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cn2mc

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Everything posted by cn2mc

  1. Also, '2' acting as '0' on a 'cap=win/des=lose' trigger with multiple buildings makes perfet sense. It means that if any of these buildings are captured or destroyed the trigger is fired. Pity that the '1' doesn't work though. I tried that too before settling for Player enters with a '1' loop.
  2. That I know. What I couldn't really do is make an allow win trigger work with the refinery (player enters). You always seemed to win if you capture the tech. centre, even if you haven't captured the refinery. Anyway, I might switch up the victory conditions a bit in the next incarnation of this map, but that'll happen later. Now I'm knee-deep in the making of another mission (or two).
  3. Hey, thanks for the feedback, Mr_Killt. And yeah, I like to make my maps pretty, so I appreciate you appreciating it. About the CT's, I'll look into it, but they seem to work just fine as they are. The tech. centre, I just couldn't get it to work right with cap=win...etc. Will look into that too when I get to releasing a new version of the map. But it's not really crucial. I don't think that Nod really needs more cash in the beginning but I might just give them some more. About the chopper, well, it's just 2+2. You have a comm. centre, a Hand of Nod and a power plant and you get two engineers. You have to be a complete dolt not to capture the comm. centre. It sells for the value of an engineer and gives you between 3 and 5 minigunners at full health, which you may very well need. Capturing the HoN has some nasty consequences, but it gives you a very important tech., bazookas. But enough spoilers. I'm actually worried about some other triggers and features of this map, but I'm already working on them. I'll just wait and see when people start noticing them.
  4. I haven't made a mission in quite a while. In fact, it was so long ago I last tried that I can't even remember if I uploaded it anywhere or I was dissatisfied with it... Anyway, this one here lives up to my standards and I hope you have as much fun playing it as I had making it. It's a fast paced tactical mission with (very) limited resources and it should keep you busy until you figure it out. All the triggers and teamtypes seem to work like I intended them to, although I haven't tested them that thoroughly. Please report any glitches and check back for eventual updates of the map here. Everything you need to know at this point is in the briefing: Our field hospital in this region was cut off. The last communication we received is that Nod are already harvesting Tiberium from this new impact site and conducting experiments on civilians. Get to the other side of the river and re-link with our outpost. If the bridge has been demolished, you'll have to find another way across. It is imperative that you capture the Nod tech. centre and refinery. Act quickly as they have more forces in the area. We do not. Use everything at your disposal. Oh, and by the way, I'm lazy and didn't check if there's another mission with this name. If there is, sue me. scg70ea.rar
  5. Looking good so far, but what strikes me as odd is that people neglected the last design with the MCV front. I actually think you've got something going on in it. It looks kind of meaner. Although I'd like to see it from the side or even better, a full .shp if you've gotten one ready. Speaking of which, all of the designs lack what I would vaguely describe as a 'trailer feel'. This could possibly be improved by adding some space between the cabin and the actual tank, and putting in some sort of connection or filling there. 2-3 pixels should do it. I haven't touched an .shp in like ten years, so I don't know how much time this will take you, but I think you should give it a shot. I could also do a quick photoshop to illustrate my suggestion. BTW, first post here, hi all. I haven't been active in the C&C community for a long time now and I like to see how people are still doing things for the games. Especially things like CNCNet and Nyerguds' patches. Also, hi Nyer! This is TDL, but I don't go by any particular nick nowadays. You've done, some good work, even though I kind of hate you a little for Ride of the Valkyries. LW.
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