Abel_ Posted January 13, 2011 Share Posted January 13, 2011 I made a new map for C&C95. It is a labyrinth. Long ways for the feeling of a bigger map thanks to nyerguds for some corrections Labyrinth.zip Link to comment Share on other sites More sharing options...
Nyerguds Posted January 13, 2011 Share Posted January 13, 2011 This map has several cliff facing and connection issues... not to mention unnatural looking terrain by using the cliffs as plain barriers rather than separations of higher and lower terrain. It's a nice idea, but the execution is somewhat lacking, imo. Oh, and btw, C&C HAS 4-way cliff connections. Link to comment Share on other sites More sharing options...
Abel_ Posted January 13, 2011 Author Share Posted January 13, 2011 it does not look perfect i know but there are no real connection issues of the cliffs that would be avoidable with the options you have. there is one place where the 4 way connection could have been used, but i wanted to have more space there. the cliffs are just there as seperation as you say. but i think playing on this map will be different then on all the other ones. long ways to go Link to comment Share on other sites More sharing options...
Nyerguds Posted January 13, 2011 Share Posted January 13, 2011 ok... I'll just show you -_- The suggestion pic is obviously optional, but I think it looks a lot more natural that way. The red indications on the first pic, however, are avoidable errors. Link to comment Share on other sites More sharing options...
Abel_ Posted January 13, 2011 Author Share Posted January 13, 2011 thanks for helping nyerguds. but i don't like that suggestion, might look more natural maybe but the way is to narrow then. should always be 3 cells. and it is a labyrinth not nature^^ Link to comment Share on other sites More sharing options...
Nyerguds Posted January 14, 2011 Share Posted January 14, 2011 Well as I said, your choice. I personally don't like artificial-looking maps Link to comment Share on other sites More sharing options...
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