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About Holland

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  1. Holland

    Map Whitelist requests

    hey funky can whitelist this one: da3f07221b6dc70f69dc97847ecb319487c4b157
  2. To my understanding the only arts ts will read is art.ini and artfs.ini. I add mods all the time and i change them up in art.ini, always keeping a copy of the original. If i add new stuff in the mix files, i usually make sure it has a new name, then add it in art and make the change in the map or rules file. If theres a massive amount of art i wanna transfer, i'll use some software like Beyond compare, ini sort. But mostly notepad++ and its addons has everything you need. But i'm not sure if i understand your question completely...
  3. Holland

    I'm having troubles modding Tiberian Sun

    Uhh thats weird. I just use xcc mixer to extract files and xcc mix editor to create them. Draggin n dropping mix files works, or just adding them manually works fine for me. Are you using admin rights? Perhaps u can try on a different pc?
  4. Holland

    "Useless" units

    Lmao. Life changes continuously, something that doesnt change with it will die. So modders, rise! If harv truce seems unfair to you, mod more hijackers. If u know what u want as a pro, play or mod a veterans patch! Less convo more mods please!
  5. Holland

    How do i add an Alarm to the Searchlight Tower?

    You can give its primary weapon Report=ALARM (Not sure of thats the sound, u shld check that with xcc mixer) This is also pretty cool, but not possible online https://ppmforums.com/viewtopic.php?t=31873
  6. You can just copy expand11 and echache18 from the MIX folder and paste them in tibsun folder, this way final sun will read them. I'll have the fix ready soon. Its cuz FinalSun doesnt look into the MIX folder, for now do it like this. Also put these files in ur finalsun https://forums.cncnet.org/applications/core/interface/file/attachment.php?id=45184
  7. Holland

    TS weapon modding

    I've never tried to edit a mission from campaign tho, if those files are in tibsun.mix you'll need xcc mixer to extract it and put it back after edit, but they might already be extracted, not sure actually.
  8. Holland

    "Useless" units

    I guess this topic continued here: https://forums.cncnet.org/topic/8422-what-would-you-do-to-make-tiberian-sun-better-balanced/ But no matter, we can resolve any balance issues by adding checkbox like □ Enable custom mod/patch Connected with a list to choose a modded balance, like a veteran patch or other mods, anyway we discussed this already in that topic. It would pretty much be the finishing touch to the client in my opinion
  9. Holland

    2018 Tower Defense Avengers

    YESSS! Awesome dude! Can't wait! Lemme know if u need help! Also, add the [Animations] for those towers!
  10. Holland

    Looking for a mentor/coach

    Yeah alot. Just join the games that are hosting the map Terrace. Tell m you like to learn. You can spec games too. There's also alot on youtube. Check Terrace games. Also assign hotkeys. In game Options> game controls> keyboard> control, set those too
  11. Holland

    TS weapon modding

    The gdi mission map could probably have its own rules. Just edit those
  12. Holland

    TS weapon modding

    Weird Billy, it should work if you did it right. Did you use the map file to make edits? Are you using the right spaces between lines in your mapfile like this: empty line, unit code line, edit line, empty line. Are you using [E1] ? Are you playing the right map? Also, If your testing it in multiplayer you have to restart the client.(no need in skirmish). Can you copy paste the edits you made over here? Or better upload the map here if it still doesnt work
  13. Holland

    Your idea of the perfect C&C game

    Lol i can't stop fantasizing. So there are some real great graphics in the game. The water looks clear and beautifull like in the disney movie Moana. There are not only boats in the game, but also entire aqua maps. There is some special crystal or pearls that are found in oceans, so entire bases are made under water, and this will add depth and height and the ability to build up and down down below in a dark cave with some mystical creators hiding. Ah also in the normal game, there are maps that have beautifull natural canyons. Some houses have buildings that can be build inside a cliff, and so this is perfect for aircrafts. There are many aircraft factories just for a single house and so a big variety of aircrafts. Just imagine how many skill levels there would be. Back to aqua maps - we're going inside a mission story: an enemy house named COR has been spied on GDI's discovery on the high value pearls that are discovered in the deep sea, and so they've secretely developed a huge variety of advanced submarines, mutated whales and giant octopusses (like ra2) to conquer the ocean. Becarefull GDI. And so awesome missions begin. So the ocean units and structured could be made in a normal map, but there is only a tech that can be build if theres deep sea. And so this will transform a map into a big open world where many strategies can form. Because there is too much to learn about, players might get overwhelmed, so there are many GameStyles to play with only an x amount of units and buildings. So i bet there will be players that've been playing for years that only play 2 or 3 of the 20 gamestyles and so theyre now very skilled with these, now they can add other ones to add to their skills and up their strategy level And ofcourse theres an option to enable any style. Depending on how fast the server will be, there could be games with 20 vs 20 players lol.. i mean why not. 5 vs 5 would probably be very popular, and still i gotta mention again, to add VR players as specific units in the game as ally would be really cool. So it would be 5 vs 5, but every player can have a VR player in their army. Also in the normal remastered game that can be played in extra's(see first post), you could play with more then 8 players. Coming to think of it, this corner of remastered old cnc games should have a tunnel inside the main game, and so every mode from the main game could be enabled, like the deep sea and boats etc even in TS or Dawn lol, but ofc hardcore oldskool players won't, cuz they wanna play the original. So now that i've imagined a pretty freakin cool game, its time to visualise a battle. Its a 1 vs 1. Subterrain tunnel making, Deep sea and cliff build is enabled, the custom gamestyle '4U-5F/VER' is enabled.(it includes a few player-made voxels) Which means 4 units in 5 different factories, and VER means verified to be balanced and cheat free. The game starts, i build my powerplant and barracks, send infs up cliffs to find good spots to make nests for my cyborg birds and helipads. I'll put a few snipers on the cliffs, theres a big lake in the middle so we gotta scout around it. Since the enemy has advanced sea units we gotta defend from there, so ill build some quick vulcan towers from scouters that come out of the water. I build a few refineries close by tiberium and a deepsea pearl diver for the big money, with some navy seals to protect it. Big vehicles are coming along the sides, i build heavy canons and tanks to stop them. I didnt notice mass infantry that are climbing out of tunnels right behind my base. Shit shit shit, building infs and vulcans. My snipers are killed. Luckily i have some birds, they make it hard for the infs. Im gaining control. The vehicles are now making a breakthrough. I have to attack now while defending. I make the birds scout and attack powerplants. He's been building inside of cliffs and underwater. Time for a sensor array. I gotta expand cuz my tiberium is running out, in the water is not an option for me since my house is weak under water. I gotta build Eagles, fast aircrafts that can in dive in and out of water using Sonic weapon. He's auto attacking with waypoints to avoid my defenses with mass infs, im Building units that collapses caves to prevent sub attacks while im towerdefending is auto attacks. Im being heavily attack by a super railgun thats in a cliff on their side. He's been harvesting pearls like crazy. My birds are dead by sams, but i killed everything under water. Time to destroy his sub/cliff base. He killed my MCV and have no money, i gotta send everything now, sell my towers and build Cliff destroyers. During the game, a little icon appeared saying we found 2 VR players that offered themself available as a special unit to be buildable, we declined.I build carryalls to send all my vehicles quickly. Some vehicles can shoot during flight. A warning appeared: Unknown unit detected. We both made a voxel in 'quick voxel creator' and enabled the option to build this ingame with the right tech. Its a personal creation from each player, including weapons and abbility. He sold almost all his buildings to create this massive mammoth creature. Shit, we agreed upon it having superweapons. IT RUNS SUPER FAST And Eats all my units taaah. His infs in my base are killing me too. Im dead. That was fun.
  14. Holland

    Your idea of the perfect C&C game

    An amazing hallway of a client with so many catogories, gameplays and extra's to get lost in. Even with hidden minigames you can discover by accidently clicking on some icon, like a towerdefense YR lol or a fun ion canon game lol, Just in the main menu itself. When you enter 'Missions', a list full of catagories of maps to play show, also on multiplayer. You can check map by 1st, 2nd and 3rd map to play automatically after u finished the recent. The host options are also very advanced and friendly to even noob eyes. You can even make edits to the map, it opens up the internal editor that includes many deep advanced sections. Not only is it easier and friendlier then the original c&c editors and all add ons made by fans, it even got more. Also the abbility to save your edits for other maps. And so every player have their own storage that any player can access by choice, with their mods or triggers you can apply, to the map you're hosting. Or even to store recording, which perhaps another player can play even on a specific time optionally. Modding & mapping (since last December, tiberian sun was updated with a big suprise for map and mission makers: The ability to use Spawn locations in any trigger, give credits trigger and many more So to create missions and very interesting unique ways to get money with any unique mission is now possible.) So also this is included in the game in the internal editor. Also there is a platform perhaps with optional internal forum, to create your own vehicle, infantry, building and any animation. You could store this in your cloud and easily add the rules/mods for your creation. Also optionally accessable to anyone Entering 'extra's, first thing in that list is First person shooter. You can set up standard or custom map, there are even maps specially made for first person like a maze or just a cool war story. The game to me has a distinct tiberian sun feeling, and the open tropical feeling of ra2, before you start the game you can chose if you want to be able to toggle 3d view on or off, or perhaps only 'peak left and right' mode Same for 'enter 1st person to unit' option. If this is enabled you can enter 1st person view for any unit you wish perhaps connected with a hotkey, also theres a sub option to enable Extra 1st person abilities. Cuz it be cool to have a more abilities in 'conscious mode'. In every aspect/platform there is a community, and even the forum/chat has dept and settings. Entering Houses, Create your own house, edit house etc. Change game mechanics to a house, you can chose from standard houses from the new cnc3,4, and even the early games red alert, dune, ts, cnc1, ra2, every game and ofcourse there would be list of custom perfected houses in the collective storage, to chose for your map. Or how ever you want to use the house. Also ofcourse every thing custom made or edited could be rated. There should be a section to create your Balance between houses, with very smart calculations to make a good balance between houses for your creations/mods. For example if you pick the standard houses TS Nod vs RA2 Yuri, it will show the unbalance, and offer solutions. This should probably have many complexities and ongoing development which includes a good communication area. And ofcourse because this is an advanced remaster, you can upload any map of any game, it will convert and it will repair itself to where you can edit it now to be perfectly playable in the game, and so everything that has been made in the past will be reborn and remastered as well! (so many spent years and years on mods and maps, me too i have too many maps i'd love to be remastered and be played by others lol) And because this is the biggest most advanced game ever, playing all the old games with original engine is just a tiny extra, but also has a community, and an option to use original westwood, cncnet version or remastered mode. Even this section has a good ranking system with clans and ladders. The game is growing big very quick. It is growing cuz of the 1million spent on youtube etc which Jamesryko mentioned lol. And so even youtube wants a space in the game. The game has updated, there is new platform where now the edit ability of the game has become like creating your own website, but deeper and involving the game. Now there is a chance to make money in the game, and will be converted to bitcoin once its in the game, so this means gambling is legal and so compititions with money prices is possible. Proof you are better then someone else for money, even if its TS, RA2, anything remastered or custom made. Only ofcourse with the engine,house and map that are marked as cheat free (Lol this might get out of hand) .The game is so big by now, secret things are created. For example there is a lighttower in a specific map, if you enter it with Tanya it will open up a hidden casino where you can gamble your bitcoin with casino games lol. And ofcourse beside ingame credits, there are player credits in main menu too, where perhaps you can unlock an advanced house or advanced ability to mod. (Perhaps EA games can include that, with or without MTX) and now ofc dont get confused by your fake credits and real money Even investors are raping the ability to create, and so they create competitions with many ads, giving players money. Perhaps all the credits and money involved i imagined is too much, but never say never! Anyway, Also - because we wanna keep up with time- there will be a VR (Virtual Reality) section, with many options , even an area that can connect with normal gaming, lets say a normal multiplayer game enabled VR players to be created as a unit in the game that they are playing. And so they can communicate to their commander to be build again after dying, and even create plans. Not only this, there will also be games for only VR players, with maps and mission made specifically for them but also to chose from standard maps and missions. Guys you shloud check out my Rally race map on TS, BGGY racing would be freaking amazing in VR. Your ally as commander that places buildings, and the VR player that races. (Please check out that map lol, it would definitly be played if theres a big community). And so this way many people will have their own ideas for maps and will easily create it now that there is an amazing creators platform. And so the game devides in many many aspects. Lol and cuz this is probably too much to create in a game, it should be an entire operating system. Perhaps bill gates wanna work with all of us to make this. Cnc = life Lol
  15. EA games's announcement of remastering the old games really got my imagination going wild! Feel free to share your ideas!