launch C&C Red Alert 2

Err_TSNotInstalled=Red Alert 2 is not correctly installed (ra2.mix could not be loaded)

GroundSandObListURB=Bright pavement

GroundRoughObListURB=Soil

GroundGreenObListURB=Grass

GroundPaveObListURB=Dark pavement

GroundClearObListTEM=Bright grass

GroundRoughObListTEM=Dark grass

GroundGreenObListTEM=Sand

GroundClearObListSNO=Snow

GroundSandObListSNO=Dirty snow

GroundRoughObListSNO=Grass

GroundGreenObListSNO=Ice

GroundRoughObListUBN=Dark grass

GroundGreenObListUBN=Sand

GroundPave2ObListUBN=Urban pavement

;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multi maps|*.mpr|RA2 single maps|*.map|RA2 multiplayer map extensions|*.mmx|

;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2 singleplayer map (*.map)|*.map|

;SAVEDLG_FILETYPES_YR=RA2 maps|*.mpr%8*.yrm%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2:YR multiplayer map (*.yrm)|*.yrm|RA2 singleplayer map (*.map)|*.map|

SAVEDLG_FILETYPES_YR=All maps|*.mpr%8*.yrm%8*.map%8*.mmx|Yuri's Revenge Multiplayer maps|*.yrm|RA2 Multiplayer maps|*.mpr%8*.mmx|Singleplayer maps|*.map|

BigTrackBridgeObList=High wood bridge

Allied=Allied

Soviet=Soviet

Yuri=Yuri

Other=Other

BasicTiberiumGrowthEnabled=Growing Ore:

SingleplayerFillSilos=Fill refineries:

 

[English-Strings]

; messages for message boxes

Err_InsufficientResources=Because of insufficient resources at least one dialog wasn´t created. You should restart Windows. The program will now quit... Tip: You should quit any programs before you start %9. Also, restarting Windows may help.

Err_TSNotInstalled=Tiberian Sun is not correctly installed (TibSun.mix could not be loaded)

Err_CreateErr=Window could not be created. You should try to close other windows first.

MainDialogExitQuestion=Are you sure that you want to quit the program? Changes will not be saved!

MainDialogExitQuestionCap=Quit %9

AttachMapToShell=.map and/or .mpr files are currently attached to another program. Do you want that %9 opens all .map and .mpr files when you double click on them?

AddHouse=Please set the ID of the house (like GDI or Nod):

AddHouseCap=Add House

DeleteHouse=Are you sure that you want to delete the house %1?

DeleteHouseCap=Delete house

SE2KNotInstalled=SunEdit 2k is not installed on this system.

SE2KWrongVersion=The version of SunEdit 2k you have does not support %9.

SE2KRegWrong=Registry settings are wrong.

RestartNeeded=To apply all changes, you need to restart %9

ReInitPic=The graphics must be reloaded. This may take some time, please be patient.

ReInitPicCap=Reloading graphics

StrChangeHeight=Enter the height difference that is applied to every field. The value must be between %1 and %2

StrChangeHeightCap=Change height

StrChangeHeightErr=Cannot change map height, as this exceeds the height limits.

StrChangeHeightErrCap=Error

ExplainEasyView=%9 automatically starts in beginner mode. Some advanced editing features are not available in this mode, although they are supported in the advanced mode. To activate the advanced mode, disable the option "Beginner mode" in the options menu.

ExplainEasyViewCap=Beginner mode

FileSaved=Map saved as "%1"

 

; general strings

OK=OK

Cancel=Cancel

None=None

Yes=Yes

No=No

 

; YRM

NeedsYR=This map will need Yuri's Revenge to be played.

 

; name replacements

N_AMRADR=American Air Force Command HQ

N_SENGINEER=Soviet Engineer

N_ENGINEER=Allied Engineer

N_YENGINEER=Yuri Engineer

N_SCHD=Deployed Siege Helicopter

N_GACSPH=Chronosphere

N_CALOND04=London Parliament

N_CALOND05=London Big Ben

N_CATRAN03=Trans Fortress

 

; saving dialog

SAVEDLG_FILETYPES=TS maps|*.mpr%8*.map|TS multi maps|*.mpr|TS single maps|*.map|

 

; tool tip strings

TT_TriggerHouse=Defines the house the trigger applies to

 

; error strings for map validation

MV_NoMap=This is no map

MV_NoBasic=Basic settings don´t exist

MV_NoName=The map has no name (Edit->Basic)

MV_PackMissing=One or more packs (like IsoMapPack5 or OverlayPack) are missing. Tiberian Sun probably won´t accept the map.

MV_>100Waypoint=The map has at least one waypoint with an ID greater than 99

MV_HousesButNoPlayer=Houses are defined, but the human player is not set up correctly

MV_HousesInMultiplayer=This seems to be a multiplayer map with houses

MV_HousesNoWaypoints=Multiplayermaps need the waypoints 0-7 as starting locations

MV_TriggerMissing=Trigger %1 missing (Linked by %2 %3)

MV_TaskForceMissing=Taskforce %1 missing (Linked by Teamtype %2)

MV_ScripttypeMissing=Scripttype %1 missing (Linked by Teamtype %2)

MV_TagMissing=Tag %1 missing (Linked by %2 %3)

MV_OfficialYes=Official is set to yes - automatic map transfer disabled (ignore this warning when saving as MMX map)

MV_Not8Waypoints=Only for RA2 before version 1.005: Official is set to no, but not all waypoints 0-7 do exist (probably random starting points, ignore this warning when saving as MMX map)

 

; tip dialog

CG_IDS_DIDYOUKNOW=Did you know...

CG_IDS_FILE_ABSENT=Tips file not found

CG_IDP_FILE_CORRUPT=Syntax error in the tips file

TipDialogNext=Next tip

TipDialogShowAtStartup=Show tips at program start

TipDialogClose=Close

TipDialogCaption=Tip of the day

 

; main dialog strings

MainDialogCaption=%9

MainDialogCaptionRA2=%9

NoMapLoaded=No map loaded

NewMap=New map

FileNewHelp=Start new map assistant

FileOpenHelp=Open a already existing map

FileSaveHelp=Save map

FileSaveAsHelp=Save map with another filename

FileCheckMapHelp=Check the map for possible errors

FileImportModHelp=Import a *.rul - Mod in the map

FileQuitHelp=Quit %9

FileRunTiberianSunHelp=Launch C&C 2 Tiberian Sun

HelpInfoHelp=Show information about %9

HelpTipOfTheDayHelp=Show Tip of the Day

SE2KLaunchHelp=Launch SunEdit 2000

OptionsShowMapViewHelp=Show the isometric map view

SE2KShowWebsiteHelp=Show the homepage of SunEdit 2000

TabBasic=Basic

TabSingleplayerSettings=Additional

TabMap=Map

TabLighting=Lighting

TabSpecial=Special

TabHouses=Houses

TabTaskForces=Task forces

TabScriptTypes=Scripts

TabTeamTypes=Team types

TabTriggers=Trigger

TabTags=Tags

TabAITriggers=AI Trigger

TabAITriggerEnable=Enable AI Trigger

TabOther=All

 

; new map dialog

NewMapDesc=At the moment you need to specify a map that provides the mappack information needed for the ground

NewMapBrowse=Browse

NewMapMultiplayer=Multiplayer map

NewMapPrepareStandardHouses=Prepare standard houses

NewMapSetAutoProduction=Add Auto-Production triggers

NewMapPlayerHouse=Player house

NewMapImportOptions=Import options

NewMapImportTrees=Import trees

NewMapImportOverlay=Import overlay

NewMapImportUnits=Import units

NewMapCap=Assistant for new map

 

; map-validator dialog

MapValidatorProblemsFound=The following possible problems have been found:

MapValidatorCap=Check map

 

; basic dialog

BasicDesc=Note: Some settings may be ignored.

BasicName=Name:

BasicNextScenario=Next scenario:

BasicAltNextScenario=Alt. next scenario:

BasicNewIniFormat=New INI format:

BasicCarryOverCap=CarryOverCap ?:

BasicEndOfGame=End of game:

BasicSkipScore=Skip score stats:

BasicOneTimeOnly=One time only:

BasicSkipMapSelect=Skip map selection:

BasicOfficial=Official:

BasicIgnoreGlobalAITriggers=Ignore global AI Triggers:

BasicTruckCrate=Crate for destroyed trucks:

BasicTrainCrate=Crate for destroyed trains:

BasicPercent=Percent (money?):

BasicMultiplayerOnly=Only Multiplayer:

BasicTiberiumGrowthEnabled=Growing tiberium:

BasicVeinGrowthEnabled=Growing veins:

BasicIceGrowthEnabled=Growing ice:

BasicTiberiumDeathToVisceroid=Visceroid because of death in tiberium:

BasicFreeRadar=Free radar:

BasicInitTime=Initial time:

BasicAddOnNeeded=Addon needed:

 

; mapinfo dialog

MapDesc=General map properties:

MapSizeFrame=Map size

MapSize=Size of the whole map, used for MapPack.

MapVisibleSizeFrame=Visible area

MapVisibleSize=Visible area of the map. Format: Left, Top, Width, Height.

MapTheater=Theater:

 

; singleplayer basics dialog

SingleplayerDesc=Additional settings regarding a singleplayer map.

SingleplayerStartingDropships=Dropships at start:

SingleplayerCarryOverMoney=Inherit money:

SingleplayerTimerInherit=Inherit timer:

SingleplayerFillSilos=Fill silos:

SingleplayerMovies=Movies

SingleplayerIntro=Intro:

SingleplayerBrief=Briefing:

SingleplayerWin=Won:

SingleplayerLose=Lost:

SingleplayerAction=Action:

SingleplayerPostScore=After score screen:

SingleplayerPreMapSelect=Pre map select screen:

 

; houses dialog

HousesDesc=Houses are the different players, AI and humans. If this is a multiplayer map, don´t create any new houses here! If this is a singleplayer map and if there are no houses yet, click on "Standard houses" first, create your additional houses if you need some, and then choose the human player (don´t forget to activate "Player control" for this house)!

HousesPlayerHouse=House of human player:

HousesHouse=Current house:

HousesIQ=IQ:

HousesEdge=Map edge:

HousesSide=Side:

HousesColor=Color:

HousesAllies=Allies:

HousesAlliesHelp=List all allied houses like that: GDI,Nod,Neutral

HousesCredits=Money (x100):

HousesActsLike=Acts like

HousesNodeCount=Node count:

HousesTechlevel=Technology level:

HousesBuildActivity=Build activity (%):

HousesPlayerControl=Player control:

HousesPrepareHouses=Standard houses

HousesAddHouse=New house

HousesDeleteHouse=Delete house

 

; loading dialog

LoadLoadRules=Loading rules

LoadLoadAI=Loading AI settings

LoadLoadArt=Loading art

LoadLoadEva=Loading speeches

LoadLoadTheme=Loading themes

LoadLoadTutorial=Loading tutorial.ini

LoadLoadSound=Loading sounds

LoadLoadSnow=Loading Temperat.ini

LoadLoadTemperat=Loading Snow.ini

LoadLoadUrban=Loading Urban.ini

LoadLoading=Loading

LoadBuiltBy=Built by:

LoadVersion=Version:

LoadInfo=For more infos, contact [email protected]

LoadInitDDraw=Initializing Direct Draw 6

LoadInitPics=Loading Graphics

LoadExtractStdMixFiles=Opening std. MIX files (may take some time)

 

; iso view

IsoCaption=Map view

 

; iso view status bar

StructStatus=Structure:

InfStatus=Infantry:

AirStatus=Aircraft:

UnitStatus=Vehicle:

OvrlStatus=Overlay:

OvrlDataStatus=Overlay-Data:

CellTagStatus=CellTag:

TilePlaceStatus=Ctrl: Fill mode, Shift: continuous drawing, Ctrl+Shift: no auto smoothing of LAT or coast/shore

CopyHelp=Please specify the area that you want to be copied by clicking on the start and end position

 

; iso view object/unit list

NothingObList=Nothing

GroundObList=Ground

GroundClearObList=Clear

GroundSandObList=Ground 1

GroundRoughObList=Ground 2

GroundGreenObList=Ground 3

GroundPaveObList=Pavement

GroundWaterObList=Water

NewTunnelObList=Create tunnel

DelTunnelObList=Delete tunnel

TunnelObList=Tunnels

InfantryObList=Infantry

VehiclesObList=Vehicles

AircraftObList=Aircraft

StructuresObList=Buildings

TerrainObList=Terrain objects

SmudgesObList=Smudges

TreesObList=Trees

TrafficLightsObList=Traffic lights

SignsObList=Signs

LightPostsObList=Light posts

RndTreeObList=Paint random trees

OverlayObList=Special / Overlay

DelOvrlObList=Erase Overlay

DelOvrl0ObList=Erase single field

DelOvrl1ObList=Erase with 1-field radius

DelOvrl2ObList=Erase with 2-field radius

DelOvrl3ObList=Erase with 3-field radius

GrTibObList=Tiberium

BlTibObList=Blue Tiberium

DrawRanTibObList=Paint random tiberium field

DrawTibObList=Paint green tiberium

DrawTib2ObList=Paint blue tiberium

IncTibSizeObList=Increase tiberium size

DecTibSizeObList=Decrease tiberium size

VeinholeObList=Veinhole monster

VeinsObList=Veins

BridgesObList=Bridges

BigBridgeObList=Big bridge (in the air)

SmallBridgeObList=Small bridge (at the ground)

BigTrackBridgeObList=Big track bridge (in the air)

SmallConcreteBridgeObList=Small concrete bridge

OthObList=Other

AllObList=All overlay

OvrlManuallyObList=Set overlay manually (not recommended)

OvrlDataManuallyObList=Set overlay data manually (not recommended)

WaypointsObList=Waypoints

CreateWaypObList=Create waypoint

CreateSpecWaypObList=Create waypoint with special ID

DelWaypObList=Delete waypoint

StartpointsObList=Player locations

StartpointsPlayerObList=Player %1

StartpointsDelete=Delete player location

CelltagsObList=Celltags

CreateCelltagObList=Create celltag

DelCelltagObList=Delete celltag

CelltagPropObList=Edit celltag properties

BaseNodesObList=Base nodes

CreateNodeNoDelObList=Create node and don´t delete building

CreateNodeDelObList=Create node and delete building

DelNodeObList=Delete node

DelObjObList=Delete objects

ChangeOwnerObList=Change owner

 

; celltag dialog

CellTagCap=Cell tag

CellTagDesc=Use a celltag to attach a specific cell to a tag:

CellTagTag=Attached tag:

 

; aircraft dialog

AirCap=Aircraft options

AirDesc=

AirHouse=Owner:

AirStrength=Strength:

AirState=State:

AirDirection=Direction:

AirTag=Attached tag:

AirP1=Veteran status:

AirP2=Group:

AirP3=Recruitable:

AirP4=AI recruitable:

 

; structure dialog

StructCap=Structure options

StructDesc=To add upgrades to this building, first set the upgrade count and then set the upgrades, beginning with upgrade 1.

StructHouse=Owner:

StructStrength=Strength:

StructDirection=Direction:

StructTag=Attached tag:

StructP1=Sellable:

StructAIRepairs=Rebuild:; sheek! that´s wrong... well... doesn´t really matter, just think it is Param2

StructEnergy=Energy- support:

StructUpgradeCount=Upgradecount:

StructSpotlight=Spotlight:

StructUpgrade1=Upgrade 1:

StructUpgrade2=Upgrade 2:

StructUpgrade3=Upgrade 3:

StructP2=AI repairs:

StructP3=Show name:

 

; unit dialog

UnitCap=Vehicle

UnitDesc=

UnitHouse=Owner:

UnitStrength=Strength:

UnitState=State:

UnitDirection=Direction:

UnitTag=Attached tag:

UnitP1=Veteran status:

UnitP2=Group:

UnitP3=On bridge:

UnitP4=Follows ID:

UnitP5=Recruitable:

UnitP6=AI recruitable:

 

; infantry dialog

InfCap=Infantry

InfDesc=

InfHouse=Owner:

InfStrength=Strength:

InfPos=Field pos:

InfState=State:

InfDirection=Direction:

InfTag=Attached tag:

InfP1=Veteran status:

InfP2=Group:

InfP3=On Bridge:

InfP4=Recruitable:

InfP5=AI recruitable:

 

 

 

; Now some translations from english to the used language (used for some combo-boxes, menus/listviews and of course unit names)

; currently used for: menu, iso-view status bar, unit/building/stuff list, overlay browser, terrain browser

 

 

; FA2:YR

FinalAlert 2 Fansite link=%9 Fansite link

FinalAlert 2 Forum=%9 Forum

 

[English-TranslationsRA2]

Tiberium=Ore

Run Tiberian Sun=Run Red Alert 2

Tiberium Tree=Ore mine

Countries=Houses; For the edit->houses dialog

FinalSun Homepage=FinalAlert Homepage

FinalSun support forum=FinalAlert support forum

AutoCreate shores=Automatically create shore (AutoShore)

Tiberium (Blue)=Ore

Tiberium (Green)=Ore

 

[English-Translations]

; tooltips

Make terrain flat=Flatten ground

Raise a single tile=Raise single field (Not recommended!)

Lower a single tile=Lower single field (Not recommended!)

AutoCreate shores=Automatically create shore (only supported in FinalAlert)

Autocreate shores=Automatically create shore (AutoShore)

AutoLevel terrain height using cliffs=AutoLevel ground height using cliffs

Auto level using cliffs=AutoLevel ground height using cliffs

 

; other

Bridge 1=Bridge topleft-bottomright

Bridge 2=Bridge bottomleft-topright

Railroad Bridge 1=Railroad bridge topleft-bottomright

Railroad Bridge 2=Railroad bridge bottomleft-topright

Wood Bridge 1=Wood bridge topleft-bottomright

Wood Bridge 2=Wood bridge bottomleft-topright

Easy mode=Beginner mode

 

; FA2:YR

FinalAlert 2 Fansite link=%9 Fansite link

FinalAlert 2 Forum=%9 Forum

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