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About Kilkakon

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  1. Kilkakon

    Dawn of Tomorrow issues with cncdraw

    I'm sorry it took so long to get back to you Funky. Christmas holiday season and all, you know how it can be Still no excuse. Here's two dump files for you, hope they are useful: dump1 dump2
  2. Kilkakon

    Dawn of Tomorrow issues with cncdraw

    When I did my first round of testing, I gave both the 2018 and the 2012 versions extensive goes. The 2012 one worked fine, just the aspect ratio was all wrong. I'll give the filters a try and see how they look to see if it looks like it did before, thanks. Is there anything more I can do to get better logging or stack traces?
  3. Kilkakon

    Dawn of Tomorrow issues with cncdraw

    Sorry for the delay on replying Funky, I was wanting to give it a proper test rather than rushing it. So the first thing I can note is that the menu flicker does seem to be fixed now. The second thing is that I think because I updated my drivers, the full screen view I was getting before (scaled to fit, with smooth scaling) is no longer happening, now I get bad pixellation. I'd like to offer a window box and a smooth scaling option in my installer, do you know what happened there? On a more serious note, I'm still getting crashes. One of them is inconsistent. I get this error when I begin FoT mission 7, but only after I beat it once and then go through the campaign again. With the CoA campaign, things are more complex. I had three goes through it, the first time, I got this error when finishing CoA3 (between the victory vid and the start of the world map): I did not get this error on the second and third runs of the program for this test. For the second run, I was able to go through the campaign twice with no crashes. For the third run, I got this when beginning mission 6: Hope this helps. Let me know if there's anything more I can try
  4. I've tried to update to the 2018 version of cncdraw as I am finishing off my mod to release sometime this decade The short version is that I am getting crashes when I try to play the campaign I've done testing with 2 different versions of CNC-draw. The first is dated Dec 2012 and the second is Nov 2018. With the 2012 version, everything works fine, with the exception that the aspect ratio is wrong on my 1080p display, all stretched out of shape. With the 2018 version, the aspect ratio is better, but the menus flicker really badly, like they are being rendered really slowly over time. Also my campaigns crash with the following error message. The instruction 0046583b referenced memory at 0d6503e4 (the address changes) The memory could not be read from My CoA campaign crashes consistently when starting mission 6, after the intermission screens. My FoT campaign crashes consistently on mission 7, but only after having finished the campaign and started it again. Any ideas?
  5. http://kilkakon.com/c&c/index.php I've finished the new tech trees and descriptions on the site for all the new units! I'll include the tech trees here as well. Note the new Tear Gas APC icon.
  6. Kilkakon

    WIP - TD Beta Bridge

    Ah thanks for the link I'll see how easy it is to get ingame. Remember who did this? You know the poles on the side of your bridge remind me of foundations from AoE1 too
  7. Kilkakon

    WIP - TD Beta Bridge

    I like! :D I was thinking of reimplementing some beta stuff too, like the crashed A10 there.
  8. Alright thank you guys :) I'll go ahead with the barrel change, I did the recolours today, tomorrow I'll do the shading touchups.
  9. Yeah, sorry to bring up the bad news I guess I decided to give the cool grey barrel a try! I added a few pixels of shadow too.
  10. Thanks for the feedback White. Yes the turret's locked. Currently that gold colour's being used for all the tear gas stuff--both the handheld thrower weapon that the infantry have and the turret here. Maybe the barrel could be another colour, I'm just concerned about contrast as Japan's the owner of the vehicle. I originally tried a black barrel but it got lost in the dozer blade. The shadow's a nice idea though!
  11. To celebrate the cringe EA mobile C&C game I've finished off the Tear Gas APC. Sorry for a slow month, work took a lot out of me. I would love some feedback on this one. I did the turret by hand and I feel it is like... 95% right? The rotations aren't really perfect but it's probably good enough, I would just like some confirmation
  12. Had a quick go today with three designs. I'm feeling that a turret might indeed be the way forward, as the amount of space I have for gas tanks is pretty miniscule.
  13. Some early work on the Tear gas APC. This is the Red Alert APC fused with the Mine layer's dozer blade. I do agree that having some gas tanks will help it be more distinct. The Tank Hunter icon is also new--I wanted it to look less like the Light Tank now that the Light Tank's back in the game. Ignore the radar logo, it's cut content that might come later EDIT: Could somebody let me know what is the best ddraw to try? I've been having massive issues with videos and I'm wondering if it's my old ddraw version (circa 2012)