Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

GradualyWatermelon

Members
  • Content Count

    45
  • Joined

  • Last visited

Community Reputation

4 Neutral

About GradualyWatermelon

  • Rank
    Grenadier

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Let me tell you something. The ORCA Carryall can carry the Core Defender.
  2. When I start cncnet5.exe and let it update, the game and the spawn version don't work anymore, I get the error message "The application was unable to start correctly (0xc0000005). Click OK to close the application.", and I have reinstall to go back where I was. The game worked fine without cncnet5.exe started. My operating system is Windows 7 Ultimate 64 bit.
  3. This quote is from infantry if you don't know.
  4. Increasing the number of rows of cameos will crash the game. It's a hardcoded limit, I think.
  5. You could just download fan-made maps from PPM forums.https://ppmforums.com/index.php?f=505
  6. Are you playing in classic mode? because Allies and Soviets are the only factions in Classic Mode to have naval shipyards and sub pens. EDIT: Actually, all factions in Classic Mode are not allowed to have naval shipyards and sub pens.
  7. I decided to post my multiplayer map (maybe a year old or less), which is the demo mission Clean Sweep converted to a multiplayer map. Also, removed the dirt roads that are in the player locations. Dirty Sweep.map
  8. Also, is this map for a mod? because my game crashes when I load the map.
  9. The bridge in this map when it's repaired is glitched because the terrain underneath the bridge is uneven. You could remove the bridge's bridge repair huts or make the terrain even.
  10. Why not send us the map and we can help faster.
  11. Apparently, TrainStation told me in discord that I have to add the TI houses because the single player houses were replacing them.
  12. I did fix some things like triggers and things, but when I start the map, it takes longer to load in the "creating theories on likely enemy plan" part and after that, the game crashes with an internal error. Here's the map if you're interested in fixing the problem: nod1a.map EDIT: Open the map with FinalTI
×
×
  • Create New...