Badgebomb Posted April 17, 2011 Posted April 17, 2011 I'm curious, how to make a unit move to a specific spot using waypoints when creating maps?. Just need a little help with that I would appreciate the help , thnx
Badgebomb Posted April 18, 2011 Author Posted April 18, 2011 thnx, is it also possible in XCC Editor?
Nyerguds Posted April 19, 2011 Posted April 19, 2011 probably. I'd just do it in the ini though. The principle is pretty simple.
Badgebomb Posted April 19, 2011 Author Posted April 19, 2011 well recently I was messing with the tools in XCC Editor, but kinda complicated for me. I tried it but a whole lot of things happen XD
Nyerguds Posted April 20, 2011 Posted April 20, 2011 C&C Mission Making Manual ^ Read that. Completely. Don't ask any questions until you have read it all, or I'll just answer with "RTFM"
Nyerguds Posted April 22, 2011 Posted April 22, 2011 Note that some of the extra info in it is outdated, like the "ini can't exceed 16k" and the available numbers for covert ops missions. C&C95 has always been able to read inis up to 50k, and I compacted the covert ops numbers to be consecutive, and made the available numbers go up all the way to 999
pichorra Posted April 23, 2011 Posted April 23, 2011 and I compacted the covert ops numbers to be consecutive, and made the available numbers go up all the way to 999 Wich makes C&C95 takes ages to load into my Cyrix (about 15 seconds ^^ )
Nyerguds Posted April 23, 2011 Posted April 23, 2011 what, want me to make that a conquer.ini setting too? <_< Besides, that amount only affects the function that's called at the actual moment you open the New Missions menu. If you actually mean startup speed (wait before main menu loads the first time), then that's the increased number of MULTIPLAYER maps that affects that.
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