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Boggle04's Gold Rush 2.1 Allied Battles


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Boggle04's Gold Rush 2.1 Allied Battles

Players 2-4
Money on Map:
118,500
Game Types:
Standard, Teamgame

Map Size W x H:
55x56


Buildings on Map:
Tech Airport
Tech Machine Shop
Tech Power Plants
Gap Generators
Patriot Missile Sites
Sentry Guns

Game Involves:
6 Islands on map no real use for a Navy Each Island can hold 1 base, except the center Island where you will have to battle for the gold, the sixth Island has the Tech Buildings.

Special Interest:
Gap Generators Capturable Requires Engineer
Patriot Missile Sites Capturable Requires Engineer
Allied Bases x4

There is no Tech to this map you line up and fight for the gold.
Take out your enemy you win.

Download Link:
http://www.mediafire.com/file/wdur4bel7bond4j/Boggle04%27s_Gold_Rush_2.1_Allied_Battles.zip/file

Boggle04's Gold Rush 2.1 Allied Battles.map

Boggle04's Gold Rush 2.1 Allied Battles.jpg

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There are prebuilt bases, the MCV deploys into an American Air Force Command which means you will get an American Paradrop no matter what team you pick, of course if you pick any of the Allied teams you will gain the benefit of their radar weapon, so with these factors in place, no Conyard, it would be smart to pick either Korea, Great Brittan, or Germany to gain the advantage of already have the American Paradrop, and No Conyard would be hard to build Grand Cannons.Of course you will be limited to 4 Black Eagles with only 1 airstrip too. With the fight being over the gold ore the logical team is probably Germany to kill miners with Tank Destroyers. Does this clarify the battle.

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