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Holland

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About Holland

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  1. Looping train: Looping train wp8 to 9.ini - after INI insert, simply place waypoint 8 on locomotive, Waypoint 9 somewhere else on the tracks, and u got ur train riding. QUICK N EASY YOU'RE WELCOME! 😁 Gif shows: When double clicking vehicle, Insert the ID of the follower. You can view vehicle's ID in bottomleft corner when hovering your mouse on it. Second, remember u can use the XTX trains: You can also use the XTX trains: XTX trains.ini the cncnet finalsun standalone i put together will make it easier to place them on your map, but you still have to implement the codes ( this ini file) anway. Alternatively u can add this ini, and just use normal locomotive and traincars, and use for example the code Image=GDIENG(gdieng = gdi locomotive) Let me know if u need some help with it.
  2. Simply all units buildable for both gdi and nod added in a bbg4 for anyone who wants mod ini: nod gdi units mixed.ini bbg4: Big Bluntz Green 4 Factions merged.mpr
  3. No idea really how these scores are calculated, but its definitly something fun to figure out. In rules.ini, there is a 'points=xx' value under each unit/building entry. Here's rules.ini : https://github.com/LipkeGu/TSIniFiles/blob/master/rules.ini u can use find (ctrl+f) to find whichever unit, u'll find the points there
  4. TO-DO LIST - Repair original voxel replacememts (trucks,train,etc) - Repair art entry's for LKO's assets (NASILO, FLH for Fortress) - Add assets from mod 'TS Dusk' (made by ..) - Add custom Map animations - Add Nolt's oilderricks - Add Mircea's donations (Chopper, boulder) - Add assets from mod 'TS Crystallized doom' (old version) (by... ) - Collect all files from choosen assets - Get the rules and art for them ready -Add akshati's naval assets, get other boats ready, make more naval buildings - All boats and structures by akshati art and rules - Add a waterborder to the SHP building files to buildings that will look good on water - Create/find more weapon animations - Make naval harvy harvesting anim prettier -Add new tech centers and new canons - Get all missing XTX ready - Graffitti on small vertical concrete cliffs - Finish larger vertical concrete cliffs - Test underground concrete tunnels, find accurate codes (temperat.ini) - Get all new .tem files ready - Prettier clear tiles, deserty clear and sand. - Add custom image fonts on clear land (50% done) (arrows, letters, numbers, symbols, animals, skulls, etc) - Mirror them - Make crystallized seaweed/moss for on water - Photoshop awesome stuff on the (XTX) concrete cliffs After upload: - Create insertable INI Files for the new assets - Update topic "Adding mods with Final Sun" - Update CnCnet Finalsun Standalone - Create naval map with working scripts for naval harvy and turn it into INI (maybe) - Create video on new stuff - Create topic on ppmforums to show what we got. - Create topic on ppmforums research, to find out if there is a script for naval harvy to return to ref.
  5. I wonder if someone ever completed the mission?
  6. this one too Giants with tunnels. Barriers will turn on after few minuts... then later turn off again i think, i dont remember lol giantstunnel.map
  7. Dude these actually look really really good in game. Definitly gonna play snow giants this month to increase the christmas feel, lol small resolution for screenshot purpose lol
  8. And, its gonna be chrismas ofc... a snow giants.. crash free this time lol In the download pack (on top of first message) also includes a Giants with Vet patch and re-deployable oblisk, a giants without mods, and a few other modded versions
  9. Giants with hot air balloons, anyone can enter Giants with boats, lol A giants with mix up of units A giants with super speed build Giants of Roars (3 new units each and new entries) Giants 2 vs 6!! the 2 players on right side gain special forces lol Giants quick match... where everyone starts with mk and cc lol, can only build 1 canon lmao And also included, a giants jungle Where green tib is normal tib and u can build out for blue tib in the back is a oil derricks for extra money cuz we know giants players love money
  10. TS ww style gameplay still beats giants of war gamestyle imo. But since this map is still many players favorite, we have to deal with that. These giants alterations were born out of a boredom for this map, just something different. lol These are 18 different maps!! Giants.rar I made just some gifs of a handfull of them. First of all, introducing (just finished ) GIANTS DROPPOD DOMINATION!! When your team secured all 4 spots, all team players will have DROPPODS charging!! When the opposite team Enters one of the spots again, Droppods will be paused. When they secure all areas, they will be swapped for the other team!! (left is Blue, right is Red) Enjoy!! map is the rar file on top ^^ See next message for images
  11. Hell yeah free money Who wants some free money
  12. Felt like making another one: A Fresh New trigger that already has Elapsed Time Event, and Reinforcements at waypoint Action, with its own Teamtype, TaskForce, and Script. 9 Pieces of them .All uses unique ID's, so nothing will overwrite (don't use the same one, or u will overwrite, ofcourse.) All Assigned to eachother already! Just for a nice quick fresh starting template, time safer. insertable triggers time elapsed team.rar (Tip: add all 9 of them on start of your map, for fresh map scripting) Just to clarify with this gif: This is just an easy time safer for map scripters that uses teamtypes
  13. You're fine bro! Cncnet support mods too! Check out this topic There is a little button (if you check this topic) that will say -warning- or -no cheats-. If there's a warning its just up to the other players to check the rules inside the map. Other then that, Funky did an amazing job on keeping it cheat free. There are a massive amount of modded maps on cncnet man! Anyone can make their own balance and gameplay. Btw cncnet also allows custom map preview so u can even list all required info in the image if you want to. It needs to be whitelisted first tho, and it will then also be marked as -no cheats-. See this topic
  14. really awesome bk!! love these.. something fresh for everyone! real good! probs to all the makers if they ever read this here i can share some too, some cool loadingscreens: and some nicer black sidebar images: Download in this pack: sidebarstuff.rar U can place those PCX image files in MIX folder but u gotta add those sidebar images into sidec01 and sidec02 with XCC Mixer. enjoy
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