Hey, thanks for the feedback, Mr_Killt. And yeah, I like to make my maps pretty, so I appreciate you appreciating it. About the CT's, I'll look into it, but they seem to work just fine as they are. The tech. centre, I just couldn't get it to work right with cap=win...etc. Will look into that too when I get to releasing a new version of the map. But it's not really crucial. I don't think that Nod really needs more cash in the beginning but I might just give them some more.
About the chopper, well, it's just 2+2. You have a comm. centre, a Hand of Nod and a power plant and you get two engineers. You have to be a complete dolt not to capture the comm. centre. It sells for the value of an engineer and gives you between 3 and 5 minigunners at full health, which you may very well need. Capturing the HoN has some nasty consequences, but it gives you a very important tech., bazookas. But enough spoilers. I'm actually worried about some other triggers and features of this map, but I'm already working on them. I'll just wait and see when people start noticing them.