Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

25 Excellent

1 Follower

About Kilkakon

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. http://kilkakon.com/c&c/index.php I've finished the new tech trees and descriptions on the site for all the new units! I'll include the tech trees here as well. Note the new Tear Gas APC icon.
  2. Kilkakon

    WIP - TD Beta Bridge

    Ah thanks for the link I'll see how easy it is to get ingame. Remember who did this? You know the poles on the side of your bridge remind me of foundations from AoE1 too
  3. Kilkakon

    WIP - TD Beta Bridge

    I like! :D I was thinking of reimplementing some beta stuff too, like the crashed A10 there.
  4. Alright thank you guys :) I'll go ahead with the barrel change, I did the recolours today, tomorrow I'll do the shading touchups.
  5. Yeah, sorry to bring up the bad news I guess I decided to give the cool grey barrel a try! I added a few pixels of shadow too.
  6. Thanks for the feedback White. Yes the turret's locked. Currently that gold colour's being used for all the tear gas stuff--both the handheld thrower weapon that the infantry have and the turret here. Maybe the barrel could be another colour, I'm just concerned about contrast as Japan's the owner of the vehicle. I originally tried a black barrel but it got lost in the dozer blade. The shadow's a nice idea though!
  7. To celebrate the cringe EA mobile C&C game I've finished off the Tear Gas APC. Sorry for a slow month, work took a lot out of me. I would love some feedback on this one. I did the turret by hand and I feel it is like... 95% right? The rotations aren't really perfect but it's probably good enough, I would just like some confirmation
  8. Had a quick go today with three designs. I'm feeling that a turret might indeed be the way forward, as the amount of space I have for gas tanks is pretty miniscule.
  9. Some early work on the Tear gas APC. This is the Red Alert APC fused with the Mine layer's dozer blade. I do agree that having some gas tanks will help it be more distinct. The Tank Hunter icon is also new--I wanted it to look less like the Light Tank now that the Light Tank's back in the game. Ignore the radar logo, it's cut content that might come later EDIT: Could somebody let me know what is the best ddraw to try? I've been having massive issues with videos and I'm wondering if it's my old ddraw version (circa 2012)
  10. Whoa everything's White :O What have you done White? :P Thanks for the offer Messiah :) I had a look through and nothing really jumped out at me but I appreciate it. I've had some opportunity to try out the new units after taking some time to release a shimeji update. Turns out the missile crawler was pretty OP, haha. I've pushed it up to $1500 instead of $1000 to help slow down mass missile crawler spam. Thanks also to all the suggestions on how to make the tear gas APC look good. I'm thinking of going with trying to make two small gas tanks and strapping them on the back of the existing APC.
  11. The Tear Gas APC is basically a fusion of a flame tank (that fires chem spray) and an APC... while the mortar would be realistic it isn't what the vehicle does. Basically, how would a cool flame/chem spray APC look?
  12. The missile crawler has now been added! Notice how it's actually now for Tomorrow--I decided to move the MRLS over to Japan as they have it in real life Next up will be Tear Gas APC--it's actually already implemented hex editing wise, I just need to come up with some graphics. I'm open to suggestions--currently thinking of the regular APC with some nozzles added to the front and two small tanks on top?
  13. I've managed to implement the Windmill Thanks to Nyer for letting me know the hex bit to change to allow additional frames. I've also re-implemented some of the buildings that have since been removed to use for regular buildings, in fact all the buildings above were not usable until today. Thanks to Inq's suggestion, I've added a new Russian light vehicle to replace the outgoing Rocket APC. It's called the Malyutka; equipped with a single bazooka rocket on a light and fairly quick chassis. I've gone with using White's sprite for this one: I'll be adding 2 more units, the Missile Crawler and the Tear-gas APC, soon Thanks for catching up and sharing your thoughts ^^ I appreciate getting some sweet feedback. Hope the above was in line with what you're thinking