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About Holland

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  1. Cool! Yes it will! Like magic lol i made some more tutorials if you're interested., https://forums.cncnet.org/topic/4538-final-sun-create-missions-amp-compstomps-gif-tutorials-ts/ https://forums.cncnet.org/topic/6410-final-sun-video-tutorials/ https://forums.cncnet.org/topic/6380-ts-how-to-add-teams-by-spawn-location-in-your-map/ https://forums.cncnet.org/topic/6277-brand-new-tutorial-for-new-map-makers-create-your-own-mods/ lol maybe too much for u right now, anyway, don't be afraid to ask anything u want
  2. for TS, in Final Sun: -Make sure Beginners Mode is turned off (Options > beginners mode) - Go to Edit> Trigger Editor - Click on 'New Trigger' -Select House: Neutral -Click on the tab "Events" and select 'new event' Pick event Type: '8 Any Event' -Click on the tab 'Actions" and select "new action" Select Action type: '27 Timer Set' type in 600 at the Parameter (600=30 minuts) Now you gotta make another one Click on New trigger House Neutral, Event: '14 Mission Timer Expired' Action: '2 Loser is.' with Parameter: Neutral Thats it. You can name your triggers too if you want
  3. Okidoki! little teasers:
  4. Hey Funky! I know you're working hard on everything, but I just wanna bring up this stuff - no rush though. Just wanna see your thoughts on this First, about the new ts-spawn, its been tested many times and had no problems what so ever. Can't wait for it to be uploaded. Second, we have gathered a bunch of voxels and shp files. (I know dkeeton and you talked about it a bit) Worked really hard on them to make them all work and ask permissions. I uploaded all the stuff for if you wanna look at it, (and for other readers to test it out) It might still need some work but that's no problem, im just throwing it out here already Pack includes: - expand11 (containing a few ecache.mix files with all the files) - Accounting excel sheet with all the information - art.ini - a map to test all of the stuff - and the new ts-spawn (use it to test map) Everything can still be modified ofcourse. We have a google drive with all the files, all seperate rules and art ini files for each new voxel/shp. https://drive.google.com/file/d/0B6M2MyqeyRCzMlQ3UnNPTHFpTWM/view?usp=sharing
  5. Sounds like a major hex project, somebodys gonna have to pay dkeeton for requests like this lol
  6. Nice!! i like a bunch of them. I got some civilian vehicles too, but i will definitly add these. At least, most of them. Its alot of work tho lol These are the ones i added http://oi65.tinypic.com/mt368w.jpg , http://oi68.tinypic.com/2nq9tdt.jpg
  7. So dkeeton and me are gathering new units, buildings, animations, voxels etc toadd into the game for optional use (for map makers). If you already have some cool stuff and we can use it, please post some. You can find hunderds of awesome voxels made by gamers along the years on https://ppmforums.com/index.php?f=49 or if you find other sources to get some, please do so. Find some nice stuff you would like to see in the game, download the shp file(s), and.or vxl and hva files. It would be great if you can find the codes for art.ini and the rules for in the map file for the voxel you like, or please make some yourself if you have experience, because I'm still struggling with the right codes if the maker didnt include them. - Please make sure we are allowed to use the voxel and let us know the name of the creator and his terms of use. - Provide the link/source where u got it from If you found a whole bunch, It would make it easier for me if you would test them yourself in a single map, and just give me your art.ini, map file and ecacheXX.mix If you don't know how to add voxels/shps, download XCC Utilities and have a look on https://ppmforums.com/viewtopic.php?t=4037 (but for the most part this message is targeted to people who are familar with xcc utilities)
  8. Awesome. I suck at ra2. Pls make some tuts about what to build and the shortcut keys u use
  9. Ah yeah dude. I guess ur right. But im using this goal to create, dont have to reach it. So you don't wanna participate? I mean just imagine something you would love to play.
  10. I didnt even think about FS, lets keep that off and disable the units. Anyway, To start with infanty, nods light infantry are gonna be robots. Slighty stronger, also a nod scout trooper and maybe a stealth one with radar prerequisite. I love discthrowers tho, maybe make a similar weapon but slightly different. Give medics a secondary weapon or extend its range, speed or increase heal power. edited units will use a different sidebar pic and voxel itself. What u think
  11. Hey TS players, GDI & Nod is very well balanced, bacause when they created it, they had an entire team to work on it. People in business know that it takes a team to be succesfull. So I want to start with a new balance to create. There are some maps out there with mods that are pretty well balanced, but not as good as the original gdi & nod balance. As i scroll through the forum I see people would like a cheaper hijacker, or some would like to have some GDI units builadble on Nod, whatever it is, name here, what you would love to see and play with! So we could create a new balance. We can start together with just one balance that you can import in your maps! We can give it a name too. For example lets name the original balance Original_BALANCE, lets call our first custom balance, NewTS1_BALANCE. And when we have a lot, I will make a little program that can import on of our balance in any map. Keep in mind we COULD use some of the new units that we gonna get, that LKO made for us (click here) (just to tease you a little bit) I would love to have 2 or 3 different battle vehicles instead of just the Titan, same for NOD! We could work it out. We could just keep it close to the original and/or just very slightly mod some original units, that would be a good start for our first balance! So lets get creative!! Comment whatever you think is cool and we'll work it out.
  12. Helll yeah!!! This is westwoods true great invention, to create the game so it can be easy modified. It seems rediculous now to create a software that includes XCC Mixer's abillities, sunedit 2k's abilities, final sun, and all the other editors. A software as rich as photoshop. But oh hell how I wish it exists. Ptapiok has made a real nice program that should be part of it, its called TSWaveMaker. He is now making a program to easily insert auto-ally in any map. But yeah ill just make tutorials instead.
  13. thanks man. I dont wanna spend too much time fixing all of that though, im just a map maker. It will be cool if we can fix all of that, im glad you posted it! I just learned about mix files the other day, and the rest is coming, dkeeton, rampastring, iran and the other dudes are doing really hard work. I think if we can get ts to the version it should be, it would be way cooler, those cameos and buildings are insane! Obviously they have an abbility i never knew about. But i dunno how that works, besides adding units. maybe they cld add the cloning and chrono and yuri stuff from ra2 too. It explains alot that TS has always been unfinished. CnCnet is pretty close to perfect it tho. The admins are pretty bad ass. I on the other hand, just love to play and create awesome custom made maps. And now they adding new shit, i wish i could go in a time chamber and spend years on making and testing awesome maps with new gameplay. And we see great maps like those coming by like sky's tower defense. Or sky's look out. Ptapiok's mission maps, and my own waveloop ai compstomps, race, and TD maps. Its fucking awesome, honestly i play TS cuz of making maps. We gotta keep on moving and bring new shit, ofc its gonna die if we don't, but all this new shit got so much potential. Older games are just dying, but if they transform with the time they could be great! I mean consciousness is rising on the planet. Sorry it sounds lame, but old things dont serve no more, so lets do crazy shit lol
  14. Place jumpjets at enemy banshees if they in a waypoint loop. jj's will shoot banshees in the air which make m attack the jjs and waste their bombs
  15. fucking awesome idea