Jump to content

Tiberian Alert v3.0 Patch Notes


Recommended Posts

posted image


posted image



  • Special Weapons
    - Chronosphere has been added.
    - Chronosphere does not kill cargo within an APC.
    - Iron Curtain has been added.
    - Nuclear Missile cooldown has been reduced by 50%.
  • Warheads
    - SA warhead damage reduction against 'none' armor type (100% -> 85%).
    - HE warhead damage reduction against 'none' armor type (90% -> 65%).
    - AP warhead spread reduced from 4 to 3, as well as a damage reduction against 'none' armor type (75% -> 45%).
    - Fire warhead damage reduction against 'none' armor type (90% -> 65%), as well as a damage reduction against 'concrete' armor type (50% -> 30%).


  • Silo
    Storage capacity increased to 1000 from 350.
  • Refinery
    Cost reduced to $1000.
    Storage capacity increased to 1000 from 0.
  • Radar Dome
    Is now a tech structure for heavily armored vehicles (tanks, etc).
    Now costs $4000.


  • Minigunner
    Cost reduced to $50.
  • Rocket Soldier
    Cost reduced to $150.
    HP increased to 75 from 50.
  • Mechanic
    Cost increased to $1000.
    Heal range increased to 6.
  • Engineer
    Cost reduced to $250.
  • Medic
    Heal range increased to 6.


  • MLRS
    Damage reduced to 35.
    ROF increased.
    Fires in a burst of 2.
  • Harvester
    Speed decreased to 7.
    Cost reduced to $1000.
  • Transport Helicopter
    Cost reduced to $250 from $1500.
  • Ranger
    Buggy removed for consistency between factions. Still the same unit, just vanilla RA graphics.
    Cost increased to $500.
    Damage increased to 20.
    Increased range to 5.


No changes were made.



  • Chronosphere
    Now available for Corps.
    Is available after completion of a Bio-lab.
    Once built, Chrono Tanks become available for production.
    Costs $5000.
    Cooldown is 4.
    Grants superweapon of: teleportation


  • Flamethrower
    Cost reduced to $125.
    HP reduced to 50.
  • Shock Trooper
    HP decreased from 350 to 75.
    Cost decreased from $500 to $250.
    Damage decreased from 100 to 50.


  • Chrono Tank
    New unit, requires the Chronosphere to be built.
    HP: 500
    Speed: 2
    Cost: $2000
    Armor type: concrete
    Special ability: can teleport anywhere on the map with vision
    Special ability cooldown: 1
    Weapon: Stinger, fires 2 laser-guided missiles
  • V2 Rocket Launcher
    Speed decreased from 4 to 2.
  • Yak Strider
    Now fires an AOE fire warhead, rather than its original anti-tank missiles.
  • Flame Tank
    Speed decreased from 5 to 4.
    Now has 'concrete' armor type.
  • Rocket Tank
    Now requires the Radar Dome.
    Armor type changed from 'light' to 'heavy'.
    Speed decreased from 10 to 6.
  • Light Tank
    Now requires the Radar Dome.
  • Tesla Tank
    Speed decreased from 4 to 2.
    Damage decreased to 125.
    Range decreased to 5.
    Cost increased to $2000.
  • Stealth Tank
    Returned to the Corps. Can be produced after completion of a Radar Dome.


No changes were made.




  • Iron Curtain
    New structure, can be built after Bio-lab.
    Grants superweapon of: invincibility
    Strong in conjunction with MAD Tanks.
    Cost: $2500
    Cooldown: 2


  • Grenadier
    Cost reduced to $100.


  • Medium Tank
    Now requires the Radar Dome.
    Speed decreased from 4 to 3.
  • Mammoth Tank
    Now fires HE missiles against infantry and aircraft as its secondary attack.
    HP increased from 950 to 1000.
  • Artillery
    Speed decreased from 4 to 2.
  • Nuclear Mine Layer
    Cost increased from $1000 to $2000.
    Now carries 5 mines.
  • Nuclear Demo Truck
    Speed increased to 10.
    Armor type is now 'concrete'.
    HP increased to 750.
    Cost increased to $1750.
  • MiG Bomber
    Now fires armor-piercing missiles, rather than its original fire AOE attack.
  • MAD Tank
    Talon now has access to the MAD Tank after the Bio-lab is complete.
    Takes 51% of the HP of all units within a radius of 20 cells.
    Good in conjunction with an Iron Curtain.



No changes were made.

Bug Fixes


Known Bugs


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...